The weather keeps messing up our plans. We’d considered a possible garage sale on October 9th, or 16th, in Cranberry, PA at my grandmother’s home on Wildwood Road.
But… looks like a forecast of rain keeps hitting us on every Saturday. At the rate things are going, the next credible timeframe for this is October 30th [the 23rd is looking likely too busy for us, and if we’re set on a Saturday it would be then at the earliest.]
Please – if you’re curious about any of this – bookmark this page and I’ll try to keep it up to date as we figure out what we’re able to do.
The upside of this: More artworks, plants, and other items will be available at this sale when this finally does happen, and things will be better prepared in other ways as well. I also will be able to make a box of freebies available there. Little stuff, mostly, one of each item per visitor. Stickers, booklets, and other such things in a stack of smallish packets. Maybe other surprises in some of them?
Downside: All the uncertainty definitely does keep this a bit confusing. And it may be cold by the late October or possible early November timeframe. So… dress warmly!
In the meantime – check the post below this one for more pics from a past similar event , and a gallery of artworks on sale – plus the link to the Etsy shop which you can visit basically at any time, even if you do miss this garage sale!
The Etsy Labor Day sale was not super successful. Indeed, the data-recovery efforts mentioned earlier – getting new external hard drive storage media and downloading cloud backup files back to local storage where they can again be used… plus some other assorted work, costs and issues resulted in delayed payment of a few bills and certain things going down visibly, including the Etsy shop itself for a few days post-sale, and the website MiniatureMultiverse.com which hit its expiry date but was still well within the ten-day grace period when I renewed the domain. Both bills have since been covered and things have indeed stabilized around here.
While customers online have continued to buy things at a gradually growing rate, the really key thing here has been the support of family and in-person connections. I am being paid by my sister Katie to do videography at her upcoming wedding, for example, and am assisting my dad with illustrations on his workbook (a church small-group workbook he’s putting together based on the Spirit of the Disciplines by Dallas Willard, I’ll show some of that later…) and all of that I’ve been really trying to do well. I’ll show more of that material soon. In practice, that means over $300 made in the past week between those things and a few sales online.
I’m even doing 3d-animated menu stuff for Katie’s wedding DVD and BluRay, based on what her wedding and reception sites look like:
It’s not enough pay to be outright transformative, but it absolutely did get things back on track a bit and it did allow me to cover some new stuff which will result in some things moving forward a bit more. I’m optimistic now, for example, that the stock-media packs I’d planned will be available by Halloween 2021, along with an initial launch of Panoramic Worlds. I’ll also have the first asset pack of mine on Unity’s Asset Store by then, assuming they actually have enough sense to see that it’s good, and approve it.
I am actively making more artworks, listing them on Etsy. Don’t be surprised if there are over 45 listings total on the shop by November 2021… and over 60 by the end of 2021.
That will be not just MANY paintings but also a LOT more papercraft listings showcased with some lovely new dioramas – the urban inspirations for the new sets are Venice, Paris and Amsterdam, so that gives you some sense of what’s planned by end of 2021. I may even have a couple of Greek sets up by the end of the year with both modern Greek structures and ancient Greco-Roman ruins and structures. In case you wanted to make an ancient Rome or Athens and not just stuff from the medieval or later eras. There are a bunch of mini supplies inbound largely for this purpose and a number of those materials may yet find secondary use in wrapping up the physical assembly of remaining areas in ‘Miniature Multiverse’ as well.
Basically, things are improving for me. And despite some depressing missteps a few days ago, and my opining that I might never have a career success at all given the risk of climate-change related collapse over the next 25 years, right now things are looking up. And while I still believe environmental issues could cause a massive wave of volatility and instability in the coming years, for now I’m feeling like the end of 2021 and the start of 2022 might not be terrible. I might actually have a shot at some sort of success here, and I’d love it if that meant I were able to help people struggling with lack of access to food, medicine, education, etc – all the people already on the brink in this world, who’ll face tremendous adversity as things start to unravel. These people will need our help. Nature, too, will need our help. We will have to dig deep and make sacrifices for everyone and indeed for the planet itself, if the world is to hold together in the coming crisis. And I want to believe that America and Americans can show global leadership, instead of petty tribalism, greed, short-sightedness, and self-absorption. To that end I’ve begun giving more to charitable causes this month than I was even earlier this year… raising the giving level from around 11% of my monthly budget to 23%. I want to make the world better. And I’m hoping that I can do so while also still making creative work that you all will love, at a rate that’s unprecedented. If things continue improving, there’s no reason I couldn’t continue to push my giving upwards as well, which I would love to be able to do.
If you like that idea please continue to support my work – buying on Etsy, Itch.IO, etc – and ideally also reviewing what you’ve bought. Next sales are Halloween, Thanksgiving, and Christmas, and I think you’ll be excited to see what will be available during those events. Or – you know – you can also buy things quickly at full price if they show up and look interesting. Like what a recent buyer did with the lighthouse art – they saw something they liked, a one-off unique item – and they immediately grabbed it instead of waiting and running the risk somebody else would claim it.
I had mentioned in my last post that I was aiming to get three new collections posted on Itch.IO shop by Labor Day, plus a launch of ‘Panoramic Worlds HD’. These collections include a 3d-asset sci-fi and a medieval/fantasy collection BUT also a big VFX elements pack.
That VFX elements pack, I have a few possible outcomes for. The lowest-end outcome would involve a ackage of 20-odd digital effects – rigid-body dynamics debris blasts/falls and a mix of explosion FX that are simulated. But if you want an additional 25+ clips of real stuff in the mix, from dirt bursts to debris and splashes and cloud tank stuff potentially, well, I have a contingency plan for that but it’ll cost me about another $150 to do it right, $150 I currently do not have in place.
That $150 is almost entirely a mix of additional debris materials, the aforementioned water tank setup, a waterproof case, and camera lenses. I’ve already got a viable camera that can do this stuff at high quality 120fps – though if you really want pristine footage and the amount raised is close to $300, I can trade out my camera system and push that to be a bit better as well. Though, I’m unsure if that’ll happen.
The catch: The budget is locked in by Aug. 16 – so any funding raised after that will not be in time to meaningfully change the scope of the asset pack. That pack is launched by Sept. 1 so… any materials that I order in the last 2 weeks before package launch are going to be a bit too late.
SO HERE’S MY OFFER FOR AUG. 10-15:
-WHILE THERE’S NO NEW ITCH.IO SALE FROM ME SO CLOSE TO LABOR DAY, recall [firstly] that Ko-fi payments sent to me do include all existing asset packs I’ve got on Itch.IO plus any future Itch.IO packages. And for now, those Ko-fi payment minimums are very low. As in, $2.25 to buy ALL MY STOCK MEDIA PLUS ALL STOCK-MEDIA and ITCH.IO GAME FUTURE UPDATES.
–Second, everything on Etsy is about to go on sale and not always discounted to the same extent. The digital products on Etsy are going to hit 45% off from Aug. 10-15, 2021. That’s mainly some print-your-own miniature papercraft kits in a mix of scales. But if you opt to order anything physical on Etsy it’ll be 25% off [and] will include a free download link to all the content I have on Itch.IO. As in, that same $2.25 deal is included with all Etsy physical-item orders for a span of the next six days!
The site includes a small ‘Myst like’ gameworld with four simple puzzles. It’s playable right now. [As of Aug. 4, 2020] and between active player support via Ko-fi, and more passive indirect player support via banner ads, I’m hoping to raise a ton of cash not merely to finance the development of the game over time – which I’ll do at a ridiculously low pay rate – but also to give to worthwhile charitable causes, and creative productions, beyond my own in the the broader gaming scene.
All Ko-fi support – every $4 – backing this also gives you as a supporter some cool benefits, not least the entire set of the stock media and other content I have on my itch.io page. [a $14.45 value] plus you’ll be able to contribute ideas of things you want in the future worlds of the game. [And you can have your text message added into the game, 30 character limit, could be your name, username, a URL, whatever.
For those who are wondering when my next sale is, it’s on Labor Day 2020.
Check my Etsy and Itch.IO shops then. There’ll be some fantastic discounts that day only, [Sept. 7, 2020, for those unclear on when Labor Day is.]
Some of you may have noticed a problem with my eBay shop lately. Things are taking longer to deliver. Orders do, in some cases, take weeks to fulfill.
That has much to do with my bare-bones financial condition. I’ve made a lot of artworks and am shipping them as soon as I can, but even so the delays continue to escalate as some customers have requested and been given, refunds. Note that even in these cases I still will fulfill their orders, it’s kind of important to me even if it makes zero difference to eBay, but… the last two weeks I’ve been scraping through huge piles of sub-minimum wage tasks in an aim to finish shipping all delayed orders. My losses [all factors considered] on eBay in the past 40 days are in excess of $70 which makes me a rather godawful excuse for a business person but maybe not a truly horrendous ‘person’ person?
I’ve been doing a ton of stuff on mTurk and other places, every gig I can grab, at $2-3 per hour, including low-end tasks I’d normally not touch, in an effort to stabilize things and resolve complaints from customers, complaints that have piled up badly.
You need to know that I’m working on it, working very hard to shovel my way out of the broken mess I’m now stuck in. Much of that low wage work’s already done, I do see some delays/lag as likely though as the tasks are still being approved and shifted out to a usable form of money. But I’ve earned $10+ daily doing that and it seems to be piling up faster than the refunds are going out. So sending refunds *and* shipping all of the ordered items, should be viable in the next week at most.
Upsides: my Itch.IO profile has seen a gradual climb in sales even despite total absence of reviews from buyers there. Even comments here and there would be enormously impactful FYI, the only feedback I have ever gotten was a comment on one Itch stock-media pack that said the collection was a great deal. Which explains why that one pack is accounting for about 60% of all my sales on Itch!
Also, I’ve made a second sale on Etsy, so it seems that is going well and I’m posting three new artworks soon, later than I’d aimed to, but still… they will be posted.
Here’s the item that was sold. I’m still posting more and more art there as time passes. I expect the total number of available listed items to be around 25 by the end of February:
Likewise, I’m nearly done setting up an overhauled version of TriumphantArtists.com and will switch everything over to the new web design in another day or so. It’s better in terms of navigation, clean style, and flexible [responsive] formatting. The pages, in general, load faster too!
As usual though, don’t expect the changes to necessarily show up in your browser without hitting refresh. My advice, go to the main page at TriumphantArtists.com next week, hit refresh, and, err, feel refreshed I guess by how the site looks after that point? I expect the switch over will be in effect by Feb. 15 and may become visible worldwide over the following 48 hrs. so some cool things should result from that.
“Pirate video” – I’m making a little video short for the nephews’ birthday, putting an hour or so a day into that on top of everything else. It includes some pretty awesome VFX shots. That’s just another reminder of what I can do with videos and visual effects!
Final note – I know everybody’s so, so tired of waiting for something to happen with Miniature Multiverse. I have completed the first part of the game’s design, 100%, with other sections of the game in varying stages of completion. Now I’ve opted to release a ‘partial version’ with the later areas all stripped out temporarily, and post that as a downloadable on Itch.IO with added sections posted every two months afterwards as long as it is still selling (if it sells much at all really, which given the nature of indie game dev, is unclear.) So that is the first fifth of the game which will be posted on Feb. 24th, along with the corresponding sections of the making-of PDF for ‘Extras’ buyers. So yeah, a lot is going on right now. I’m working every waking hour on something creative or earnings related [or both] lately and wouldn’t have things be any other way.
Better: All prices are 25% off during the Black Friday/Thanksgiving/Cyber Monday span. So if you want an item… now is a good time for 25% off.
Pinteresting… As a result of posting a ton of freshly revealed .GIF clips from my video productions and other projects,I’ve had a staggering 800+% spike in Pinterest views from October to November, which I suspect drives some of the activity I’m seeing elsewhere [the above Etsy sale, for example].
Check my Pinterest boards to see why that’s taking off like crazy:
And also active [through Cyber Monday is a jaw-dropping 81% off sale on all of my Itch.IO stuff [asset packs with 3d models, stock video FX elements, and texture maps] bundled together. Five asset packs (AND) an early Miniature Multiverse preorder, for $1.69. Here’s a direct link to the bundle page:
There are some new GIFs, video clips, and stills scattered across my ITch.IO pages to showcase the evolving status of my asset packs. I pushed a big update recently to some of them and will be posting some smaller incremental updates very soon – fixes to a few texture-file links and a couple of other small but noticeable glitchy details [like the dandelion texture which I noticed issues with] and I’ll also be adding the long-awaited hanging spanish moss to the ‘Marshes & Meadows’ pack. So those fixes will be posted soon. I tried to participate in the Icehouse Game Jam but fell behind my intended schedule and opted not to submit a very incomplete minigame. However, I’ll still finish the mystery game production [teased on Twitter & Pinterest] at some point.
A new plan… I am working on overhauling HornbostelVideos.com and TriumphantArtists.com.
There will be a lot of new stuff for everyone, massive improvements in content and responsiveness for various devices and the new drop-down navigation is way nicer, plus my video-player setup is way cooler, with a wide range of professional-ish features. Plus it’s all way cleaner looking and no giant endless blocks of text. And long awaited comics and a few more articles actually posted which are not currently available.
HOWEVER, VIDEO IS STILL A LEGAL MESS:
There is a tangled mass of challenges in terms of dealing with video content I have made over the years. I’d love to hit the ground running VERY FAST the day this large-scale new overhaul goes live in mid January of 2020. I need to convince the assorted family and friends to accept terms I’ve laid out [quickly] but that’ll require them to believe signing on [ie allowing their roles to be public and facing possible embarrassment] will somehow be worth it. I have a way to do this but it’s a bit tricky in a few ways, and I will NOT guarantee the online survival of the site video content beyond its first year. I do think I could pull off the plan [but] it’s contingent on this stuff finding an audience.
TV networks need subscribers or millions of live viewers bombarded with commercials, and I will not intrude on my stuff with video ads stalling the video content, nor will I require a subscription or paywall. There will be a still, not animated, banner ad at bottom of each page below the video stuff, and a widget for social media sharing, and that is *it*. So I expect far less revenue per viewer, as a result, than ‘TV’ because I refuse to be intrusive and wish to respect my audience.
Resulting harsh truth: I’ll launch with about 25-30 videos in the site library, and each of them needs to, on average, hit nearly 7,000 unique, REAL views/month. Minimum. That is, 2 million total [combined] video views in the first year. I have had family express skepticism that my VFX-laden, comedy and/or action videos will be of any interest to the broader world.
Well… Pinterest is a fascinating case study. The REASON my Pinterest views have exploded to 800-900/day has mostly to do with about a dozen amusing .GIFs from my video projects. Some of those have been seen by *thousands* of Pinterest viewers. So I figure, if a 5-10 second GIF loop from me grabs a thousand viewers in the past week… how well might the actual high-res video do? I truly believe what my family finds fun the world will too. So that’s why I’m emboldened to give this a shot.
Currently, the Cyber Monday sales are active – and some Etsy art is viewable and some Itch.IO asset packs updated, but little else is new.
Lots of gamedev, video, and web design stuff is going on in the background during December, though.
Jan. 20th, 2020 – the web network updates go live including way more video content, new design, comics, articles… etc.
Feb. 15, 2020 – the Miniature Multiverse extras pack and a bunch of new preview material gets posted online, generating further buzz.
March 15th, 2020 – the full game (Miniature Multiverse) hits Itch.IO and Steam.
Shortly after that I will be reevaluating my plans based on how successful or not, that game’s been. If it goes well, more will happen faster. We’ll see.
But – and this is a key thing – I could still really use support to get Miniature Multiverse done soon.
And no, I haven’t yet resumed my efforts on Etsy, but at some point I will. The video ‘Freeway’ is complete, and the new House Trek is in production. I am currently working on a systemic overhaul of nearly all my websites with OpenElement and if some things occasionally seem a bit more defective than usual in next few weeks it is probable they’ll be fixed soon, but as usual you would be well advised to refresh any pages that seem broken or massively out of date. If a page is soon gone entirely, removed, the content is probably just redesigned with a new organizational structure and filename, it is NOT gone. Try refreshing or returning to the domain root, then refreshing. And if that fails, try again a few hours later or a few days later. This should work in 99+% of problem cases. Seriously, it will all be better in many ways (visually, navigationally… in performance and responsiveness terms too) once this transition process is over and the data is all restructured and redesigned.
Right now I am pursuing a lot of work on Amazon’s mTurk and it doesn’t pay well, but it might be enough to cover the remaining miniature supplies and some other costs, by mid October. But again, if you want to help get that moving ahead faster, try buying something from the above shops, or backing me on Patreon – https://www.patreon.com/matthornb (or Ko-fi – https://ko-fi.com/matthornb – if you only want to commit to a small one off payment) or, maybe hiring me via the HornbostelProductions shop. I am not merely offering made to order personalized art in numerous forms, I am now posting an option in which you could pay me to make a virtual tour / virtual world for you or for someone you care about, as a gift item. It is less expensive than you may expect; right now prices amount to roughly $2/ hr, so if you are choosing one of the more costly options it is still only around $28 to order a large, detailed realtime 3d world based on your creative visual ideas, and I can turn it around in a week or so, and give you a playable Windows application at the end of that week. That is pretty cool!
Anyway, thank you all for staying around, I realize things have moved slowly but I am still trying, I have not given up. I think sooner or later something I am trying will work out and my network will take off. patreOnce that happens it’ll be pretty amazing.
My current plan involves the following sequence of events:
#1) Wrapping up and releasing the stock-media asset pack updates on Itch.IO, including an expanded ‘Marshes & Meadows’ and two new collections of 3d assets beyond that. Expected timing is late June, with the sale running from end of June through July 4th. I’d attempted to be ready for the entire duration of the Itch Summer Sale but things aren’t progressing quickly enough. So the start of that sale was officially June 21, and I had reworked my plan for June 24th or 25th when it became clear this would not be ready for the 21st, and now that it’s the 25th, I’m very close but realistically the 27th-29th is now looking like a probable release timeframe. But whenever this stuff IS a bit more polished and ready to launch, you’ll see a video on my Itch profile, 15 mins. long, an extensive overview of my work, especially work related to Itch.IO releases & content.
The sale will include massive discounts as well, especially on a bundle of all five stock media packs ($1.49 for five different stock media collections together in one incredible bundle, essentially 30 cents each!)
#2) I also have been slightly reducing prices and broadening options on eBay, and I posted a brand new fantasy artwork for sale too, I created it on the afternoon/evening of the 24th, over a span of 3 1/2 hours. Opening bid is $8.99. You can view my eBay profile here as usual, and the fantasy item in particular, here.
All the eBay activity is partly to raise funding, but also in preparation for a stock-media DVD launch coinciding with the new Itch.IO releases. Basically, it’ll be all five of my massive stock media collections that do or soon will, exist digitally on Itch, together on a physical DVD complete with disc art, cover art, shipped to customers through eBay. So the eBay ramp up in activity is intended to coincide with the equivalent excitement at Itch.IO.
#3) With the eBay and Itch frenzy wrapped up, ideally I’ll have raised a couple hundred $, or something close to that, and it’d get me to the point of funding the remaining content of ‘Miniature Multiverse‘ which STILL IS MISSING THE LAST HANDFUL OF MINIATURE WORLDS! So while I *could* plausibly raise that cash elsewhere, over the next month, if I want to do so before end of July, I will need something to happen on eBay / itch.
If you’re wondering why I recently bought a handful of items on eBay, incidentally, which have zero connection to that, including a batch of candy gummies and some lighting stuff [filters and a light] plus a bit of children’s clothing… yeah, I am recording a couple of comedy family videos with my nephews and niece, all of them under the age of seven. So they have short attention spans and candy is key to keeping them on task as the 20-minute mark hits. Plus the light stuff is related, as is the roll of blue paper I’m using as a improvised cheapo bluescreen. And the clothes, I want to be sure there’ll be shirts that won’t have any blue in the design, as blue would get keyed out! So yeah, sometimes for holidays I’ll grab something (the flower items for Mothers’ Day) or for projects. In the case of the current video projects, we’ll see if there’s a way to get everyone onboard with the idea of posting that stuff online, but for now I’m just focused on getting those videos made in the first place. So that… the videos in question include a short called ‘Freeway’ in which the children are forced not to watch TV, they get upset, drive off in a car, on their own, and a ridiculous chase ensues. The other video is “House Trek: The Next Generation, Season 1” and that is a follow up to the ancient HT TOS series of absurd sci-fi videos I did and which can be viewed (some of them at least) on HornbostelVideos.com.
Only this time it has an actual cast, better production values (in terms of set stuff, props, etc) and a real narrative arc across the handful of episodes that constitute Season 1. The cast of HTTNG S1 includes me [as the crazy inventor uncle] and the kids [who accidentally initiate a launch sequence and cause the adventure to develop] and Katie [my sister / their mom] as well as my parents. This should be fun. You’ll see what I mean someday.
I’m recording this in much higher quality too. Really, it’s 1080p, good pristine 1080p too, some shot in 1080p, some in 2.7k and downscaled sharply. I could go higher res than that even but I think an HD final edit makes sense for a few reasons, mainly that 1080p is about as high as many PC monitors and mobile tablets can display anyway, and it’s the highest resolution that works for BluRays. But the bottom line is it’s real high end HD and it should look nice when done.
I am hoping that despite spending near $120 on the pair of video shoots, that I’ll still be able to cover the Miniature Multiverse stuff too, sometime in July. It’ll be the end of the month if no sales are made on eBay/Itch and maybe early/mid July if things go unexpectedly really well on my sales. But the project *will* move forward soon to completion, one way or another.
And so will the ‘older’ video projects. I had worried that a significant chunk of my video core data on videos recorded during the last couple years, would be unrecoverable and that in the worst case the videos would be severely weakened as a result of the data losses. But I’ve, with a mix of clever digital methods, been able to recover almost everything at this point, that was key to those. The resulting reality is this: Now those videos can also continue and move forward again. And that’s great news.
So, for example, Fortress Siege 2 is going to happen. And a few other videos too, will be part of what I’ll be working on from October-December 2019, after the release of Miniature Multiverse. If that launch goes well I may even be able to overhaul some of my hardware/software workflow and that may result in some cool VFX imagery and techniques / technology that you’ve never seen me pull off before!
I’ll be posting two new stock media packs [3d asset packs] on my Itch.IO page sometime soon, probably within the next 5-10 days. These are the ‘Forests & Flowers’ and ‘Snow & Sand’ packs that I’ve been working on. They’ll be $1.10 each except during sales or in bundle pricing situations.
I’m trying to update some websites a bit more, I’ve already overhauled MiniatureMultiverse.com somewhat, and TriumphantArtists.com should see a few small fixes & updates soon as well, along with minor improvements across some of my other websites.
I’m actively ordering a bunch of additional art supplies, shipping supplies, and DVDs/DVD cases. Why? I intend to launch all the Itch.IO content together as a singular $14.99 DVD product on eBay and here as well. I also intend to make a new batch of artworks and sell those too. As in, giant 24″x36″ size artworks, big, beautiful pieces with prices starting around $23.99.
All this stuff going on will coincide with a staggering mix of ad campaigns that should draw in thousands of people and generate crazy levels of traffic from March 15 – April 15. The total cost is estimated at $45, or $1.50 spent on the campaign per day.
I have some fan art stuff going on, behind schedule, but it is happening nonetheless. I also have some updates on RedeemerDocumentary.com heading in soon; you’ll see more content relating to the virtual church building tour which is nearing completion. I am also digitally reconstructing my old house in Houston, TX, and between all the various examples piling up, of my ability to realistically reconstruct architectural spaces, well… I’ll be posting a sale item here which essentially allows for people to hire me to make a made-to-order 3d level/tour for them in Unity.
All the [still unposted] House Trek videos are going to be posted on HornbostelVideos.com shortly, except for the making-of stuff, and the animated DVD menus. And that’s just part of what’ll be posted. Watch for a PDF ebook, and also a printed paper equivalent, that showcases essentially all my work, with an emphasis on the creative process and what I’ve learned by doing all the stuff I’ve done [relating to game development, video production, handmade art, etc] it’s an insightful history summing up the last two decades of my life and it has hundreds of pics – giving you an inside look at a lot of things only friends and family know about so far, massive piles of interesting stuff the internet in general, currently has no idea exists. And no, not a puff piece, I very clearly and bluntly describe my mistakes and errors in judgement, and offer useful advice on solving common issues, that’ll make creative efforts hopefully easier for you than things have been for me.
All of this sale stuff being launched, the artworks and other items, the book, stock media packs/DVDs, and the month-long ad campaign… it’s all a gambit to secure funding to do all the stuff I’m hoping to do by year’s end. I have three videos to shoot, about a dozen to actually finish, plus game content, including Vivid Minigolf v2, and Miniature Multiverse, those two in particular are challenging insofar as they each still have unresolved costs of over $250, in miniature materials alone. And then tack on the $450+ goals in funding between the three videos I’d like to record, plus all the other stuff involved… yeah, basically I hope this plays out well. If I don’t have close to $1k earned by end of Spring 2019, it means a lot of the goals for summer and fall of this year will fall through. And, quite bluntly, if you’re as tired of the slow rate of progress around here as I am, I’m pretty much begging you to buy something of mine, because if sales volume across my web network climbs high enough, and the percentage of visitors who transition to buyers climbs from a current level of 0.0135% to 5%, that’d change almost everything around here! (I seriously have thousands of visitors – around 2500 – every week, across my various websites and shops, and yet the majority of weeks nothing is actually sold anywhere on my network.)
Obviously, the package isn’t complete but it will be in a few days. This pic showcases some of the models already completed:
-3x fern variants
-lilypads and 2x lily flowers
But that’s just 8 models, plus the terrain/sky/water for showcasing them. So 11 models, technically made, but only 8 plants complete.
And yet… the aim is to have 25+ high quality but low-poly plants in the pack by Nov. 16. Some of those remaining 17 meshes are already partly done and I’m betting they’ll all be ready in time, that I’ll be able to pull it off well.