I’m pretty sure you’ll be happy with this video content once I release it.
These are random still frames from the first 14 of the clips I recorded, and there are a few more clips not included in this promo image at all because I’m still adjusting the rotoscoping / masking on the last handful of elements to clear out any remaining random background junk the keying process failed to clean out.
These effects are not flawless – the camera equipment wasn’t ideal, nor the black backing, nor the telephoto lenses that allowed me to get closer views of the effects while the cameras were far enough back to be safe.
But just keep in mind that I did the best I was able to both with the effects shoot and the postprocessing given my available resources. I took reasonable safety precautions and did the best I could given that the entire project was done for under $300.
I’ve stated here my intent to extend the video collection over time with new ‘versions’ – starting with version 2, which is pretty much guaranteed to happen, as an update 2-3 months from now. As for additions beyond that, it kind of depends on how well the product line is selling.
I figure this stock footage DVD needs to sell dozens of copies to keep the releases of new stock media flowing, and hundreds* if the aim is to fund not only more stock video but also massive improvement and progress on my narrative video and video game projects. The good news is that that’s pretty likely to work out given the fact that over 500 people have viewed my stock footage pages & posts in the past two months. If enough of those visitors buy the collection it’ll be good news for me but also for my audiences, and for any indie video & VFX artists who would be getting a fantastic bargain on the new stock video content.
Version #1 has about 20 real clips of explosions, would be more but there were some effects that didn’t turn out at all well or did but were not recorded correctly – maybe they were almost entirely outside the bounds of camera view, or the camera ran out of storage space or battery partway through recording, whatever. Things like that killed about 6-7 shots which I’d meant to capture. It was frustrating but it’s hard to do anything about it now that these mistakes have happened. At least the critical, highest-priority parts of the process – not burning myself and not setting any parts of the house/garage on fire – worked out perfectly. I was focused on safety so much so that the technical [camera work] aspects of the effort were at times overlooked. I think that is as it should be!
So yeah – version 1 has about 20 real-world effects clips against black, varying quality, plus about a dozen digital fire simulation elements.
Version 2 will add an additional 10-15 real-world explosion and fire effects clips, and it should be released in a couple months or so, as a free update to buyers of version 1. Note that the update is, for early customers, digital, and not on the first round of DVDs, but instead will be sent to the email address you used when ordering on eBay or HornbostelProductions.com. In other words, your PayPal email address.
Please buy this collection when it launches; it’s not flawless, I realize that, but even so it is still an outstanding value for any VFX artist wanting real explosion clips on the cheap, and your purchase will help me to continue updating the collection with even more content, so even if you find yourself buying this early and being not all that impressed initially… just wait for the updates, the long term value of your order will wind up being amazing.
I am aiming for some really epic effects in the new collection but that said, the mirror material I used did not work anywhere near as well as planned.
The result is some of the cooler physical effects concepts simply won’t be in the collection as real pyro because they did not turn out well. The mirror surface was only partially reflective and it also tended to wrinkle in complicated ways and distort the image no matter what I tried to do to fix it. I basically gave up on it pretty quickly.
Still, despite a course correction there is absolutely a lot of great material on the way, and the effects which didn’t work well will be simulated with a few variations in setup so for those specific effects types (zero gravity and rolling fire towards camera) you’ll have to accept high-end digital gas simulations.
There are over a half dozen aerial explosion effects (like for a shot of an aircraft exploding, you could position an airplane in frame and then layer over it with the explosion effect, usually the sort with a big fireball and smoke and sometimes sparks bursting out from a central point and bursting outward, then falling to the ground.) and numerous – more than 15 – ground explosions, and those turned out great too.
More material will be displayed at launch, but until then look at the still frame (top of this post) from the later stages of one of the explosion effects as an indication of how impressive these pyrotechnic FX elements will generally look.
Note how fragments of burning debris have gone flying out from the explosion source. Not an accident – the debris was included in many of the detonations intentionally to make it seem more chaotic, more dynamic and more, well, realistic.
I know my digital elements look nice too but they are a bit limited nonetheless in that they seem like the stereotypical gas fireballs always seen in Hollywood flicks. I wanted much of the real stuff to look different than that. More sparks, smoke, random burning debris, and chunks of stuff.
I think there will be between 30 and 40 different video elements in the final version of the collection, more than 20 of them real-world physical FX, and it’s all HD at 120fps. This stuff is all royalty free – buy the collection, all the firey stuff I have been shooting, at a price under $20, or under a dollar per clip, and you can use the effects in your own video projects without limitations. You don’t even need to credit me for them!)
Just because it is recorded in HD does not always mean the effect itself will always be gigantic, filling the frame. Often only 40-75% of the area of the HD video clips have things happening in them, with the remaining areas simply black. I typically opted to get close enough to get a good view of the effect but far back enough to avoid the risk of being too close in and losing some of the firey elements off beyond the edge of the recorded area. Tradeoffs are necessary at times and I did the best I could to get as much of the effects in the frame as possible without making said elements seem small either.
It’s with a heavy heart that I acknowledge the passing of Kent Hornbostel, my outstanding uncle.
He had always been kind, with a sharp wit and great sense of humor.
He will be sorely missed by all, especially by his daughter Emma, who is deeply distraught as a result of his death.
As many of you know, I have made dozens of videos which are not currently online and more are still in the works.
The last performance of Kent in one of my videos was a flashback scene at the start of ‘Fortress Siege 2’ which I added mainly because he did such an outstandingly funny job in the first Fortress Siege video.
His story was over at the end of the first; there was no good narrative reason for him to return but I’m glad he did, and now the sequel will be dedicated to him.
Here are some low resolution stills from that scene [the one with Kent] in the new video:
I hope I can get the more entertaining family videos online at some point. Then maybe you will all know what I do – that Kent was an awesome [and very fun, very silly] person.
Despite a strongly positive reputation on eBay specifically, I do struggle with some notoriety for being ‘unreliable’ in the timing of new releases.
This has been the case for years, even before I had any websites allowing a wider audience to notice my work. Why do I keep falling behind on my scheduled releases? Why do I so frequently disappoint everyone on the web with how slow my work goes?
It is largely due to the amount of my time dedicated to earning money to make content… and the generally abysmal rate at which that money is earned. We’re talking $5.50 per hour in the best cases, and often no more than $2 or $3/hour.
When the total list of videos and video games I want to release [in the near future] looks like it’ll cost at least $10,000 more to complete everything I want to complete – between hardware, equipment, art supplies, miniature elements, and other costs – well, that’s a problem. That’s about 3000 hours of work just to finance everything and probably another 3600-4500 to actually make the content once it’s paid for even if no setbacks or major problems occur. So let’s say I average 11 hours a day on this, it’s still about 600 more days to get all these things done. And as usual, nothing ever goes as smoothly as I’d want it to.
Now, I’ve had a tendency to drift focus a lot in a rotation, from project to project, making incremental progress on things in a sort of loop, but quite frankly I’m getting tired of the perception that nothing’s happening and I want to upend that.
In the last two weeks, I have made – saved up – a decent amount of money and also upgraded a few critical toolsets. That’s great. But now I’m looking at the mind-numbingly tedious sub-minimum-wage gigs I have been doing all the freaking time to cover the bills and the eBay auctions of artworks for customers that I make no more than $2/hour on or so, at best, and thinking “Why can’t I try to pare this back? Do I really think this is the best use of my time? Is this what most of my audience actually wants to see me doing?”
And the answer’s definitively a NO.
The audience here wants:
-Games, Videos, Comics, Artworks, and assorted creative stuff available to everyone, either dirt cheap or ideally completely free, and they want that stuff soon, they don’t want to wait forever for the content to materialize.
Now, there’s actually a way to make that happen. It’s a simple well-worn concept that underlies a ton of things from broadcast TV networks, to Google, Facebook, Twitter, to the various blogs you see across the web.
The problem with ads on a website is that for them to be viable, you need a LARGE and LOYAL audience – a lot of people visiting regularly.
I’m only currently at 1% of the level needed for the ad revenue to be substantial enough to replace my need to sell products or work on freelance gigs [transcription & such].
At the threshold of 100x as many visitors as I’m getting now, advertising covers everything on my network.
At or above that threshold, none of the products [videos, games] I release need to be anything other than freeware.
All the games – free, 100%, and production would double in speed across the board… on everything I’m doing.
I WON’T BLUDGEON YOU WITH REQUESTS TO VISIT MORE OFTEN OR RECRUIT A BUNCH OF FRIENDS SIMPLY FOR THIS REASON.
I want to instead entice you to do that with some cool stuff that’ll make you WANT to come back often and which will make this network EASY to recommend to friends.
So here’s my idea. The last two weeks I earned a fair amount of cash.
The next 3 weeks, I’ll work on wrapping up some exciting things, actually finishing or at least getting to a point of viability, on a few new items you’re all getting tired of waiting for.
Then the final week of February, if all goes well:
-a large but finely tuned ad campaign will draw a few thousand new visitors to my web network.
-systematic restructure of my web network, new content appearing in various places.
-New video material, all the House Trek stuff and a couple of other things too, posted on HornbostelVideos.com, with a higher-quality disc version [with animated menus and special feature stuff] available on this website’s shop for $2.99 download or $11.99 DVD / 14.99 BluRay.
-Some added comics stuff and completion of the several articles sub-sections that are still vacant.
-A new batch of pyrotechnics elements, both real video content and some clips done with advanced gas/fluid simulation, in the stock media section.
The material’s all shot or simulated at 120fps, and slowed down to 24fps and 30fps variants. The free video files will be reduced-resolution 960×540, the paid versions 1920×1080. [full HD!] and the paid versions will show up on HornbostelProductions.com for $5.99 as downloadable content on HornbostelProductions.com, $14.99 on DVD on HornbostelProductions.com, or $16.99 shipped on a data DVD through eBay. (I was considering a $14.99 price on eBay too, but given the typical fees I have to pay there, which come close to 20%, $16.99 is basically As low as I can justify.)
I’ve ordered two new additional high-speed cameras, and will be setting up some black backing, reflective mirrors [really it’s a nice clean thick cardstock type material with a very reflective mirror-like coating on one side sort of like aluminum foil without wrinkles.] set at 45-degree angles, telephoto lenses, fireproofing supplies, etc, for the recording of the real-world pyrotechnic elements. All the equipment required is en route, and I’ll try my best to make the recorded material look amazing. The idea with the mirrors is to minimize risk to the camera. These are old-school Hollywood methods basically, you can set the mirror above or below the effect and align the camera to focus on the mirror, so you get the explosion billowing towards the camera in some interesting ways without actually endangering the camera. As for shooting at 120fps, that makes the effect look bigger and more impressive [and makes it last 4x longer when reduced to 30fps or 5x longer at 24fps] than the limited-scale effect it actually is. Recording at such high speed allows a miniature to move physics-wise as though it were 16 times bigger than it actually is, giving the illusion of immense scale and mass. The effects in question will only be four or five feet or so in size at most, in reality and will dissipate within two seconds. But they’ll seem far bigger as recorded, gigantic even, and the effects elements could each last up to 8-10 seconds when played back at a typical speed.
-New game content. I’ve had some frustration with WebGL releases from Unity as they were tricky to debug at times, and WebGL apps require that the game files AND the RAM usage fit within a 1GB limit, to run in a web browser. That said, I am now realizing that these limitations aren’t so bad if used for a lower-res demo version of an ambitious game and not a full-res one. So my plan is to release some of my game content in WebGL form, but with quarter-res graphics. That is, all textures switched on export to half the vertical and half the horizontal pixel count they’d ordinarily use. That reduces file size and memory use on all these projects from around 2-4 GB to under 1GB as far as web-embedded release goes.
So I’m aiming to launch a lower-res ‘Miniature Multiverse’ demo and a bit of other stuff like an early ‘Vivid Minigolf’ reworking posted in HTML5 WebGL form near the end of Feb. 2018, barring an unplanned complication. Neither is the full game feature wise or content wise, they’re both early beta releases with a lot of the content not yet included, and lower-res textures. They will, however, be freeware, and playable on my web network [embedded in the page, with a bit of ad stuff underneath.]
The idea on most of the games, videos, everything, is it is all going to be accessible free in some form, either the full, entire version for free, as with the comics, or some sort of reduced-resolution form, but otherwise as functional as the full version in the case of video and video game content.
If this succeeds, that’d be great. I’m hoping ongoing traffic levels have climbed 10-fold by end of February, covering a full 10% of my production costs, and that most of the other 90% of my costs in running this network can be covered by sales of high-value products that have better profit margins than before either because they don’t involve shipping [downloadables] or because they’re high quality enough and widely viewed enough that they end up selling for a bit more than they would have before.
Update: There’s been an extensive ad campaign ramping up – and fortunately 200+ people have viewed the stock media section of TriumphantArtists.com just in the past 72 hours.
By the time of launch, I think that figure will be more like 1200-1500, and I’m optimistic that the new pyrotechnic stock media / stock footage collection, which will have cost me a bit over $250 in incendiary materials, other materials and camera gear, will ultimately result in an explosion of sales. [Pun intended]
I’m pushing back release of Miniature Multiverse to January 2018.
This time, there’s no promise of [even more] additional content on release, just this:
I’m unable to fulfill my goals for Christmas 2017 unless I wait on Miniature Multiverse.
There are a few videos and some other things that I plan to show to my family over the holidays and wrapping those up will take some time in December, and even aside from that, there are other [slight] technical issues and delays I’ve had to deal with on Miniature Multiverse.
Those are resolved by now, but now I can’t see release happening any earlier than some time around Jan. 5-10, 2018. That is, early January 2018.
In other news, I’m pulling my holiday painting off of Etsy for the next seven days and auctioning it on eBay, so anybody who wants to get that original artwork, this is probably your last chance.
It’s a reminder of the ongoing issue with Etsy, that if nobody buys an item I’ve listed there after a while, it’ll be sold elsewhere instead, either locally or online. But Etsy listings won’t stay on Etsy forever. Favoriting an item is not enough; to actually be sure to have an item, you’ll need to buy it before it sells to someone else [there or elsewhere]. There was the kitten artwork, Southwest artwork, the NYC one, and now the winter one. That’s four items which had been listed on Etsy which are no longer there.
Incidentally, the art-supply listings went reasonably well, no issues there really. Some sold and some didn’t, but it’s all working out fine.
I’ve also sold 3/5 of the batches of vintage art books.
As for other things I’d promised in my last post:
-House Trek Ep. 6 will be online in December, a couple of weeks later than planned.
-The comics I’d promised are delayed further, simply because I don’t have time to finish them given the video situation, they’ll be wrapped up and put online in mid-January after Miniature Multiverse is launched.
-Articles section is likewise unlikely to be fully complete until then, but it’s already very close [all sections are finished except the game-dev section, and even that is partially done.]
And what of the things I’m prepping for the holidays?
Well… they include three videos with family and a few videos with friends in Houston. Like “Video Heist” which is now complete but which, like 90% of my finished videos, cannot yet be posted online [usually because of either copyrighted logos on clothing, or snippets of unlicensed audio or some talent release stuff not worked out]
But I can already show the video’s miniature fire effect that I posted as a .GIF earlier on Twitter:
My production pipeline is emerging from crisis stronger than before.
A few quick notes: much of the cash I raised from the Crafts Fair, etc, has gone to a new video card for my PC (The old one was the source of long-running random crashes) and a few extra plugins for Unity. I’ve also made a concerted effort to wrap up some local projects for Boy Scout Troop 4, as the troop looks to be on its last legs and will be unlikely to survive beyond 2017. One of the scouts is leaving for the navy at the end of the spring semester so I wanted to give him a good send off. I’m trying to complete Troop 4 TV Seasons 2 & 3 during the next 15 days for that event.
Other things I’d tried to get done prior to this I couldn’t, including the video channel, etc. The computer being down for about 10 days had a lot to do with that. In broad strokes, my production schedule is like this:
MAY 2017 – Troop 4 stuff screened for Troop 4
JUNE – AUGUST 2017 – Work on some interactive-media stuff like the Redeemer Virtual Tour, Spiral Skies, and also finally launching the comics and video channel, which I’ve devised a clever, or maybe just stupidly deranged and risky, plan to deal with. This plan involves having the videos/video channel all on a separate domain with no links out of it, but various links in, no real way for me to profit [even slightly] from any of the videos if they take off or prove popular. I will pay out residuals from other sources unrelated to and not in any way benefiting from the video channel. These residuals will be kept extremely simple: $1/year per actor per video released that they were in, plus a one-off $5 payment for any new project they participate in [a payment for taking the role] and a second one off $5 payment when the project is finished and goes online. The math on this works out fine by me; if all my projects end up online over next three years, it could add up to $1500+ in payments to actors by the end of that time… and over $12k after 20 years [distributed among all actors].
If one actor tries to sue me [cease & desist] I’ll pull the video in question offline quickly, and attempt to avoid legal conflict, so just keep in mind that videos might go offline at some point if somebody complains and if they cannot be convinced by me or the other cast members, to allow the video to go back online then it’ll stay offline. I know I’m taking a risk of screwing myself over massively and that even if that does not happen, I’ll still lose a lot over time, but it is worth it to me to have the videos online, because I like people to be entertained, darn it, and it bugs me to have this gigantic backlog of awesome stuff that nobody is able to view!
As for Fall 2017, I will try to wrap up some of the family stuff – 1999, Globe, and Fortress Siege 2. That’s basically it, that’s the plan.
Okay – a few notes. One is that after a great deal of frustration I’ve gotten my PC working again. I backed everything up and then it went from bad to worse, from ‘blue screen of death’ to ‘black screen of death’ in which I could not even reach the command line. Fortunately I found a way to get back to BSOD, then from there I wiped the C: drive and reinstalled Windows, followed by copying the backed up data back onto the C drive.
The day or two after that? Mostly spent reinstalling a long list of utilities and software packages. Then and only then, could I resume work on a range of projects that had been unfortunately on hold while the computer was screwed up. This has been a huge hassle and I’d like to replace the aging video card as I’ve long suspected it as the root of my PC issues. I know what other better cards are compatible with my desktop, and I am planning to get a replacement, as soon as I’m able to factor it into my budget. To that end:
I’ll be attending a crafts fair at 5700 Lawndale, Houston, TX, this Saturday April 22nd from 9 am to 3 pm. This is the Redeemer Lutheran church buiilding and they’re hosting the event and organizing it, plus some Redeemer Episcopal and Missio Dei Houston members are also involved and participating.
Anyone who wants to meet me there can do so, I’ll have a booth and will be selling handmade art and will also have some great freebies available. Some of those free items may run out quickly so it’s advised to show up on the early side of the event, ideally during the first hour or two.
There’s a massive crafts fair there, plus garage/yard sale and bake sale, bbq, etc. It’s basically one of those huge fundraising deals, which I’ve attended in the past. The booth fees are $25, which gets you an 8 foot table, although it may be too late for anyone else to sign up now.
The vendors keep whatever’s raised, generally, and I am hoping to sell a few handcrafted artworks at this event. I will also have some other stuff like stickers, pencils, prints, push pin buttons, and DVDs/BluRays which are going to go fast it looks like. I’m still agreeing to hand them out for free on a ‘pay what you want’ basis. My dad says they should cost $20 but I’m fine with just handing them out.
Those are mainly of interest to people who have been a part of the Redeemer Episcopal community, but the handmade stuff has much broader appeal.
I have sold a set (triptych) of three artworks at one of these old events, at a price of $90, which was later appraised at $150 by an art dealer. You might find similar bargains here; many items will be marked 15% lower than on Etsy, given the local nature of the event and the fact that they won’t need to be shipped, so shipping isn’t built into the pricing.
What is? Well, materials, plus a rate of about $3 per hour for my creative work on each item. Some items are a bit more if new, or less if old.
LOCAL SERVICES & EVENTS RELATED TO MY ART/VIDEO WORK:
If you’re in the Houston area, especially somewhere near the Eastwood neighborhood or University of Houston, the downtown area, etc…
SPECIAL LOCAL EVENT VIDEOGRAPHY
Well, I’m going to begin offering local services like videography [low-cost event videography for weddings and other special events] fairly soon. My fees are around minimum wage and in practice more like $4.80/hour when measured accurately, so really super affordable compared to many other services, and I offer multicamera coverage of events so if one camera has a problem, for any reason, none of the events that are taking place are lost. Price is $7.50/event hour plus an extra $4 per DVD or Blu Ray delivered the week afterward, and these are DVDs/Blu Rays with disc art, cover art, and a few basic nice features like that. But while I will do this work for cheap, I won’t do it for nothing, or as has often been requested, for a loss. (Incidentally – I’ve still got ten batches of video from the Episcopal Church of the Redeemer closing ceremony lingering on my desktop PC – I recorded all that for free – but I won’t deliver it on discs unless somebody actually covers the cost of that! That stuff is *still* just sitting in a folder on my hard drive years after the fact all due to the church members’ unwillingness to pay $4/disc for it! Kind of a dumb stalemate there, and doubly dumb given that for another $150 I’d be willing to make a realtime 3D tour of the entire church building as it was a decade ago, in Unity 5, and include that on the discs. 1/3 of the building is already sculpted in 3D, but that too is stalled because nobody will cover the cost of completing it [even though I have 14-mp photos of pretty much every surface of the structure inside & out, hundreds of them, and the skills/tools to generate a full realistic 3D version of the structure that players can walk around in on Windows and Mac.) The worst part is that many of the church members are senile tech-illiterate dodos who probably will never even realize this blog exists or what they could have had very cheaply. Sorry, but I refuse to coddle you anymore or continue absorbing losses doing things as an unpaid volunteer for you all.
(I don’t believe in your ancient myths any more either and I’m agnostic, nearly atheist in practice and generally no longer willing to quietly accept idiocy and irrational wishful thinking that defies logic.)
LOCAL SCOUTING PROGRAM AND VIDEO SCREENINGS THERE:
–Boy Scout Troop 4 meets at the Church of the Redeemer Lutheran and I’m still somewhat involved in the group as a sort of leader / Assistant Scoutmaster despite having turned 18 well over a decade ago. This group is awesome with some great but aging leaders and a fascinatingly funny legacy dating back a century, which includes great events, parties, camping and hiking, road trips, video productions, even a flight to Hawaii for a week once in 2005! – but if there aren’t a few new scouts inbound (plus a parent or two volunteering) the group is likely to continue to deteriorate and will disband entirely at the end of 2017. That’d be a shame but not a surprise. The BSA – a largely bloated, inefficient and corrupt non-profit institution and not really adhering to its founding ethical principles anyway – is not adapting adequately to changing demographics; when over 2/3 of young Americans [under 30] are non-religious* and the organization actively bars non-believers from being involved even if they’re idealists who truly are trying to be good to others [just without faith in a God] then it’s no surprise that the organization is going downhill and generally screwed in the long run. Their efforts at inclusivity have been slow, confusing and mismanaged [the multi-stage acceptance of non-heterosexual scouts] and they’ve hit a bad stage where they are adopting policies which alienate both the conservative religious groups and the emerging secular culture. It seems like they don’t know what the hell they’re doing. The fragmented culture of America, to be fair, has become something of a minefield for this sort of organization and controversy is seemingly found everywhere.
So if the troop is headed for dissolution, at least it’ll have a legacy living on through the troop’s website, the comic books, videos and even the little T4 adventure game in development. Some time this summer I want to set up a big HD projection/sound system and play all the T4 movies, remastered, for the group, both current and past scouts, complete with drinks & popcorn. It’d be a great chance to see why the troop is amazing – a big party and local boys ages 10-17 and their parents are encouraged to drop in and watch when that takes place. (TBD)
ART MARKET and VIDEO PRODUCTION GROUP:
–Vineyard Church of Houston, had an Art Market last Christmas and likely that’ll be an annual event so keep that in mind for the end of the year, as I’ll almost surely have a booth there again at the end of 2017, and also there’s a Video Production / Movie Makers group there probably September-November 2017 (if pastor Michael Palandro approves it, which he might, given my Dad’s consistent and steadfast supportive position in the church and my undeniable credibility as far as relevant skills are concerned, or he might not, given some of my openness about not believing in God.)
WALL ART, MURALS, ART TUTORING, ART WORKSHOPS, 3D PREVIZ, all made affordable:
You can commission artworks – handmade wall art, murals, and similar – from me (again, quite affordably and a bit under minimum wage) locally as well. I can also teach art and video skills locally, and I’m able to create virtul tours/previs cheaply for anyone needing to show a potential client what a redesigned or ccompletely new property or location could someday look like.
Try emailing me via email@example.com if you need an actual creative job done in the Houston area and maybe we can work something out. Please though, no more emails from scammers. I’m tired of evil, pathetic brain-dead criminal morons trying to con me and failing miserably at it. Don’t even try. It’s a waste of my time and yours.
Why is next Monday, April 10 – and every Monday after that for the next 15 weeks – going to be epic? Here’s why:
Comics. New T4 content – the Troop 4 Uncensored, pt 4 comic book [divided into 10-12 parts] -and the first portions of Another Road Taken, which have been delayed way, way too long, will be posted during this span. Not that anyone has complained. Most of you either don’t know what I’m even referring to – or do know but have been really patient with me.
Game news. Spiral Skies sees actual up-to-date media content [new stuff to see on a new website specifically chosen for the project – SpiralSkiesGame.com – posted on one of these Mondays. This is something that actually has gotten a bit of response which is great… though at this time nothing is visible on the new domain, just on PanoramicWorlds.com.
The video channel. It’ll be on TriumphantArtists.com. I’ve put some substantial effort into this launch but my friends/actors mostly have yet to sign a digital document I sent them, which, in effect, stalls almost every video I really strongly want online from actually being placed online. When they ask about the videos not being online, I turn the question around and ask them why they have been unwilling to sign the documents I sent them. I tell them that THEY are holding back said releases. Most of them seem genuinely surprised by this. Perhaps once I am pulling in thousands of viewers these holdouts will actually notice, and respond to, the messages I sent.
More artworks on Etsy in the lead up to the mid-April launches. This is the only way that some of the launch content can actually [realistically] materialize faster. If you audience members like the items I list on Etsy then buy them, knowing that those sales [if made in the next few weeks] will finance completion of more videos, etc. So once again, please take a look at my Etsy shop.
Here are the different videos [definitely] making it online in the next 15 weeks. Longer projects are often split into multiple webisodes and I currently estimate between 24 and 36 videos being on the channel by the last of the 15 weeks. 24 is the likely outcome if nobody signs off on the legal documents in the next few weeks. 36, potentially, if a bunch of the signatures are collected soon.
DEFINITELY RELEASED IN NEXT 15 weeks:
–House Trek: The Original Series – this is a reworking of an old video series from 2001-2004 that had a very silly take on space travel, badly going where much better sci fi series had already been before. The fifth episode, the longest one, is now a two parter, and there’s also a short new episode tacked on to the end of the series to bridge the gap between this and the upcoming House Trek: The Next Generation.
–Storm – an old 2003 art video short depicting a rainstorm.
–Storm 2 – new short video two-parter in which I find myself alone in the house unprepared during a severe hurricane.
–Relativity – Escheresque 2004 art video with cool [and recently somewhat reworked] imagery that messes with your perceptions.
–Send in The Clones 1, remastered The brief first  video in the aging ‘Clones’ video series.
–Creativity – 2005 art video short.
–Awakening – new eerie short video in which I find myself struggling with persistently trippy and creepy nightmares which affect my judgement and sanity even when I’m awake.
–Refuge – new 3-episode sci-fi short with some freaky horror-ish surprises. It’s the year 2202, Earth is a poisoned wasteland and the surviving humans have traveled to another world to keep going. But now people are going missing at an alarming rate!
–Sheol – psychological horror/mind bender. Brand new short. After an internet troll interrupts a video chat, and threatens to kill me, I wake up the next morning imprisoned in a horrific death trap.
MAYBE RELEASED IN NEXT 15 weeks:
“Matthew’s Portal” (2005) a classic family mind-bender with a fun and clever story.
“Send in The Clones 2” (2002) My clones rapidly transition from laziness to rebellion.
“Duel 2030” – Recorded in 2007-2008, it’s a dark post-apocalyptic action mini-epic.
“Snow Siege” – The first of the videos I recorded with my cousins, in 2003. A kid-friendly holiday classic.
“Tinyville Disaster” (2003) – A classic comedy made with stop-motion animation.
“Fortress Siege” – a 2009 medieval comedy that is equal parts visually impressive and wackily absurd.
All of the video archives in the ‘Stock Footage’ section of TriumphantArtists.com, now have little .GIF previews so you can see what you’re downloading before downloading it.
Here are some great examples of this, in the ‘pyrotechnic’ category:
All of this is free and royalty-free and you can use it in your own video projects. Please, however, don’t try to sell the content or pass it off as your own work. You can, however, redistribute it for free by sharing links to TriumphantArtists.com. Okay?
I have ordered a video camera capable of recording 720p HD video at 120fps. That is, when played back at 30 fps, it’s 1/4 speed, slow motion footage. So the blasts of fire and sparks will look HUGE but they’re really quite small – the nature of high-speed video means that at this framerate everything should move as if it were 16x larger.
The collection will be a modest batch of ‘zero-gravity’ pyrotechnics elements for all your indie sci-fi blockbusters. These are also great for exploding aircraft shots and other explosions that are in the air.
I’m shooting these essentially the same way Hollywood would, but with somewhat cheaper supplies on a smaller scale, and no salary involved.
There’s a little remotely triggered bundle of explosive material, ignited electrically from a switch & radio setup – when the switch is flipped, the radio signal activates an electrical charge and that ignites/blows apart the rest of the materials like coffee creamer, debris chunks, etc. The whole explosive rig is hanging beneath a fireproof black backdrop [Duvetyne cloth] and the surrounding area is sprayed in advance with Fire Gard, a fireproofing liquid, to minimize risk of other things catching on fire. I’ll also have two fire extinguishers on hand, and three containers of water, two of them with spray nozzles, one is basically a large bucket.
I’ll be triggering this from a safe distance wearing a protective mask/goggles. I’ve read up on relevant precautions and will do this as safely as I am able.
The ‘zero gravity’ recording will be captured with an HD camera and telephoto lens; these won’t be under the explosion for obvious reasons, so I’ll be using an acrylic reflecting surface [like a big cheapo mirror] positioned at a 45-degree angle directly under the blast, with the camera viewing and recording the reflection of the explosion off the surface.
I’ve plugged in the physics numbers for the sequences and can say fairly confidently that the main portion of each fire burst effect will last about 2.5-3.6 seconds when played back at 30fps. Maybe some drifting smoke and haze after that but not much else. There may be about seven or eight of them in all. They’re, as I’ve said, small effects by necessity, but the high speed photography will help with that.
This recording effort may occur within 2-3 months, and other supplemental effects for a few of my video projects, a few months after that. If the idea of highly affordable pyrotechnic and other useful video effects elements at under $1 per clip, sounds great, then by all means keep an eye on the TriumphantArtists.com stock media page.