- I’ll be posting two new stock media packs [3d asset packs] on my Itch.IO page sometime soon, probably within the next 5-10 days. These are the ‘Forests & Flowers’ and ‘Snow & Sand’ packs that I’ve been working on. They’ll be $1.10 each except during sales or in bundle pricing situations.
- I’m trying to update some websites a bit more, I’ve already overhauled MiniatureMultiverse.com somewhat, and TriumphantArtists.com should see a few small fixes & updates soon as well, along with minor improvements across some of my other websites.
- I’m actively ordering a bunch of additional art supplies, shipping supplies, and DVDs/DVD cases. Why? I intend to launch all the Itch.IO content together as a singular $14.99 DVD product on eBay and here as well. I also intend to make a new batch of artworks and sell those too. As in, giant 24″x36″ size artworks, big, beautiful pieces with prices starting around $23.99.
- All this stuff going on will coincide with a staggering mix of ad campaigns that should draw in thousands of people and generate crazy levels of traffic from March 15 – April 15. The total cost is estimated at $45, or $1.50 spent on the campaign per day.
- I have some fan art stuff going on, behind schedule, but it is happening nonetheless. I also have some updates on RedeemerDocumentary.com heading in soon; you’ll see more content relating to the virtual church building tour which is nearing completion. I am also digitally reconstructing my old house in Houston, TX, and between all the various examples piling up, of my ability to realistically reconstruct architectural spaces, well… I’ll be posting a sale item here which essentially allows for people to hire me to make a made-to-order 3d level/tour for them in Unity.
- All the [still unposted] House Trek videos are going to be posted on HornbostelVideos.com shortly, except for the making-of stuff, and the animated DVD menus. And that’s just part of what’ll be posted. Watch for a PDF ebook, and also a printed paper equivalent, that showcases essentially all my work, with an emphasis on the creative process and what I’ve learned by doing all the stuff I’ve done [relating to game development, video production, handmade art, etc] it’s an insightful history summing up the last two decades of my life and it has hundreds of pics – giving you an inside look at a lot of things only friends and family know about so far, massive piles of interesting stuff the internet in general, currently has no idea exists. And no, not a puff piece, I very clearly and bluntly describe my mistakes and errors in judgement, and offer useful advice on solving common issues, that’ll make creative efforts hopefully easier for you than things have been for me.
- All of this sale stuff being launched, the artworks and other items, the book, stock media packs/DVDs, and the month-long ad campaign… it’s all a gambit to secure funding to do all the stuff I’m hoping to do by year’s end. I have three videos to shoot, about a dozen to actually finish, plus game content, including Vivid Minigolf v2, and Miniature Multiverse, those two in particular are challenging insofar as they each still have unresolved costs of over $250, in miniature materials alone. And then tack on the $450+ goals in funding between the three videos I’d like to record, plus all the other stuff involved… yeah, basically I hope this plays out well. If I don’t have close to $1k earned by end of Spring 2019, it means a lot of the goals for summer and fall of this year will fall through. And, quite bluntly, if you’re as tired of the slow rate of progress around here as I am, I’m pretty much begging you to buy something of mine, because if sales volume across my web network climbs high enough, and the percentage of visitors who transition to buyers climbs from a current level of 0.0135% to 5%, that’d change almost everything around here! (I seriously have thousands of visitors – around 2500 – every week, across my various websites and shops, and yet the majority of weeks nothing is actually sold anywhere on my network.)
The price of downloading TACC 2018 has just dropped from $3.99 to just $1.50. There’s also a completely new $1.00 stock-media pack with 201 new texture image files and 15 new HD video clips of fire/explosions:
BETTER YET: Through October 31, 2018, both of these are 45% off or 50% off when bought together in a bundle. That’s $1.25 for a huge archive of royalty-free stock media that you can use in your own creative projects!
TACC 2018 [Triumphant Artists Complete Collection 2018]: https://matthornb.itch.io/tacc2018
Bonus Autumn 2018 Collection: https://matthornb.itch.io/autumn-2018-bonus-collection
Check out this link: https://matthornb.itch.io/tacc2018
Sure, you could order a physical DVD version of my stock footage and textures through my eBay shop, but this way it’s cheap and *immediate* – as soon as the payment is made, you get the entire batch of stock media files! Plus, Itch.IO is a very reputable digital sales and indie game venue that is thoroughly secured and scans all content for viruses, malware, etc, so you can feel even safer buying this there than buying it elsewhere. [Not that viruses were actually ever a problem with this item in any way, BTW]
Plus, this helps cover costs of ‘Miniature Multiverse’ and ultimately also data recovery so I can complete other projects too, as soon as possible.
The February 20th release went through largely without a hitch, with the first massive batch of 36 new clips ready on DVD. And although nobody’s actually rated the new DVD media content yet, or even paid for or bought a copy of the DVD, I nonetheless kept moving forward and added the extra bonus content to the collection as of Feb. 28, 2018, expanding the total count of new elements to 60 in all, even if not every page reflects this update yet.
The page for the product on HornbostelProductions.com is here – $5.99 for a digital-download only version and $14.99 to have it shipped to you:
Plus you can also find various steeply discounted copies right now on my eBay shop here:
And there are some previews and SD downloads of at least some of the clips, here on TriumphantArtists.com:
I’m sorry it’s taken so long to post all the files, there are still many placeholders on the page but that kind of thing happens when you’re gone for a few days to attend a memorial service.
I have – FYI – postponed a lot of things somewhat due to the passing away of my uncle Kent Hornbostel. His death has been a traumatic experience for my immediate and extended family. He’ll be sorely missed by all who knew him.
INCIDENTALLY: I’ve just launched a substantial and very well-targeted $30+ ad campaign so I’m pretty certain that my network will see a boom in visitors for the next week or so. I’m betting the new stock media DVD will finally see a wave of sales and ratings by the end of March 2018… a month after release. I’m fairly confident this product line will be a success and popular on eBay and maybe even on the HornbostelProductions.com shop as well. This could go really well and I’m hoping that with your assistance it will, but we’ll see.
I’m pretty sure you’ll be happy with this video content once I release it.
These are random still frames from the first 14 of the clips I recorded, and there are a few more clips not included in this promo image at all because I’m still adjusting the rotoscoping / masking on the last handful of elements to clear out any remaining random background junk the keying process failed to clean out.
These effects are not flawless – the camera equipment wasn’t ideal, nor the black backing, nor the telephoto lenses that allowed me to get closer views of the effects while the cameras were far enough back to be safe.
But just keep in mind that I did the best I was able to both with the effects shoot and the postprocessing given my available resources. I took reasonable safety precautions and did the best I could given that the entire project was done for under $300.
I’ve stated here my intent to extend the video collection over time with new ‘versions’ – starting with version 2, which is pretty much guaranteed to happen, as an update 2-3 months from now. As for additions beyond that, it kind of depends on how well the product line is selling.
I figure this stock footage DVD needs to sell dozens of copies to keep the releases of new stock media flowing, and hundreds* if the aim is to fund not only more stock video but also massive improvement and progress on my narrative video and video game projects. The good news is that that’s pretty likely to work out given the fact that over 500 people have viewed my stock footage pages & posts in the past two months. If enough of those visitors buy the collection it’ll be good news for me but also for my audiences, and for any indie video & VFX artists who would be getting a fantastic bargain on the new stock video content.
Version #1 has about 20 real clips of explosions, would be more but there were some effects that didn’t turn out at all well or did but were not recorded correctly – maybe they were almost entirely outside the bounds of camera view, or the camera ran out of storage space or battery partway through recording, whatever. Things like that killed about 6-7 shots which I’d meant to capture. It was frustrating but it’s hard to do anything about it now that these mistakes have happened. At least the critical, highest-priority parts of the process – not burning myself and not setting any parts of the house/garage on fire – worked out perfectly. I was focused on safety so much so that the technical [camera work] aspects of the effort were at times overlooked. I think that is as it should be!
So yeah – version 1 has about 20 real-world effects clips against black, varying quality, plus about a dozen digital fire simulation elements.
Version 2 will add an additional 10-15 real-world explosion and fire effects clips, and it should be released in a couple months or so, as a free update to buyers of version 1. Note that the update is, for early customers, digital, and not on the first round of DVDs, but instead will be sent to the email address you used when ordering on eBay or HornbostelProductions.com. In other words, your PayPal email address.
Please buy this collection when it launches; it’s not flawless, I realize that, but even so it is still an outstanding value for any VFX artist wanting real explosion clips on the cheap, and your purchase will help me to continue updating the collection with even more content, so even if you find yourself buying this early and being not all that impressed initially… just wait for the updates, the long term value of your order will wind up being amazing.
I am aiming for some really epic effects in the new collection but that said, the mirror material I used did not work anywhere near as well as planned.
The result is some of the cooler physical effects concepts simply won’t be in the collection as real pyro because they did not turn out well. The mirror surface was only partially reflective and it also tended to wrinkle in complicated ways and distort the image no matter what I tried to do to fix it. I basically gave up on it pretty quickly.
Still, despite a course correction there is absolutely a lot of great material on the way, and the effects which didn’t work well will be simulated with a few variations in setup so for those specific effects types (zero gravity and rolling fire towards camera) you’ll have to accept high-end digital gas simulations.
There are over a half dozen aerial explosion effects (like for a shot of an aircraft exploding, you could position an airplane in frame and then layer over it with the explosion effect, usually the sort with a big fireball and smoke and sometimes sparks bursting out from a central point and bursting outward, then falling to the ground.) and numerous – more than 15 – ground explosions, and those turned out great too.
More material will be displayed at launch, but until then look at the still frame (top of this post) from the later stages of one of the explosion effects as an indication of how impressive these pyrotechnic FX elements will generally look.
Note how fragments of burning debris have gone flying out from the explosion source. Not an accident – the debris was included in many of the detonations intentionally to make it seem more chaotic, more dynamic and more, well, realistic.
I know my digital elements look nice too but they are a bit limited nonetheless in that they seem like the stereotypical gas fireballs always seen in Hollywood flicks. I wanted much of the real stuff to look different than that. More sparks, smoke, random burning debris, and chunks of stuff.
I think there will be between 30 and 40 different video elements in the final version of the collection, more than 20 of them real-world physical FX, and it’s all HD at 120fps. This stuff is all royalty free – buy the collection, all the firey stuff I have been shooting, at a price under $20, or under a dollar per clip, and you can use the effects in your own video projects without limitations. You don’t even need to credit me for them!)
Just because it is recorded in HD does not always mean the effect itself will always be gigantic, filling the frame. Often only 40-75% of the area of the HD video clips have things happening in them, with the remaining areas simply black. I typically opted to get close enough to get a good view of the effect but far back enough to avoid the risk of being too close in and losing some of the firey elements off beyond the edge of the recorded area. Tradeoffs are necessary at times and I did the best I could to get as much of the effects in the frame as possible without making said elements seem small either.
All of the video archives in the ‘Stock Footage’ section of TriumphantArtists.com, now have little .GIF previews so you can see what you’re downloading before downloading it.
Here are some great examples of this, in the ‘pyrotechnic’ category:
All of this is free and royalty-free and you can use it in your own video projects. Please, however, don’t try to sell the content or pass it off as your own work. You can, however, redistribute it for free by sharing links to TriumphantArtists.com. Okay?
I have ordered a video camera capable of recording 720p HD video at 120fps. That is, when played back at 30 fps, it’s 1/4 speed, slow motion footage. So the blasts of fire and sparks will look HUGE but they’re really quite small – the nature of high-speed video means that at this framerate everything should move as if it were 16x larger.
The collection will be a modest batch of ‘zero-gravity’ pyrotechnics elements for all your indie sci-fi blockbusters. These are also great for exploding aircraft shots and other explosions that are in the air.
I’m shooting these essentially the same way Hollywood would, but with somewhat cheaper supplies on a smaller scale, and no salary involved.
There’s a little remotely triggered bundle of explosive material, ignited electrically from a switch & radio setup – when the switch is flipped, the radio signal activates an electrical charge and that ignites/blows apart the rest of the materials like coffee creamer, debris chunks, etc. The whole explosive rig is hanging beneath a fireproof black backdrop [Duvetyne cloth] and the surrounding area is sprayed in advance with Fire Gard, a fireproofing liquid, to minimize risk of other things catching on fire. I’ll also have two fire extinguishers on hand, and three containers of water, two of them with spray nozzles, one is basically a large bucket.
I’ll be triggering this from a safe distance wearing a protective mask/goggles. I’ve read up on relevant precautions and will do this as safely as I am able.
The ‘zero gravity’ recording will be captured with an HD camera and telephoto lens; these won’t be under the explosion for obvious reasons, so I’ll be using an acrylic reflecting surface [like a big cheapo mirror] positioned at a 45-degree angle directly under the blast, with the camera viewing and recording the reflection of the explosion off the surface.
I’ve plugged in the physics numbers for the sequences and can say fairly confidently that the main portion of each fire burst effect will last about 2.5-3.6 seconds when played back at 30fps. Maybe some drifting smoke and haze after that but not much else. There may be about seven or eight of them in all. They’re, as I’ve said, small effects by necessity, but the high speed photography will help with that.
This recording effort may occur within 2-3 months, and other supplemental effects for a few of my video projects, a few months after that. If the idea of highly affordable pyrotechnic and other useful video effects elements at under $1 per clip, sounds great, then by all means keep an eye on the TriumphantArtists.com stock media page.