‘Miniature Multiverse’ launch pushed back but mostly there’s good news!

Miniature Multiverse will now launch in October 2017, probably mid-October. That’s a delay of about half a month.

Good news though: The project, once released, will be far better value.

The program will be priced at $1.50, with five worlds at launch, not three.  I.e. I’m essentially doubling the scope of the project and also trimming the price by $0.25. All updates will still be free.

Obviously, adding an additional room to Lokus and two entirely new worlds (Cliak and Sedest) will be the focus of much of my time the next two weeks. But once that effort is complete, the launch may be far better for it.  Bonus: I plan to launch on Steam as well – I’ve done a bit of market research (thanks, SteamSpy!) and reached the conclusion that a Steam release will be worth the additional cost and effort. Maybe the project will be trashed by Steam buyers, but hey, if you don’t like it, just refund it [Steam has a refund policy that allows games to be refunded as long as you’ve spent less than 2 hrs. running them)… and in this case, that refund policy means you can see pretty much everything in this initial launch for free.  And if you want to hold on to your copy of ‘Miniature Multiverse’ for later updates [there’ll be a lot of free updates over time]

That said – I’d encourage people to go the Itch.IO route.  Their review process for indies is leaner and faster and less backlogged so despite the fact that I’m submitting to Steam first, there’s a high likelihood that the Steam version won’t go live until nearly the end of the year.

Miniature Multiverse GIF
Miniature Multiverse

In other news, my video site HornbostelVideos.com is live now!  There’s not a lot there yet – basically just YouTube vlog entries and revised House Trek episodes – but more will be added over time.  Well worth a look.

House Trek TOS space battle
House Trek space battle

 

Release schedules [Miniature Multiverse]

In answer to some valid questions about the Itch.IO release vs. free version vs. the benefits of being a member on this website, the plan looks like this:

Sept. 2017: Vyrsul, Pryme & Lokus, made available both to members on HornbostelProductions.com and also Itch.IO.  I know I’d said the members would get access to new content before anyone else, but that’s mainly true with updates, not the intial release.  As for free non-paying visitors, nothing released for them in September as far as Miniature Multiverse goes except for some video content from the project and a few screenshots.  Sorry!

November 2017: An update with some new content [scope of first update is TBD, depends on success of launch] hits for members, then for Itch.IO customers a week or two later.

December 2017: A free version of the program [demo] released on MiniatureMultiverse.com, which contains only Lokus*

January 2018: Update two, with more worlds made available for members, with release of it on Itch.IO a couple weeks later.

February 2018: Launch will have taken place on Steam by this point.  All three initial worlds available for free [maybe] at end of this month.

After that time, the rate of production will be evaluated further. If the project is failing horribly as a sale item, it might be shut down here, and not get more than the initial two updates… or ultimately no more than seven worlds in all.  If moderately popular, it’ll keep on going, and if it’s doing really well it may actually expand the rate of production to updates of 4-5 worlds per update, not two.  In this case, there could be about 20-25 worlds in ‘Miniature Multiverse’ by end of 2018.

There’s a possible growth spiral and I aspire to make that a reality, where the more updates, the better the product looks to people and the more sales it makes, thus funding more updates, and so on.  If I can get things going in that way that would be awesome.

 

Miniature Multiverse launching soon on Itch.IO!

A few quick notes on what had earlier been teased.  Firstly, Miniature Multiverse, a project mostly stalled since 2011, has moved forward, as I’ve realized that I can now get it done – I have a new high end camera setup, better than what I had during the Kickstarter – and I’ve gotten much better assets and experience with Unity, so… all that was missing was some specialized miniature materials and a few additional weeks of work and I could get this out there.  So that effort began in earnest a few weeks ago.  And now I’m publicly discussing it.

There’s an Itch.IO page and a website that is active again:

MiniatureMultiverse.com.  The site needs some work in the hours/days leading to actual launch.  The Itch.IO page does too, but once the updates to those two pages start flowing, you’ll know release is just hours or minutes away.

Miniature Multiverse launching in a few days
Miniature Multiverse is launching in a few days

I’ve changed my method of panoramic capture, but the good news is that the last-minute change will improve the visual quality of the tour – and it also means that I’m working through the process of photographing the tour and I’ve figured out the best available approach.  Which in turn implies something is there to photograph… and in fact, all of the three worlds in the initial version of the tour have been assembled as extensive miniature environments.  And by extensive, I mean usually about 4 or 5 feet from one end to the other, with a lot of varied detailing but in a small enough scale that I can get my arms out to my camera over any part of the miniature, and also big enough, that the camera can be carefully positioned in the various nooks/crannies of the landscapes.  They look beautiful BTW, and I’ll post a lot of material related to the project shortly.

But for now, here are some key things to consider.

One, the tour has well over 50 nodes across only three worlds [Pryme, Lokus, and Vyrsul] BUT those worlds are restructured to be a bit bigger than had intially been envisioned, so there’s actually plenty to explore here, despite the fact that the first release only has three explorable locations.

Two, I’m selling this on Itch.IO for $1.75 (plus a tip if you’re so inclined) in hopes of covering the costs involved in expanding the tour to include new worlds, so that the project can grow over time. Those new worlds will, if funded, be released as free updates to the tour!

Third, it has no HTML5 release, only Windows / Mac OS X / Linux versions. I’ll package all those into the $1.75 download archive, so there won’t be any need to buy multiple copies for multiple platforms.

Four, as stated earlier, I am not using the single-shot capture method I started out with anymore, and this image explains why that was a flawed method and inadequate graphically in my view:

Update, May 2nd, 2017

My production pipeline is emerging from crisis stronger than before.  

A few quick notes: much of the cash I raised from the Crafts Fair, etc, has gone to a new video card for my PC (The old one was the source of long-running random crashes) and a few extra plugins for Unity.  I’ve also made a concerted effort to wrap up some local projects for Boy Scout Troop 4, as the troop looks to be on its last legs and will be unlikely to survive beyond 2017.  One of the scouts is leaving for the navy at the end of the spring semester so I wanted to give him a good send off.  I’m trying to complete Troop 4 TV Seasons 2 & 3 during the next 15 days for that event.

Other things I’d tried to get done prior to this I couldn’t, including the video channel, etc.  The computer being down for about 10 days had a lot to do with that.  In broad strokes, my production schedule is like this:

MAY 2017 – Troop 4 stuff screened for Troop 4

JUNE – AUGUST 2017 – Work on some interactive-media stuff like the Redeemer Virtual Tour, Spiral Skies, and also finally launching the comics and video channel, which I’ve devised a clever, or maybe just stupidly deranged and risky, plan to deal with.  This plan involves having the videos/video channel all on a separate domain with no links out of it, but various links in, no real way for me to profit [even slightly] from any of the videos if they take off or prove popular.  I will pay out residuals from other sources unrelated to and not in any way benefiting from the video channel.  These residuals will be kept extremely simple:   $1/year per actor per video released that they were in, plus a one-off $5 payment for any new project they participate in [a payment for taking the role] and a second one off $5 payment when the project is finished and goes online.  The math on this works out fine by me; if all my projects end up online over next three years, it could add up to $1500+ in payments to actors by the end of that time… and over $12k after 20 years [distributed among all actors].

If one actor tries to sue me [cease & desist] I’ll pull the video in question offline quickly, and attempt to avoid legal conflict, so just keep in mind that videos might go offline at some point if somebody complains and if they cannot be convinced by me or the other cast members, to allow the video to go back online then it’ll stay offline.   I know I’m taking a risk of screwing myself over massively and that even if that does not happen, I’ll still lose a lot over time, but it is worth it to me to have the videos online, because I like people to be entertained, darn it, and it bugs me to have this gigantic backlog of awesome stuff that nobody is able to view!

As for Fall 2017, I will try to wrap up some of the family stuff – 1999, Globe, and Fortress Siege 2.  That’s basically it, that’s the plan.

 

Craft Fair went well

I’ve made over $250 in total at the craft fair.

Items such as the kitten artwork [colored pencil, faved a lot on Etsy but not bought by anyone there] and the Easter chick sold, so it seems my depictions of animals were well received as usual.

I’ve also sold a spectacularly large item on eBay, made to order for a customer there.

Impressionist landscape artwork

That was a colossal 5′ by 8′ item on canvas, I’ve shipped it and it’s on its way to the customer.  It cost them $108.

So – all told – I’m in good shape to push things beyond where they were before.  I’m ordering a new GPU (video card) for my computer and will try to set that up soon.  I’ve also acquired a few other smaller things that I need, and much of that is related to a virtual tour of the former Church of The Redeemer meeting location.  That’s one of a handful of Unity 3d projects being developed in tandem, so any shaders, plugins, etc, used for this will also be useful elsewhere.

The Redeemer DVDs were generally very popular and the Blu Rays less so even though they look amazing on a high-def TV.  1280×720 video may not be flawless resolution but it’s well above 720×480.  If you’re online asking for a copy, keep in mind that aside from a teaser for the virtual tour, pretty much everything on those discs is church service footage only of interest to the aging people who attended the church prior to 2011.

It’s not exactly a seat of your pants, high octane thriller.

But – it may well lead to some exciting videos making it online, ones that are shorter but way cooler looking and faster-paced, than a church service.

Right now I’m slashing prices on all of my Etsy listings by 20-35% (until May 10) so that’s worth a look.  The eBay listings also have mostly dropped by 5-10% as sales there have slowed down slightly lately.  A lot of that kind of stuff ebbs and flows.  Sometimes I see 3 or 4 people all commission unique artworks in a single week, other times I can go a month with nothing much selling.  So it’s hardly consistent and right now I’m expecting a boost in activity, partly due to the sales and reduced pricing, and partly because I have launched a bit of advertising this week.  So if you like an item I made, that you see on Etsy, buy it before it sells to someone else.

MY ETSY SHOP!

MY EBAY SHOP – OVER 180 RATINGS, ALL POSITIVE!

NOW SELLING ON ETSY, under $35:

Winter Landscape

UNDER $30!:

Fantasy Coast - gouache

UNDER $20 FOR EACH SET!:

Still Life series batch #2

Old still life series, batch #1

Lot of four old fantasy art landscapes

Set of 5 old landscape artworks

Old batch of floral artworks from 2000s onward.

There are INSANE bargains all across my network right now and you should definitely take a look if you haven’t already.