Release schedules [Miniature Multiverse]

In answer to some valid questions about the Itch.IO release vs. free version vs. the benefits of being a member on this website, the plan looks like this:

Sept. 2017: Vyrsul, Pryme & Lokus, made available both to members on HornbostelProductions.com and also Itch.IO.  I know I’d said the members would get access to new content before anyone else, but that’s mainly true with updates, not the intial release.  As for free non-paying visitors, nothing released for them in September as far as Miniature Multiverse goes except for some video content from the project and a few screenshots.  Sorry!

November 2017: An update with some new content [scope of first update is TBD, depends on success of launch] hits for members, then for Itch.IO customers a week or two later.

December 2017: A free version of the program [demo] released on MiniatureMultiverse.com, which contains only Lokus*

January 2018: Update two, with more worlds made available for members, with release of it on Itch.IO a couple weeks later.

February 2018: Launch will have taken place on Steam by this point.  All three initial worlds available for free [maybe] at end of this month.

After that time, the rate of production will be evaluated further. If the project is failing horribly as a sale item, it might be shut down here, and not get more than the initial two updates… or ultimately no more than seven worlds in all.  If moderately popular, it’ll keep on going, and if it’s doing really well it may actually expand the rate of production to updates of 4-5 worlds per update, not two.  In this case, there could be about 20-25 worlds in ‘Miniature Multiverse’ by end of 2018.

There’s a possible growth spiral and I aspire to make that a reality, where the more updates, the better the product looks to people and the more sales it makes, thus funding more updates, and so on.  If I can get things going in that way that would be awesome.

 

Miniature Multiverse launching soon on Itch.IO!

A few quick notes on what had earlier been teased.  Firstly, Miniature Multiverse, a project mostly stalled since 2011, has moved forward, as I’ve realized that I can now get it done – I have a new high end camera setup, better than what I had during the Kickstarter – and I’ve gotten much better assets and experience with Unity, so… all that was missing was some specialized miniature materials and a few additional weeks of work and I could get this out there.  So that effort began in earnest a few weeks ago.  And now I’m publicly discussing it.

There’s an Itch.IO page and a website that is active again:

MiniatureMultiverse.com.  The site needs some work in the hours/days leading to actual launch.  The Itch.IO page does too, but once the updates to those two pages start flowing, you’ll know release is just hours or minutes away.

Miniature Multiverse launching in a few days
Miniature Multiverse is launching in a few days

I’ve changed my method of panoramic capture, but the good news is that the last-minute change will improve the visual quality of the tour – and it also means that I’m working through the process of photographing the tour and I’ve figured out the best available approach.  Which in turn implies something is there to photograph… and in fact, all of the three worlds in the initial version of the tour have been assembled as extensive miniature environments.  And by extensive, I mean usually about 4 or 5 feet from one end to the other, with a lot of varied detailing but in a small enough scale that I can get my arms out to my camera over any part of the miniature, and also big enough, that the camera can be carefully positioned in the various nooks/crannies of the landscapes.  They look beautiful BTW, and I’ll post a lot of material related to the project shortly.

But for now, here are some key things to consider.

One, the tour has well over 50 nodes across only three worlds [Pryme, Lokus, and Vyrsul] BUT those worlds are restructured to be a bit bigger than had intially been envisioned, so there’s actually plenty to explore here, despite the fact that the first release only has three explorable locations.

Two, I’m selling this on Itch.IO for $1.75 (plus a tip if you’re so inclined) in hopes of covering the costs involved in expanding the tour to include new worlds, so that the project can grow over time. Those new worlds will, if funded, be released as free updates to the tour!

Third, it has no HTML5 release, only Windows / Mac OS X / Linux versions. I’ll package all those into the $1.75 download archive, so there won’t be any need to buy multiple copies for multiple platforms.

Four, as stated earlier, I am not using the single-shot capture method I started out with anymore, and this image explains why that was a flawed method and inadequate graphically in my view:

Miniature Multiverse happening?

One thing you should know about me is that when I’ve latched onto an idea, I rarely abandon it. Even if that means chipping away at obstacles to completion for years on end.

One good example? Miniature Multiverse.

For those who don’t know about this, it was a concept that I ran a Kickstarter campaign for in 2011, and the campaign was poorly promoted and weakly managed and failed to raise any real funding. That said, the concept was sound and Kickstarter staff gave the project a ‘Projects we Love’ designation. I still get occasional messages and emails from people who only discovered the KS years after it failed but still want it to happen.

Well… I have gained a lot of experience using Unity as an engine since 2011, and have acquired a lot of good assets and tools connected to it. I have a better camera than what I had in 2011, a Sony camera with 20.1 megapixel photo capability, and I’ve figured out a great camera rig setup that is suitable for this project. I also have a lot of miniature supplies now and am actively and rapidly scratchbuilding the baseline content I aimed for in crowdfunding, now quite efficiently on my own dime.  It also helps that I have no physical backer rewards to worry about shipping! And I have a strategy to launch both the HT:TOS DVD and the Miniature Multiverse first three worlds, by September 20th, in just fourteen days.  Two. Weeks. From. Now. And that is also when I post online chapter one of Another Road Taken and the first limited set of video stuff is posted on HornbostelVideos.com.  Nearly all of this is already completed and in position now and all that really still needs to be done is a few final changes and then uploading those things.

And yes, I know I’ve drastically miscalculated timing on projects before – but I think this is so close to ready that even if I miss the mark it won’t be by much.

One catch: I want to build more worlds. Miniature Multiverse was always intended as an ongoing thing. So is the [similar type of project] ‘Panoramic Worlds‘.

There are even other things going on beyond all of that that involve making 3D worlds, including one-off 3D game productions such as Spiral Skies, Isola, and the church project that some of the Redeemer church people fully funded, and a few larger long term things I can’t discuss easily but they’ll involve fan art and more info on that will be known on Sept. 24.

But to make worlds – a lot of them – for everyone to explore, sometimes means funding is necessary [in the case of Miniature Multiverse] or at least helpful in getting things done a bit better and faster.  Now, not a lot of funding is needed, but if I had, say, at least fifty or sixty subscribers as members supporting my work consistently while also benefiting from it enormously through exclusive content and deep discounts across my shops? That’d enable me to get a new world built for Miniature Multiverse every month or two, ongoing. That’d be pretty awesome, no?

Members would have access to the newest builds of Miniature Multiverse – months ahead of everyone else. So subscribing premium members and shop buyers will be able to see some things sooner than the general public. Same with videos.

And while the House Trek DVD is going to be available for purchase, to non members, it’s free [digitally] to members.  Members will get things cheaper or earlier than everyone else. And if you’re a member, you provide a degree of momentum here that is exciting – every member makes things move forward faster across the board for a variety of reasons.  So if you want to help, remember to become a member! 

Not all bad news – good news, bad news post!

Bad news: As stated in the previous post, the transcription work I have been depending on to pay the bulk of my bills, is going to dry up soon.

Good news: It’s still mostly around for the moment, and isn’t gone quite yet.

Bad news: The eBay shop is still losing money each week.

Good news: I made 8 sales there in the past 60 days, and that will hopefully push my ratings to 200+, perhaps leading to higher bidding totals and items breaking even or even being frequently profitable?

Bad news: I thought that’d happen at 100 positive ratings, or 150, so how will 200 be any different?

Good news: It’s different because the frequency of bids on my auctions IS increasing over time, and because traffic on my websites is climbing too.

Bad news: The large wave of bids is concurrent with a hurricane [Harvey] that will likely dump near 20 inches of rain on Houston, flooding everything and stalling all outbound mail.

Good news: I already notified customers that there may be unavoidable delays related to this, and they’ve so far all been okay with that.

Bad news: Two items will sell later this week, and those customers may be confused and frustrated if power goes out here and no communication is possible.  They’ll be wondering ‘What is going on with this Matthew Lyles Hornbostel? Why is he not responding to my questions?’

Good news: Power is not that likely to go out, and I am in a great position to grab a bit of epic hurricane footage that could perhaps be used in my upcoming short art video ‘Storm 2’.

Bad news: This also delays recording of ‘The Annoying Magician!’ and some fragments of ‘Tinyville 2’ until a month from now.

Good news: Plenty of work to do before then anyway.  I am posting the articles section pages a bit at a time on TriumphantArtists.com, plus am closer than ever to to launching a first batch of [fully legal and self-created] content on HornbostelVideos.com, plus the comic ‘Another Road Taken’ and some game/interactive media material is on the way too.  Watch for the Spiral Skies update – showing some more of the small Unity 5.6.3 engine based adventure/puzzle game – to appear before long on SpiralSkiesGame.com, plus some largely empty fan art pages fixed and filled with content, and some even bigger updates regarding the church virtual tour program, as well as a little top-down racing game I’ve been debugging.

In case you are curious here’s a teaser for the historical preservation effort related to the Church of the Redeemer Episcopal in Houston, Texas – the entire building, which is largely demolished now, is being actively reassembled in a virtual realtime 3D form thanks to some $360+ in donations for that purpose from various church members, covering the entire cost of the project.  Too bad the crowdfunding process that worked here, failed on the far more imaginative project ‘Miniature Multiverse’ years ago – but whatever.

Parish Hall of Church of the Redeemer, recreated in 3D
Parish Hall of Church of the Redeemer, recreated in 3D