Acceleration in late February 2018?

Despite a strongly positive reputation on eBay specifically, I do struggle with some notoriety for being ‘unreliable’ in the timing of new releases. 

This has been the case for years, even before I had any websites allowing a wider audience to notice my work.  Why do I keep falling behind on my scheduled releases? Why do I so frequently disappoint everyone on the web with how slow my work goes?

It is largely due to the amount of my time dedicated to earning money to make content… and the generally abysmal rate at which that money is earned. We’re talking $5.50 per hour in the best cases, and often no more than $2 or $3/hour.

When the total list of videos and video games I want to release [in the near future] looks like it’ll cost at least $10,000 more to complete everything I want to complete – between hardware, equipment, art supplies, miniature elements, and other costs – well, that’s a problem. That’s about 3000 hours of work just to finance everything and probably another 3600-4500 to actually make the content once it’s paid for even if no setbacks or major problems occur.  So let’s say I average 11 hours a day on this, it’s still about 600 more days to get all these things done. And as usual, nothing ever goes as smoothly as I’d want it to.

Now, I’ve had a tendency to drift focus a lot in a rotation, from project to project, making incremental progress on things in a sort of loop, but quite frankly I’m getting tired of the perception that nothing’s happening and I want to upend that.

In the last two weeks, I have made – saved up – a decent amount of money and also upgraded a few critical toolsets. That’s great. But now I’m looking at the mind-numbingly tedious sub-minimum-wage gigs I have been doing all the freaking time to cover the bills and the eBay auctions of artworks for customers that I make no more than $2/hour on or so, at best, and thinking “Why can’t I try to pare this back? Do I really think this is the best use of my time? Is this what most of my audience actually wants to see me doing?”

And the answer’s definitively a NO.

The audience here wants:

-Games, Videos, Comics, Artworks, and assorted creative stuff available to everyone, either dirt cheap or ideally completely free, and they want that stuff soon, they don’t want to wait forever for the content to materialize.

Now, there’s actually a way to make that happen.  It’s a simple well-worn concept that underlies a ton of things from broadcast TV networks, to Google, Facebook, Twitter, to the various blogs you see across the web.


The problem with ads on a website is that for them to be viable, you need a LARGE and LOYAL audience  – a lot of people visiting regularly.

I’m only currently at 1% of the level needed for the ad revenue to be substantial enough to replace my need to sell products or work on freelance gigs [transcription & such].

At the threshold of 100x as many visitors as I’m getting now, advertising covers everything on my network.

At or above that threshold, none of the products [videos, games] I release need to be anything other than freeware.

All the games – free, 100%, and production would double in speed across the board… on everything I’m doing.


I want to instead entice you to do that with some cool stuff that’ll make you WANT to come back often and which will make this network EASY to recommend to friends.

So here’s my idea. The last two weeks I earned a fair amount of cash.

The next 3 weeks, I’ll work on wrapping up some exciting things, actually finishing or at least getting to a point of viability, on a few new items you’re all getting tired of waiting for.

Then the final week of February, if all goes well:

-a large but finely tuned ad campaign will draw a few thousand new visitors to my web network.

-systematic restructure of my web network, new content appearing in various places.

-New video material, all the House Trek stuff and a couple of other things too, posted on, with a higher-quality disc version [with animated menus and special feature stuff] available on this website’s shop for $2.99 download or $11.99 DVD / 14.99 BluRay.

-Some added comics stuff and completion of the several articles sub-sections that are still vacant.

-A new batch of pyrotechnics elements, both real video content and some clips done with advanced gas/fluid simulation, in the stock media section.

Fireball Simulation

The material’s all shot or simulated at 120fps, and slowed down to 24fps and 30fps variants. The free video files will be reduced-resolution 960×540, the paid versions 1920×1080. [full HD!] and the paid versions will show up on for $5.99 as downloadable content on, $14.99 on DVD on, or $16.99 shipped on a data DVD through eBay. (I was considering a $14.99 price on eBay too, but given the typical fees I have to pay there, which come close to 20%, $16.99 is basically As low as I can justify.)

I’ve ordered two new additional high-speed cameras, and will be setting up some black backing, reflective mirrors [really it’s a nice clean thick cardstock type material with a very reflective mirror-like coating on one side sort of like aluminum foil without wrinkles.] set at 45-degree angles, telephoto lenses, fireproofing supplies, etc, for the recording of the real-world pyrotechnic elements. All the equipment required is en route, and I’ll try my best to make the recorded material look amazing. The idea with the mirrors is to minimize risk to the camera. These are old-school Hollywood methods basically, you can set the mirror above or below the effect and align the camera to focus on the mirror, so you get the explosion billowing towards the camera in some interesting ways without actually endangering the camera. As for shooting at 120fps, that makes the effect look bigger and more impressive [and makes it last 4x longer when reduced to 30fps or 5x longer at 24fps] than the limited-scale effect it actually is. Recording at such high speed allows a miniature to move physics-wise as though it were 16 times bigger than it actually is, giving the illusion of immense scale and mass. The effects in question will only be four or five feet or so in size at most, in reality and will dissipate within two seconds. But they’ll seem far bigger as recorded, gigantic even, and the effects elements could each last up to 8-10 seconds when played back at a typical speed.

How the three FX setups will work

-New game content. I’ve had some frustration with WebGL releases from Unity as they were tricky to debug at times, and WebGL apps require that the game files AND the RAM usage fit within a 1GB limit, to run in a web browser. That said, I am now realizing that these limitations aren’t so bad if used for a lower-res demo version of an ambitious game and not a full-res one. So my plan is to release some of my game content in WebGL form, but with quarter-res graphics. That is, all textures switched on export to half the vertical and half the horizontal pixel count they’d ordinarily use. That reduces file size and memory use on all these projects from around 2-4 GB to under 1GB as far as web-embedded release goes.

So I’m aiming to launch a lower-res ‘Miniature Multiverse’ demo and a bit of other stuff like an early ‘Vivid Minigolf’ reworking posted in HTML5 WebGL form near the end of Feb. 2018, barring an unplanned complication. Neither is the full game feature wise or content wise, they’re both early beta releases with a lot of the content not yet included, and lower-res textures.  They will, however, be freeware, and playable on my web network [embedded in the page, with a bit of ad stuff underneath.]

The idea on most of the games, videos, everything, is it is all going to be accessible free in some form, either the full, entire version for free, as with the comics, or some sort of reduced-resolution form, but otherwise as functional as the full version in the case of video and video game content.

If this succeeds, that’d be great. I’m hoping ongoing traffic levels have climbed 10-fold by end of February, covering a full 10% of my production costs, and that most of the other 90% of my costs in running this network can be covered by sales of high-value products that have better profit margins than before either because they don’t involve shipping [downloadables] or because they’re high quality enough and widely viewed enough that they end up selling for a bit more than they would have before.

Update: There’s been an extensive ad campaign ramping up – and fortunately 200+ people have viewed the stock media section of just in the past 72 hours.

By the time of launch, I think that figure will be more like 1200-1500, and I’m optimistic that the new pyrotechnic stock media / stock footage collection, which will have cost me a bit over $250 in incendiary materials, other materials and camera gear, will ultimately result in an explosion of sales. [Pun intended]




Craft Fair went well

I’ve made over $250 in total at the craft fair.

Items such as the kitten artwork [colored pencil, faved a lot on Etsy but not bought by anyone there] and the Easter chick sold, so it seems my depictions of animals were well received as usual.

I’ve also sold a spectacularly large item on eBay, made to order for a customer there.

Impressionist landscape artwork

That was a colossal 5′ by 8′ item on canvas, I’ve shipped it and it’s on its way to the customer.  It cost them $108.

So – all told – I’m in good shape to push things beyond where they were before.  I’m ordering a new GPU (video card) for my computer and will try to set that up soon.  I’ve also acquired a few other smaller things that I need, and much of that is related to a virtual tour of the former Church of The Redeemer meeting location.  That’s one of a handful of Unity 3d projects being developed in tandem, so any shaders, plugins, etc, used for this will also be useful elsewhere.

The Redeemer DVDs were generally very popular and the Blu Rays less so even though they look amazing on a high-def TV.  1280×720 video may not be flawless resolution but it’s well above 720×480.  If you’re online asking for a copy, keep in mind that aside from a teaser for the virtual tour, pretty much everything on those discs is church service footage only of interest to the aging people who attended the church prior to 2011.

It’s not exactly a seat of your pants, high octane thriller.

But – it may well lead to some exciting videos making it online, ones that are shorter but way cooler looking and faster-paced, than a church service.

Right now I’m slashing prices on all of my Etsy listings by 20-35% (until May 10) so that’s worth a look.  The eBay listings also have mostly dropped by 5-10% as sales there have slowed down slightly lately.  A lot of that kind of stuff ebbs and flows.  Sometimes I see 3 or 4 people all commission unique artworks in a single week, other times I can go a month with nothing much selling.  So it’s hardly consistent and right now I’m expecting a boost in activity, partly due to the sales and reduced pricing, and partly because I have launched a bit of advertising this week.  So if you like an item I made, that you see on Etsy, buy it before it sells to someone else.




Winter Landscape

UNDER $30!:

Fantasy Coast - gouache


Still Life series batch #2

Old still life series, batch #1

Lot of four old fantasy art landscapes

Set of 5 old landscape artworks

Old batch of floral artworks from 2000s onward.

There are INSANE bargains all across my network right now and you should definitely take a look if you haven’t already.




Crafts Fair in Houston TX and other news

Okay – a few notes.  One is that after a great deal of frustration I’ve gotten my PC working again.  I backed everything up and then it went from bad to worse, from ‘blue screen of death’ to ‘black screen of death’ in which I could not even reach the command line.  Fortunately I found a way to get back to BSOD, then from there I wiped the C: drive and reinstalled Windows, followed by copying the backed up data back onto the C drive.

The day or two after that?  Mostly spent reinstalling a long list of utilities and software packages.   Then and only then, could I resume work on a range of projects that had been unfortunately on hold while the computer was screwed up.  This has been a huge hassle and I’d like to replace the aging video card as I’ve long suspected it as the root of my PC issues.  I know what other better cards are compatible with my desktop, and I am planning to get a replacement, as soon as I’m able to factor it into my budget.  To that end:

I’ll be attending a crafts fair at 5700 Lawndale, Houston, TX, this Saturday April 22nd from 9 am to 3 pm.  This is the Redeemer Lutheran church buiilding and they’re hosting the event and organizing it, plus some Redeemer Episcopal and Missio Dei Houston members are also involved and participating.  

Anyone who wants to meet me there can do so, I’ll have a booth and will be selling handmade art and will also have some great freebies available.  Some of those free items may run out quickly so it’s advised to show up on the early side of the event, ideally during the first hour or two.

There’s a massive crafts fair there, plus garage/yard sale and bake sale, bbq, etc.  It’s basically one of those huge fundraising deals, which I’ve attended in the past.  The booth fees are $25, which gets you an 8 foot table, although it may be too late for anyone else to sign up now.

The vendors keep whatever’s raised, generally, and I am hoping to sell a few handcrafted artworks at this event.  I will also have some other stuff like stickers, pencils, prints, push pin buttons, and DVDs/BluRays which are going to go fast it looks like.  I’m still agreeing to hand them out for free on a ‘pay what you want’ basis.  My dad says they should cost $20 but I’m fine with just handing them out.

Church of the Redeemer DVDs
DVDs of closing services for Church of the Redeemer Episcopal Houston

Those are mainly of interest to people who have been a part of the Redeemer Episcopal community, but the handmade stuff has much broader appeal.

I have sold a set (triptych) of three artworks at one of these old events, at a price of $90, which was later appraised at $150 by an art dealer.  You might find similar bargains here; many items will be marked 15% lower than on Etsy, given the local nature of the event and the fact that they won’t need to be shipped, so shipping isn’t built into the pricing.

What is?  Well, materials, plus a rate of about $3 per hour for my creative work on each item.  Some items are a bit more if new, or less if old.

Worth a look for anyone in the Houston area.



Recapping the recent events of February 2017, just the last month, to remind everyone that despite appearances, a lot of updates do actually happen on my web network if you keep looking:

-eBay auctions with low starting bids continue.  Look at these three in particular, especially the top two as they’ve gotten relatively few views so far compared to the third but are nonetheless impressive value:

Pastel Pencil art, 16×20 inches, starting at $1.99

Oil pastel art, 18×24 inches, starting at $2.49

Acrylic Painting, 18 x 24 inches, starting at $2.99

-The new batch of polls continue to go largely ignored by website visitors.  I’ve gotten *hundreds* of visitors to my websites in the past week, over 700 actually, but the polling page seems to be a bit hard for them to find for whatever reason.  It’s a shame, too, given the amazing opportunity for the few who actually take a look at that page.

The polling page.

-Membership options just launched.  There are some stupendous perks to being a subscriber and signing up for a Premium Membership status here.

The most obvious is free shipping while a member and 15% or more off all store items.  You could get some great bargains on handmade art doing that right now.  $4.99/year for 15% or more off everything, and a list of other extras.  Really reasonable.

Membership benefits

-The VFX section of Articles were just recently posted.  There are four new articles on, and they are all in that category.

VFX and 3D art-icles

-Still Art section has a few new images and is now sortable.  You can now view the artworks I’ve made, organized by year, art medium, or size.

Still Art Page – now sortable!

-Ground work laid for some big stuff updated in the next 30 days.  As in, major news related to ‘Spiral Skies’, release of House Trek content, and a new batch of HD stock footage, as well as more comics stuff, finally a new vlog entry, and continued expansion of the articles section with even more valuable information.  There’s a lot of work going on behind the scenes and it’ll be publically revealed over time.

-That goofball auction of five hours of my time.  Nobody bid, but I am not really surprised given the brevity of the auction.  It was kind of an experiment and it failed.  Time to move on.  Maybe I’ll try that idea again later on with a longer build up beforehand.

-The Vineyard Video Leisure Group is now moving closer to fruition.  I posted a teaser image for it just this evening.  [See previous post]

House Trek trailer released on videos page

You can also play it right here.

This – the impending redesign and rerelease of the old House Trek videos I made in 2001-2004, marks the early stages of a lot of my movies from the past sixteen years, even a lot of fairly embarrassingly bad ones, winding up overhauled, and put on the internet. If you acted in any of my videos, please contact me via the contact page on! I will need contact info for all the past cast members on old projects, who haven’t already signed talent release forms. A talent release form, by the way, is basically a form in which the actor agrees that their image/voice/likeness as recorded by me in a video work, can be placed online. My version of the talent release form is distributed by ESignGenie, which lets you sign it digitally, via email, which is still legally valid. My version of the form is longer than a standard-issue release form, as it also defines terms of compensation for actors, and applies to video games, still art, and interactive media, not merely video. Some of you have already given contact info and agreed to my broad terms but there are a number of holdouts or people I have proven so far unable to reach. If that is you, please email me, again using the contact info page on

The first videos on Triumphant…

Date the below entry was originally posted – June 25, 2016.  If you don’t know why the old copy was lost, check this post:  Website Port and SSL upgrade completed


House Trek old sci-fi videos, House Trek, remastered.

To be clear – the closest this comes to a fan film is the word ‘Trek’ and the fact that it’s in outer space. While I drew inspiration from a certain TV show, there is a major effort in the online release to avoid anything remotely resembling copyright infringement. I’m also often asked if Chris Van Allsburg’s work inspired this silliness. No, no it didn’t. This was inspired by my love of sci-fi as a young teen and I thinkthe reason I shot the videos inside my home was because I had no budget for a sci-fi set and I couldn’t really drive anywhere else. (Like the original ‘Send in the Clones’, It’s all in my house and I’m the only actor because my sisters wouldn’t be caught dead in my early videos, and nobody else wanted to be in them either.) So part of the goofball charm of the old videos is the way I childishly disregard science with sounds in space, no spacesuit on spacewalks, no obvious visible source of propulsion, and of course I’m using old computers from the early 2000s as my navigation system, and wearing sweatpants and walking around barefoot. It’s incredibly dumb and the fact that I’m redoing about half the VFX and almost all the audio doesn’t change that.

So this blog entry is the start of a series of occasional blog entries about my adventures in indie video production. The first three House Trek videos and Send in The Clones 1, were all made in 2001, shot on crappy tape-based camcorders, and marked the start of my infamy as a video/vfx nut. Back then I was using Bryce 3d and AlamDV2 as my VFX tools. Now I use Lightwave & After Effects, among other high-end programs, and can do far better work. So for online release I’m enhancing or replacing over 60 VFX shots in the six House Trek videos, creating a 9-second intro title sequence that kicks off each video, and restructuring the audio completely. The stock audio is the main cost here. I used some sci-fi movie soundtracks originally but clearly I can’t license any of that for online release without getting sued so I’ve swapped out all the music.

The new stuff is actually pretty good and licensing the stock music/SFX I needed was only around $30. Obviously this is only a tiny piece of a very long list of 80-odd videos made in the past 15 years so the process of getting them all recut, or as Minhthien says, “George Lucas-ing them” will cost hundreds of dollars. That doesn’t even consider the cost of the new video projects (which include a follow-up to this old series, “House Trek: The Next Generation”) or my video game projects.

It also doesn’t consider the time involved. I wish this blog were a huge hit, and the shop too, because then I’d be able to finish all the stuff I’d like to finish. There have been a hundred or so viewers here since I launched it just 3 days ago, which is great, but I would like to see this go even bigger. I want this blog to go viral, but it won’t happen without great content, and the great content won’t happen at a fast enough pace without an audience of roughly 12,000 regular viewers to support it, and what I have is a rotating batch of maybe 5000 regular viewers, who get bored and drift away as fast as new ones arrive. So we’re kind of stuck here in a slow-moving rut. I’m hopeful that things will improve, though, after the release of Spiral Skies. Which, sadly, is taking far longer than I’d like.