But there are still deals to be had on my Etsy shop for those willing to place a larger order. Right now until end of July, the following rules apply shop wide:
10% off all orders over $20.
15% off all orders over $30.
Free shipping on all orders over $35 (this has been true for years and will remain true after July)
20% off all orders over $45.
25% off orders over $60
30% off orders over $75.
If you want to buy a ton of items – custom print orders of large scale, etc, this is a good opportunity to do so.
When this July opportunity is over, we’ll head into August and throughout August the deal shifts into a similarly experimental ‘flash deal mode’ – daily deals become the norm – with a random number generator picking five really random listings to discount by equally random amounts anywhere in the range from 5-55%. Every night at midnight the set of discounted listings will change. Could be fun and if you time it right it’s entirely possible you could nab a ridiculous deal on an item you want at some point that month!
Finally, early September is Labor Day sale time, and *everything* will be over 15% off. Exact numbers TBD but… certain listings that have gone nowhere for a long time will see drastic discounts of up to 70%. That is pretty nuts!
The newest asset pack – a furniture and indoor objects collection – launched during the Memorial Day sale.
If you missed that sale, don’t worry, everything I have on Itch.IO will be bundled in a gigantic sale once again from Fathers’ Day 2020 to July 4th, 2020.
(That’s June 21 – July 4, for those who don’t know when Father’s Day is.)
Expect all my content on the platform to once again be available for just under $1, in one colossal bundle of 12 products ranging from asset packs to game preorders, asset packs including a vast array of 3d modeled objects, seamless textures, overlays, decals, and stock video elements. Don’t miss the next sale!
Better: All prices are 25% off during the Black Friday/Thanksgiving/Cyber Monday span. So if you want an item… now is a good time for 25% off.
Pinteresting… As a result of posting a ton of freshly revealed .GIF clips from my video productions and other projects,I’ve had a staggering 800+% spike in Pinterest views from October to November, which I suspect drives some of the activity I’m seeing elsewhere [the above Etsy sale, for example].
Check my Pinterest boards to see why that’s taking off like crazy:
And also active [through Cyber Monday is a jaw-dropping 81% off sale on all of my Itch.IO stuff [asset packs with 3d models, stock video FX elements, and texture maps] bundled together. Five asset packs (AND) an early Miniature Multiverse preorder, for $1.69. Here’s a direct link to the bundle page:
There are some new GIFs, video clips, and stills scattered across my ITch.IO pages to showcase the evolving status of my asset packs. I pushed a big update recently to some of them and will be posting some smaller incremental updates very soon – fixes to a few texture-file links and a couple of other small but noticeable glitchy details [like the dandelion texture which I noticed issues with] and I’ll also be adding the long-awaited hanging spanish moss to the ‘Marshes & Meadows’ pack. So those fixes will be posted soon. I tried to participate in the Icehouse Game Jam but fell behind my intended schedule and opted not to submit a very incomplete minigame. However, I’ll still finish the mystery game production [teased on Twitter & Pinterest] at some point.
A new plan… I am working on overhauling HornbostelVideos.com and TriumphantArtists.com.
There will be a lot of new stuff for everyone, massive improvements in content and responsiveness for various devices and the new drop-down navigation is way nicer, plus my video-player setup is way cooler, with a wide range of professional-ish features. Plus it’s all way cleaner looking and no giant endless blocks of text. And long awaited comics and a few more articles actually posted which are not currently available.
HOWEVER, VIDEO IS STILL A LEGAL MESS:
There is a tangled mass of challenges in terms of dealing with video content I have made over the years. I’d love to hit the ground running VERY FAST the day this large-scale new overhaul goes live in mid January of 2020. I need to convince the assorted family and friends to accept terms I’ve laid out [quickly] but that’ll require them to believe signing on [ie allowing their roles to be public and facing possible embarrassment] will somehow be worth it. I have a way to do this but it’s a bit tricky in a few ways, and I will NOT guarantee the online survival of the site video content beyond its first year. I do think I could pull off the plan [but] it’s contingent on this stuff finding an audience.
TV networks need subscribers or millions of live viewers bombarded with commercials, and I will not intrude on my stuff with video ads stalling the video content, nor will I require a subscription or paywall. There will be a still, not animated, banner ad at bottom of each page below the video stuff, and a widget for social media sharing, and that is *it*. So I expect far less revenue per viewer, as a result, than ‘TV’ because I refuse to be intrusive and wish to respect my audience.
Resulting harsh truth: I’ll launch with about 25-30 videos in the site library, and each of them needs to, on average, hit nearly 7,000 unique, REAL views/month. Minimum. That is, 2 million total [combined] video views in the first year. I have had family express skepticism that my VFX-laden, comedy and/or action videos will be of any interest to the broader world.
Well… Pinterest is a fascinating case study. The REASON my Pinterest views have exploded to 800-900/day has mostly to do with about a dozen amusing .GIFs from my video projects. Some of those have been seen by *thousands* of Pinterest viewers. So I figure, if a 5-10 second GIF loop from me grabs a thousand viewers in the past week… how well might the actual high-res video do? I truly believe what my family finds fun the world will too. So that’s why I’m emboldened to give this a shot.
THE SCHEDULE:
Currently, the Cyber Monday sales are active – and some Etsy art is viewable and some Itch.IO asset packs updated, but little else is new.
Lots of gamedev, video, and web design stuff is going on in the background during December, though.
Jan. 20th, 2020 – the web network updates go live including way more video content, new design, comics, articles… etc.
Feb. 15, 2020 – the Miniature Multiverse extras pack and a bunch of new preview material gets posted online, generating further buzz.
March 15th, 2020 – the full game (Miniature Multiverse) hits Itch.IO and Steam.
Shortly after that I will be reevaluating my plans based on how successful or not, that game’s been. If it goes well, more will happen faster. We’ll see.
My current plan involves the following sequence of events:
#1) Wrapping up and releasing the stock-media asset pack updates on Itch.IO, including an expanded ‘Marshes & Meadows’ and two new collections of 3d assets beyond that. Expected timing is late June, with the sale running from end of June through July 4th. I’d attempted to be ready for the entire duration of the Itch Summer Sale but things aren’t progressing quickly enough. So the start of that sale was officially June 21, and I had reworked my plan for June 24th or 25th when it became clear this would not be ready for the 21st, and now that it’s the 25th, I’m very close but realistically the 27th-29th is now looking like a probable release timeframe. But whenever this stuff IS a bit more polished and ready to launch, you’ll see a video on my Itch profile, 15 mins. long, an extensive overview of my work, especially work related to Itch.IO releases & content.
The sale will include massive discounts as well, especially on a bundle of all five stock media packs ($1.49 for five different stock media collections together in one incredible bundle, essentially 30 cents each!)
#2) I also have been slightly reducing prices and broadening options on eBay, and I posted a brand new fantasy artwork for sale too, I created it on the afternoon/evening of the 24th, over a span of 3 1/2 hours. Opening bid is $8.99. You can view my eBay profile here as usual, and the fantasy item in particular, here.
All the eBay activity is partly to raise funding, but also in preparation for a stock-media DVD launch coinciding with the new Itch.IO releases. Basically, it’ll be all five of my massive stock media collections that do or soon will, exist digitally on Itch, together on a physical DVD complete with disc art, cover art, shipped to customers through eBay. So the eBay ramp up in activity is intended to coincide with the equivalent excitement at Itch.IO.
#3) With the eBay and Itch frenzy wrapped up, ideally I’ll have raised a couple hundred $, or something close to that, and it’d get me to the point of funding the remaining content of ‘Miniature Multiverse‘ which STILL IS MISSING THE LAST HANDFUL OF MINIATURE WORLDS! So while I *could* plausibly raise that cash elsewhere, over the next month, if I want to do so before end of July, I will need something to happen on eBay / itch.
If you’re wondering why I recently bought a handful of items on eBay, incidentally, which have zero connection to that, including a batch of candy gummies and some lighting stuff [filters and a light] plus a bit of children’s clothing… yeah, I am recording a couple of comedy family videos with my nephews and niece, all of them under the age of seven. So they have short attention spans and candy is key to keeping them on task as the 20-minute mark hits. Plus the light stuff is related, as is the roll of blue paper I’m using as a improvised cheapo bluescreen. And the clothes, I want to be sure there’ll be shirts that won’t have any blue in the design, as blue would get keyed out! So yeah, sometimes for holidays I’ll grab something (the flower items for Mothers’ Day) or for projects. In the case of the current video projects, we’ll see if there’s a way to get everyone onboard with the idea of posting that stuff online, but for now I’m just focused on getting those videos made in the first place. So that… the videos in question include a short called ‘Freeway’ in which the children are forced not to watch TV, they get upset, drive off in a car, on their own, and a ridiculous chase ensues. The other video is “House Trek: The Next Generation, Season 1” and that is a follow up to the ancient HT TOS series of absurd sci-fi videos I did and which can be viewed (some of them at least) on HornbostelVideos.com.
Only this time it has an actual cast, better production values (in terms of set stuff, props, etc) and a real narrative arc across the handful of episodes that constitute Season 1. The cast of HTTNG S1 includes me [as the crazy inventor uncle] and the kids [who accidentally initiate a launch sequence and cause the adventure to develop] and Katie [my sister / their mom] as well as my parents. This should be fun. You’ll see what I mean someday.
I’m recording this in much higher quality too. Really, it’s 1080p, good pristine 1080p too, some shot in 1080p, some in 2.7k and downscaled sharply. I could go higher res than that even but I think an HD final edit makes sense for a few reasons, mainly that 1080p is about as high as many PC monitors and mobile tablets can display anyway, and it’s the highest resolution that works for BluRays. But the bottom line is it’s real high end HD and it should look nice when done.
I am hoping that despite spending near $120 on the pair of video shoots, that I’ll still be able to cover the Miniature Multiverse stuff too, sometime in July. It’ll be the end of the month if no sales are made on eBay/Itch and maybe early/mid July if things go unexpectedly really well on my sales. But the project *will* move forward soon to completion, one way or another.
And so will the ‘older’ video projects. I had worried that a significant chunk of my video core data on videos recorded during the last couple years, would be unrecoverable and that in the worst case the videos would be severely weakened as a result of the data losses. But I’ve, with a mix of clever digital methods, been able to recover almost everything at this point, that was key to those. The resulting reality is this: Now those videos can also continue and move forward again. And that’s great news.
So, for example, Fortress Siege 2 is going to happen. And a few other videos too, will be part of what I’ll be working on from October-December 2019, after the release of Miniature Multiverse. If that launch goes well I may even be able to overhaul some of my hardware/software workflow and that may result in some cool VFX imagery and techniques / technology that you’ve never seen me pull off before!
I’ll be posting two new stock media packs [3d asset packs] on my Itch.IO page sometime soon, probably within the next 5-10 days. These are the ‘Forests & Flowers’ and ‘Snow & Sand’ packs that I’ve been working on. They’ll be $1.10 each except during sales or in bundle pricing situations.
I’m trying to update some websites a bit more, I’ve already overhauled MiniatureMultiverse.com somewhat, and TriumphantArtists.com should see a few small fixes & updates soon as well, along with minor improvements across some of my other websites.
I’m actively ordering a bunch of additional art supplies, shipping supplies, and DVDs/DVD cases. Why? I intend to launch all the Itch.IO content together as a singular $14.99 DVD product on eBay and here as well. I also intend to make a new batch of artworks and sell those too. As in, giant 24″x36″ size artworks, big, beautiful pieces with prices starting around $23.99.
All this stuff going on will coincide with a staggering mix of ad campaigns that should draw in thousands of people and generate crazy levels of traffic from March 15 – April 15. The total cost is estimated at $45, or $1.50 spent on the campaign per day.
I have some fan art stuff going on, behind schedule, but it is happening nonetheless. I also have some updates on RedeemerDocumentary.com heading in soon; you’ll see more content relating to the virtual church building tour which is nearing completion. I am also digitally reconstructing my old house in Houston, TX, and between all the various examples piling up, of my ability to realistically reconstruct architectural spaces, well… I’ll be posting a sale item here which essentially allows for people to hire me to make a made-to-order 3d level/tour for them in Unity.
All the [still unposted] House Trek videos are going to be posted on HornbostelVideos.com shortly, except for the making-of stuff, and the animated DVD menus. And that’s just part of what’ll be posted. Watch for a PDF ebook, and also a printed paper equivalent, that showcases essentially all my work, with an emphasis on the creative process and what I’ve learned by doing all the stuff I’ve done [relating to game development, video production, handmade art, etc] it’s an insightful history summing up the last two decades of my life and it has hundreds of pics – giving you an inside look at a lot of things only friends and family know about so far, massive piles of interesting stuff the internet in general, currently has no idea exists. And no, not a puff piece, I very clearly and bluntly describe my mistakes and errors in judgement, and offer useful advice on solving common issues, that’ll make creative efforts hopefully easier for you than things have been for me.
All of this sale stuff being launched, the artworks and other items, the book, stock media packs/DVDs, and the month-long ad campaign… it’s all a gambit to secure funding to do all the stuff I’m hoping to do by year’s end. I have three videos to shoot, about a dozen to actually finish, plus game content, including Vivid Minigolf v2, and Miniature Multiverse, those two in particular are challenging insofar as they each still have unresolved costs of over $250, in miniature materials alone. And then tack on the $450+ goals in funding between the three videos I’d like to record, plus all the other stuff involved… yeah, basically I hope this plays out well. If I don’t have close to $1k earned by end of Spring 2019, it means a lot of the goals for summer and fall of this year will fall through. And, quite bluntly, if you’re as tired of the slow rate of progress around here as I am, I’m pretty much begging you to buy something of mine, because if sales volume across my web network climbs high enough, and the percentage of visitors who transition to buyers climbs from a current level of 0.0135% to 5%, that’d change almost everything around here! (I seriously have thousands of visitors – around 2500 – every week, across my various websites and shops, and yet the majority of weeks nothing is actually sold anywhere on my network.)
The price of downloading TACC 2018 has just dropped from $3.99 to just $1.50. There’s also a completely new $1.00 stock-media pack with 201 new texture image files and 15 new HD video clips of fire/explosions:
BETTER YET: Through October 31, 2018, both of these are 45% off or 50% off when bought together in a bundle. That’s $1.25 for a huge archive of royalty-free stock media that you can use in your own creative projects!
Sure, you could order a physical DVD version of my stock footage and textures through my eBay shop, but this way it’s cheap and *immediate* – as soon as the payment is made, you get the entire batch of stock media files! Plus, Itch.IO is a very reputable digital sales and indie game venue that is thoroughly secured and scans all content for viruses, malware, etc, so you can feel even safer buying this there than buying it elsewhere. [Not that viruses were actually ever a problem with this item in any way, BTW]
Plus, this helps cover costs of ‘Miniature Multiverse’ and ultimately also data recovery so I can complete other projects too, as soon as possible.
The February 20th release went through largely without a hitch, with the first massive batch of 36 new clips ready on DVD. And although nobody’s actually rated the new DVD media content yet, or even paid for or bought a copy of the DVD, I nonetheless kept moving forward and added the extra bonus content to the collection as of Feb. 28, 2018, expanding the total count of new elements to 60 in all, even if not every page reflects this update yet.
The page for the product on HornbostelProductions.com is here – $5.99 for a digital-download only version and $14.99 to have it shipped to you:
I’m sorry it’s taken so long to post all the files, there are still many placeholders on the page but that kind of thing happens when you’re gone for a few days to attend a memorial service.
I have – FYI – postponed a lot of things somewhat due to the passing away of my uncle Kent Hornbostel. His death has been a traumatic experience for my immediate and extended family. He’ll be sorely missed by all who knew him.
INCIDENTALLY: I’ve just launched a substantial and very well-targeted $30+ ad campaign so I’m pretty certain that my network will see a boom in visitors for the next week or so. I’m betting the new stock media DVD will finally see a wave of sales and ratings by the end of March 2018… a month after release. I’m fairly confident this product line will be a success and popular on eBay and maybe even on the HornbostelProductions.com shop as well. This could go really well and I’m hoping that with your assistance it will, but we’ll see.
I’m pretty sure you’ll be happy with this video content once I release it.
These are random still frames from the first 14 of the clips I recorded, and there are a few more clips not included in this promo image at all because I’m still adjusting the rotoscoping / masking on the last handful of elements to clear out any remaining random background junk the keying process failed to clean out.
These effects are not flawless – the camera equipment wasn’t ideal, nor the black backing, nor the telephoto lenses that allowed me to get closer views of the effects while the cameras were far enough back to be safe.
But just keep in mind that I did the best I was able to both with the effects shoot and the postprocessing given my available resources. I took reasonable safety precautions and did the best I could given that the entire project was done for under $300.
I’ve stated here my intent to extend the video collection over time with new ‘versions’ – starting with version 2, which is pretty much guaranteed to happen, as an update 2-3 months from now. As for additions beyond that, it kind of depends on how well the product line is selling.
I figure this stock footage DVD needs to sell dozens of copies to keep the releases of new stock media flowing, and hundreds* if the aim is to fund not only more stock video but also massive improvement and progress on my narrative video and video game projects. The good news is that that’s pretty likely to work out given the fact that over 500 people have viewed my stock footage pages & posts in the past two months. If enough of those visitors buy the collection it’ll be good news for me but also for my audiences, and for any indie video & VFX artists who would be getting a fantastic bargain on the new stock video content.
Version #1 has about 20 real clips of explosions, would be more but there were some effects that didn’t turn out at all well or did but were not recorded correctly – maybe they were almost entirely outside the bounds of camera view, or the camera ran out of storage space or battery partway through recording, whatever. Things like that killed about 6-7 shots which I’d meant to capture. It was frustrating but it’s hard to do anything about it now that these mistakes have happened. At least the critical, highest-priority parts of the process – not burning myself and not setting any parts of the house/garage on fire – worked out perfectly. I was focused on safety so much so that the technical [camera work] aspects of the effort were at times overlooked. I think that is as it should be!
So yeah – version 1 has about 20 real-world effects clips against black, varying quality, plus about a dozen digital fire simulation elements.
Version 2 will add an additional 10-15 real-world explosion and fire effects clips, and it should be released in a couple months or so, as a free update to buyers of version 1. Note that the update is, for early customers, digital, and not on the first round of DVDs, but instead will be sent to the email address you used when ordering on eBay or HornbostelProductions.com. In other words, your PayPal email address.
Please buy this collection when it launches; it’s not flawless, I realize that, but even so it is still an outstanding value for any VFX artist wanting real explosion clips on the cheap, and your purchase will help me to continue updating the collection with even more content, so even if you find yourself buying this early and being not all that impressed initially… just wait for the updates, the long term value of your order will wind up being amazing.
I am aiming for some really epic effects in the new collection but that said, the mirror material I used did not work anywhere near as well as planned.
The result is some of the cooler physical effects concepts simply won’t be in the collection as real pyro because they did not turn out well. The mirror surface was only partially reflective and it also tended to wrinkle in complicated ways and distort the image no matter what I tried to do to fix it. I basically gave up on it pretty quickly.
Still, despite a course correction there is absolutely a lot of great material on the way, and the effects which didn’t work well will be simulated with a few variations in setup so for those specific effects types (zero gravity and rolling fire towards camera) you’ll have to accept high-end digital gas simulations.
There are over a half dozen aerial explosion effects (like for a shot of an aircraft exploding, you could position an airplane in frame and then layer over it with the explosion effect, usually the sort with a big fireball and smoke and sometimes sparks bursting out from a central point and bursting outward, then falling to the ground.) and numerous – more than 15 – ground explosions, and those turned out great too.
More material will be displayed at launch, but until then look at the still frame (top of this post) from the later stages of one of the explosion effects as an indication of how impressive these pyrotechnic FX elements will generally look.
Note how fragments of burning debris have gone flying out from the explosion source. Not an accident – the debris was included in many of the detonations intentionally to make it seem more chaotic, more dynamic and more, well, realistic.
I know my digital elements look nice too but they are a bit limited nonetheless in that they seem like the stereotypical gas fireballs always seen in Hollywood flicks. I wanted much of the real stuff to look different than that. More sparks, smoke, random burning debris, and chunks of stuff.
I think there will be between 30 and 40 different video elements in the final version of the collection, more than 20 of them real-world physical FX, and it’s all HD at 120fps. This stuff is all royalty free – buy the collection, all the firey stuff I have been shooting, at a price under $20, or under a dollar per clip, and you can use the effects in your own video projects without limitations. You don’t even need to credit me for them!)
Just because it is recorded in HD does not always mean the effect itself will always be gigantic, filling the frame. Often only 40-75% of the area of the HD video clips have things happening in them, with the remaining areas simply black. I typically opted to get close enough to get a good view of the effect but far back enough to avoid the risk of being too close in and losing some of the firey elements off beyond the edge of the recorded area. Tradeoffs are necessary at times and I did the best I could to get as much of the effects in the frame as possible without making said elements seem small either.