Bad news and good news despite it

I’ve been so swamped with Etsy orders some of them have been sent out pathetically late. So… of $600+ in sales this month, roughly $200 of that total will be refunded, more with orders that were over a day or two later than estimated.

This of course means all pay and profit for the month is now gone, in my attempts to resolve all the piled up complaints. The month has had well over 100 hours of Etsy work involved and I’ve earned nothing.

Upside: the buyers are generally all getting the items they ordered, even if later than is acceptable. And they get usually anywhere from 30-55% of their order value refunded in problem cases.

Downside: This consumed a lot of time and cash on my end so that now I cannot reasonably give family members a decent Christmas this year AND realistically release a debugged version of Vivid Minigolf in 2022, so that little indie game is being delayed. It is being pushed back to a projected release on Feb. 23, 2023. This lets me get that launch done right even if it is later than everyone was hoping.

I can still pledge this: HornbostelVideos.com and TriumphantArtists.com will be nicely overhauled before the end of 2022, among several other sites. And yes, I know, they were supposed to be ready in mid October. But the Etsy chaos has delayed a lot of things.

The weirdest note though here is that it seems the economy is tanking fast or something. I saw the sale activity was frenzied for the first 2/3 of October and after that just kind of… drop off a cliff the past week starting Oct. 23… which is very weird. Possibly ominous. Especially given that the Etsy shop is now set with everything 15% off or more, and yet I went full 180 from insanely overloaded with orders to suddenly wondering where everyone went as soon as the sale began.

And it isn’t like there have been a pile of bad reviews so far. I managed to resolve most complaints at least passably, and the total number of ratings has gone up 18% since the month began. They’ve been still all positive somehow.

I am really unsure what is going on here.

And if you’re wondering, delays were NOT just me overloaded with orders.

At one point the printer flat out stopped working for a while, and only printed the cyan and yellow. I tried a ton of easy, then increasingly weird long shot fixes until hitting on one that (thankfully) worked, involving temporarily dismantling some parts in the printer and using Q tips dipped in distilled water to scrub specific areas in the printer. That printer malfunction delayed a bunch of orders and is responsible for a substantial chunk of the current delays.

Otherwise, nothing extremely odd. Just a few shipping and packaging issues, including a damp package that had to be redone/reprinted at one point (got wet because USPS didn’t pick it up in a timely manner, it just sat there for hours on end and was damaged) occasional lag and freezes in Photoshop, and a ton of stress trying to clear out the (still partially present) backlog of orders.

Yes, I am pulling two all nighters this week and yes, I am finally almost caught up with every order that has been placed.

I’m really sorry about how all this has played out for everyone. I tried to handle this well but things did not work out in anything close to an ideal way and I apologize for all the terrible missteps I have made here.

Update – new art, new listings and a big sale boom from Thanksgiving through Dec. 20.

Thanksgiving to Christmas:

15-20% off all printing services

40-50% off papercraft and handmade art on canvas

60-70% off digital products.

PLUS – extra 10% off orders above $35 WITH free shipping included too!

Or if the order is over $50 in value, the extra 10% savings grows to 15% (!) making this the best pricing on large orders in a LONG time. 35% off big print orders potentially!

I’ve run through a few tough challenges in October, order pileups and scattered delays, refunds, even fully replacing my printer. But now things are finally running smoothly again and I am so excited about how the future looks here. 🙂

https://www.etsy.com/shop/MatthewLHornbostel

Etsy status in October 2022 + other notes

Another week, another Etsy sale. Most of the time *something* is on sale on Etsy even if not the most popular items (ie printing services) and that’s intentional, it’s a rotation of items on sale from week to week. Some weeks multiple categories are discounted and on holidays everything is discounted HEAVILY. This October has been an anomaly: more sales made the first half of October 2022 than the first half of the year 2021. A twelvefold increase in frequency of sales! That of course makes it something of a challenge to keep up. I try to get every order out on time of course but occasionally things do arrive late especially during sale events or when a HUGE order has been placed.

This month has seen $450 in sales and it hasn’t even hit the halfway mark!

So that is astounding, even if 67-72% of it is getting eaten up by materials and shipping supplies and so on. I even am releasing new print products now like (very cheap, my cheapest material) prints on copy paper and small print items like bookmarks!

The Halloween rush is going to be deranged in its level of activity. I’m pretty sure of that. I am of course setting a lot of other tasks aside to stay focused on fulfilling Etsy orders for the rest of October. A few things still get some attention though – one being the ongoing work on Vivid Minigolf. I aimed for a ‘late 2022’ release and still am hoping to get that done successfully.

Southwest desert course in Vivid Minigolf
Japanese Garden minigolf course (most of it visible, anyway – the image is cropped, not just resized)

Any success via Etsy will slow down the first release of the game slightly but will also give it a stronger shot at visibility when it does get released. Right now I’ve built courses, implemented features, am actively debugging the game… all the mini supply materials involved were covered months ago, the software side of things and the Steam fee are covered too. But that leaves me with a bit of a challenge in gaining publicity at time of release.

Should Halloween prove effective in generating sales activity, it will give me a bigger promotional budget to work with which in turn may have a multiplier effect if used well, in that this title might appear somewhere on the lists of popular releases. Ideally first page of Itch with no scrolling down the list, maybe a bit of scrolling on Steam but not too much? That kind of thing helps people notice that a game exists! I will be messaging a (fixed) list of Youtubers and game news sites with download keys, of course, and my policy is not to hand out keys to anyone not on that top-100 list. I know random people will claim to be a popular Youtuber, ask for free keys, and then resell them on the cesspool that is G2A, it’s a common tactic. I’m just not going along with that, in general.

Other than the PR kit, the key distribution / mailing effort… a better YouTube trailer and more and more gameplay clips by time of launch… and my ongoing manual commenting on minigolf related videos on YT (I think I’ve linked to the game project on something like a hundred of the more popular YouTube minigolf videos at this point) I will also run a massive $150+ ad campaign across Google/YouTube, several banner ad networks, Twitter ads, Facebook/Instagram, and Bing/Yahoo search. I have already fine tuned with the initial $25 – am confident I can make over 5 million (generally, relevant) people aware that this game exists when it launches. This is in terms of *impressions* of course and it will probably translate to at most 1% of that group clicking through, and probable 1-3% of that 1% buying the game. In theory, then, we’re talking 500-1500 sales over time which… anything in that range would be amazing if it pans out. We are talking $1000-3000 there, factoring in the reality that many of the buys will be during sales and that Valve gets a 30% cut.

If that happens though, great potential for free updates over that first year of release. The core seven courses only involved $500 in materials, $200 in Steam submission and software expenses specific to the project, $150 or more promoting the thing at launch. Not to mention hundreds of hours of work as an indie with no actual pay rate.

So if this goes well, great! The target of $1000 in sales pretty much means breaking even on this project, and every $1000 or so above that means maybe some new features added, and an extra 5-6 courses posted in a free update to all players who bought the game.

I have thoughts about revising the game features to include, for example, randomly mixed 18-hole courses. Either a front nine/ back nine selectable combo or just 18 completely randomly selected holes. That is one of those things which would involve a lot of reworking of code to implement (like online multiplayer functions, multiplayer beyond hotseat) but which I would like to do in an update in early 2023. I also want to port this to mobile devices, touchscreen UI and all that. And I want to build AI opponents somehow as an option, even though that is tricky to do well.

I get it, you would all prefer these features exist at the outset. But I am a solo indie game developer. It takes time and cash to add all of this. I don’t have immense resources going in and I am hoping you all understand this. A game with a dev budget below $1k and an unpaid solo dev, is not going to be the most impressive thing ever, but if there is an audience for this, if people buy it and are patient, I will take that support seriously and do what I can to build amazing things with it in the next year.

Links relating to all of this:

http://www.vividminigolf.com

https://www.etsy.com/shop/MatthewLHornbostel

Thanks for everything!