‘Miniature Multiverse’ launch pushed back but mostly there’s good news!

Miniature Multiverse will now launch in mid-late November 2017, another delay.

Good news though: The project, once released, will be far better value.

The program will be priced at $1.50, with six worlds at launch, not three.  I.e. I’m essentially doubling the scope of the project and also trimming the price by $0.25. All updates will still be free.

Obviously, adding an additional room to Lokus and two entirely new worlds (Cliak and Sedest) plus another sixth world, will be the focus of much of my time the next two weeks. But once that effort is complete, the launch may be far better for it.  Bonus: I plan to launch on Steam and the Humble Store as well – I’ve done a bit of market research (thanks, SteamSpy!) and reached the conclusion that a Steam release will be worth the additional cost and effort. Maybe the project will be trashed by Steam buyers, but hey, if you don’t like it, just refund it [Steam has a refund policy that allows games to be refunded as long as you’ve spent less than 2 hrs. running them)… and in this case, that refund policy means you can see pretty much everything in this initial launch for free.  And if you decide you want to hold on to your copy of ‘Miniature Multiverse’ for later updates [there’ll be a lot of free updates over time for buyers] that’s great.

That said – I’d encourage people to go the Itch.IO route.  Their review process for indies is leaner and faster and less backlogged so despite the fact that I’m submitting to Steam first, there’s a high likelihood that the Steam version won’t go live until nearly the end of the year. It’s also possible Valve will find some nitpicky reason to reject my project – the HornbostelProductions.com shop release is 100% certain, the Itch.IO release I’d say is 95% likely to work out, Humble Store 80%, Steam 75%. These are just my best guesses at this time though given the available information.

Miniature Multiverse GIF
Miniature Multiverse

In other news, my video site HornbostelVideos.com is live now!  There’s not a lot there yet – basically just YouTube vlog entries and revised House Trek episodes – but more will be added over time.  Well worth a look.

House Trek TOS space battle
House Trek space battle

 

Release schedules [Miniature Multiverse]

In answer to some valid questions about the Itch.IO release vs. free version vs. the benefits of being a member on this website, the plan looks like this:

Sept. 2017: Vyrsul, Pryme & Lokus, made available both to members on HornbostelProductions.com and also Itch.IO.  I know I’d said the members would get access to new content before anyone else, but that’s mainly true with updates, not the initial release.  As for free non-paying visitors, nothing released for them in 2017 as far as Miniature Multiverse goes except for some video content from the project and a few screenshots and maybe a limited demo only containing the world Lokus.  Sorry!

Online stores, like mine, and Itch.IO, where people actually pay for the game, will get released content well before free players. When a new update is released, it’ll go to these stores first, and the paying players, then free players typically about a year later.

November 2017: Revised launch date. Six worlds available for buyers at a price of $1.50 that includes all future updates to the project.

December 2017: Stripped down demo containing only Lokus is posted for free.

January or February 2018: Additional batch of areas/worlds added, essentially doubling the project’s size and scope.

April-May 2018: Another additional set of worlds added, increasing the size of the project to 3x its intial scope.

September-October 2018: The last core update posted, meaning the central storyline in the game and all the essential puzzle material is complete, and the game is 4x the scope it had at first launch.

December 2018: New free version posted with all the November content.

January 2019: Another update for paying customers if things are still going well.

March 2019: First update made available for free.

April 2019: Another paid players’ update

..and so on, alternating months, as long as it’s viable.

 

The rate of production will be adjusted based on the success or lack of success of the project. If the project is failing horribly as a sale item, it might have to slow down and may get shut down at the end of 2018.  If moderately popular, it’ll keep on going, and if it’s doing really well it may actually expand the rate of production to updates of more worlds per update after a while.  I intend to have 23 or more worlds in ‘Miniature Multiverse’ by end of 2018. Whether it continues beyond that, that’s up to all of you.

There’s a possible growth spiral and I aspire to make that a reality, where the more updates, the better the product looks to people and the more sales it makes, thus funding more updates, and so on.  If I can get things going in that way that would be awesome. This might actually run for half a decade or so in the best case scenarios.

 

Miniature Multiverse launching soon on Itch.IO!

A few quick notes on what had earlier been teased.  Firstly, Miniature Multiverse, a project mostly stalled since 2011, has moved forward, as I’ve realized that I can now get it done – I have a new high end camera setup, better than what I had during the Kickstarter – and I’ve gotten much better assets and experience with Unity, so… all that was missing was some specialized miniature materials and a few additional weeks of work and I could get this out there.  So that effort began in earnest a few weeks ago.  And now I’m publicly discussing it.

There’s an Itch.IO page and a website that is active again:

MiniatureMultiverse.com.  The site needs some work in the hours/days leading to actual launch.  The Itch.IO page does too, but once the updates to those two pages start flowing faster, you’ll know release is likely just hours or minutes away.

Miniature Multiverse launching in a few days
Miniature Multiverse is launching in a few days

I’ve changed my method of panoramic capture, but the good news is that the last-minute change will improve the visual quality of the tour – and it also means that I’m working through the process of photographing the tour and I’ve figured out the best available approach.  Which in turn implies something is there to photograph… and in fact, all of the three worlds in the initial version of the tour have been assembled as extensive miniature environments.  And by extensive, I mean usually about 4 or 5 feet from one end to the other, with a lot of varied detailing but in a small enough scale that I can get my arms out to my camera over any part of the miniature, and also big enough, that the camera can be carefully positioned in the various nooks/crannies of the landscapes.  They look beautiful BTW, and I’ll post a lot of material related to the project shortly.

But for now, here are some key things to consider.

One, the tour has well over 50 nodes across only three worlds [Pryme, Lokus, and Vyrsul] BUT those worlds are restructured to be a bit bigger than had initially been envisioned, so there’s actually plenty to explore here, despite the fact that the first release only has three explorable locations.

Two, I’m selling this on Itch.IO for $1.75 (plus a tip if you’re so inclined) in hopes of covering the costs involved in expanding the tour to include new worlds, so that the project can grow over time. Those new worlds will, if funded, be released as free updates to the tour!

Third, it has no HTML5 release, only Windows / Mac OS X / Linux versions. I’ll package all those into the $1.75 download archive, so there won’t be any need to buy multiple copies for multiple platforms.

Four, as stated earlier, I am not using the single-shot capture method I started out with anymore, and this image explains why that was a flawed method and inadequate graphically in my view:

Miniature Multiverse happening?

One thing you should know about me is that when I’ve latched onto an idea, I rarely abandon it. Even if that means chipping away at obstacles to completion for years on end.

One good example? Miniature Multiverse.

For those who don’t know about this, it was a concept that I ran a Kickstarter campaign for in 2011, and the campaign was poorly promoted and weakly managed and failed to raise any real funding. That said, the concept was sound and Kickstarter staff gave the project a ‘Projects we Love’ designation. I still get occasional messages and emails from people who only discovered the KS years after it failed but still want it to happen.

Well… I have gained a lot of experience using Unity as an engine since 2011, and have acquired a lot of good assets and tools connected to it. I have a better camera than what I had in 2011, a Sony camera with 20.1 megapixel photo capability, and I’ve figured out a great camera rig setup that is suitable for this project. I also have a lot of miniature supplies now and am actively and rapidly scratchbuilding the baseline content I aimed for in crowdfunding, now quite efficiently on my own dime.  It also helps that I have no physical backer rewards to worry about shipping! And I have a strategy to launch both the HT:TOS DVD and the Miniature Multiverse first three worlds, by September 20th, in just fourteen days.  Two. Weeks. From. Now. And that is also when I post online chapter one of Another Road Taken and the first limited set of video stuff is posted on HornbostelVideos.com.  Nearly all of this is already completed and in position now and all that really still needs to be done is a few final changes and then uploading those things.

And yes, I know I’ve drastically miscalculated timing on projects before – but I think this is so close to ready that even if I miss the mark it won’t be by much.

One catch: I want to build more worlds. Miniature Multiverse was always intended as an ongoing thing. So is the [similar type of project] ‘Panoramic Worlds‘.

There are even other things going on beyond all of that that involve making 3D worlds, including one-off 3D game productions such as Spiral Skies, Isola, and the church project that some of the Redeemer church people fully funded, and a few larger long term things I can’t discuss easily but they’ll involve fan art and more info on that will be known on Sept. 24.

But to make worlds – a lot of them – for everyone to explore, sometimes means funding is necessary [in the case of Miniature Multiverse] or at least helpful in getting things done a bit better and faster.  Now, not a lot of funding is needed, but if I had, say, at least fifty or sixty subscribers as members supporting my work consistently while also benefiting from it enormously through exclusive content and deep discounts across my shops? That’d enable me to get a new world built for Miniature Multiverse every month or two, ongoing. That’d be pretty awesome, no?

Members would have access to the newest builds of Miniature Multiverse – months ahead of everyone else. So subscribing premium members and shop buyers will be able to see some things sooner than the general public. Same with videos.

And while the House Trek DVD is going to be available for purchase, to non members, it’s free [digitally] to members.  Members will get things cheaper or earlier than everyone else. And if you’re a member, you provide a degree of momentum here that is exciting – every member makes things move forward faster across the board for a variety of reasons.  So if you want to help, remember to become a member!