Happy Holidays (2019)!

Hello everyone, hope you’re having a good time as 2019 nears its end.

I’ve got a few key updates for all of you.

Etsy update – My often dormant Etsy shop actually has some listings available again. One of them has already sold!

https://www.etsy.com/shop/MatthewLHornbostel

Better: All prices are 25% off during the Black Friday/Thanksgiving/Cyber Monday span. So if you want an item… now is a good time for 25% off.

Remember my Etsy shop? It’s active again. Here’s a pumpkin pie painting I made.
Happy holidays, Thanksgiving, Christmas, Hannukah, New Year’s, etc.

Pinteresting… As a result of posting a ton of freshly revealed .GIF clips from my video productions and other projects, I’ve had a staggering 800+% spike in Pinterest views from October to November, which I suspect drives some of the activity I’m seeing elsewhere [the above Etsy sale, for example].

Check my Pinterest boards to see why that’s taking off like crazy:

Pinterest – Matthew Hornbostel’s profile

And also active [through Cyber Monday is a jaw-dropping 81% off sale on all of my Itch.IO stuff [asset packs with 3d models, stock video FX elements, and texture maps] bundled together. Five asset packs (AND) an early Miniature Multiverse preorder, for $1.69.  Here’s a direct link to the bundle page:

Holiday Bundle – Cyber Monday sale!

There are some new GIFs, video clips, and stills scattered across my ITch.IO pages to showcase the evolving status of my asset packs. I pushed a big update recently to some of them and will be posting some smaller incremental updates very soon – fixes to a few texture-file links and a couple of other small but noticeable glitchy details [like the dandelion texture which I noticed issues with] and I’ll also be adding the long-awaited hanging spanish moss to the ‘Marshes & Meadows’ pack. So those fixes will be posted soon. I tried to participate in the Icehouse Game Jam but fell behind my intended schedule and opted not to submit a very incomplete minigame. However, I’ll still finish the mystery game production [teased on Twitter & Pinterest] at some point.

A new plan… I am working on overhauling HornbostelVideos.com and TriumphantArtists.com. 

There will be a lot of new  stuff for everyone, massive improvements in content and responsiveness for various devices and the new drop-down navigation is way nicer, plus my video-player setup is way cooler, with a wide range of professional-ish features. Plus it’s all way cleaner looking and no giant endless blocks of text. And long awaited comics and a few more articles actually posted which are not currently available.

HOWEVER, VIDEO IS STILL A LEGAL MESS:

There is a tangled mass of challenges in terms of dealing with video content I have made over the years. I’d love to hit the ground running VERY FAST the day this large-scale new overhaul goes live in mid January of 2020. I need to convince the assorted family and friends to accept terms I’ve laid out [quickly] but that’ll require them to believe signing on [ie allowing their roles to be public and facing possible embarrassment] will somehow be worth it. I have a way to do this but it’s a bit tricky in a few ways, and I will NOT guarantee the online survival of the site video content beyond its first year. I do think I could pull off the plan [but] it’s contingent on this stuff finding an audience.

TV networks need subscribers or millions of live viewers bombarded with commercials, and I will not intrude on my stuff with video ads stalling the video content, nor will I require a subscription or paywall. There will be a still, not animated, banner ad at bottom of each page below the video stuff, and a widget for social media sharing, and that is *it*. So I expect far less revenue per viewer, as a result, than ‘TV’ because I refuse to be intrusive and wish to respect my audience.

Resulting harsh truth: I’ll launch with about 25-30 videos in the site library, and each of them needs to, on average, hit nearly 7,000 unique, REAL views/month. Minimum. That is, 2 million total [combined] video views in the first year. I have had family express skepticism that my VFX-laden, comedy and/or action videos will be of any interest to the broader world.

Well… Pinterest is a fascinating case study. The REASON my Pinterest views have exploded to 800-900/day has mostly to do with about a dozen amusing .GIFs from my video projects. Some of those have been seen by *thousands* of Pinterest viewers. So I figure, if a 5-10 second GIF loop from me grabs a thousand viewers in the past week… how well might the actual high-res video do? I truly believe what my family finds fun the world will too. So that’s why I’m emboldened to give this a shot.

THE SCHEDULE:

Currently, the Cyber Monday sales are active –  and some Etsy art is viewable and some Itch.IO asset packs updated, but little else is new.

Lots of gamedev, video, and web design stuff is going on in the background during December, though.

Jan. 20th, 2020 – the web network updates go live including way more video content, new design, comics, articles… etc.

Feb. 15, 2020 – the Miniature Multiverse extras pack and a bunch of new preview material gets posted online, generating further buzz.

March 15th, 2020 – the full game (Miniature Multiverse) hits Itch.IO and Steam.

Shortly after that I will be reevaluating my plans based on how successful or not, that game’s been. If it goes well, more will happen faster. We’ll see.

 

 

September 2019 updates

 

So… the things I said I intended to do, in my last post, are happening.

-eBay stock media DVDs, are being sold and some are being auctioned right now along with a lot of other amazing deals intended to draw attention to the store I have there.

https://www.ebay.com/usr/mtthornb

-the two new stock 3d asset packs I promised were in development, are finally available on itch.io.

https://matthornb.itch.io

But – and this is a key thing – I could still really use support to get Miniature Multiverse done soon.

And no, I haven’t yet resumed my efforts on Etsy, but at some point I will. The video ‘Freeway’ is complete, and the new House Trek is in production. I am currently working on a systemic overhaul of nearly all my websites with OpenElement and if some things occasionally seem a bit more defective than usual in next few weeks it is probable they’ll be fixed soon, but as usual you would be well advised to refresh any pages that seem broken or massively out of date. If a page is soon gone entirely, removed, the content is probably just redesigned with a new organizational structure and filename, it is NOT gone. Try refreshing or returning to the domain root, then refreshing. And if that fails, try again a few hours later or a few days later. This should work in 99+% of problem cases.  Seriously, it will all be better in many ways (visually, navigationally… in performance and responsiveness terms too) once this transition process is over and the data is all restructured and redesigned.

Right now I am pursuing a lot of work on Amazon’s mTurk and it doesn’t pay well, but it might be enough to cover the remaining miniature supplies and some other costs, by mid October. But again, if you want to help get that moving ahead faster, try buying something from the above shops, or backing me on Patreon – https://www.patreon.com/matthornb (or Ko-fi – https://ko-fi.com/matthornb  –    if you only want to commit to a small one off payment) or, maybe hiring me via the HornbostelProductions shop. I am not merely offering made to order personalized art in numerous forms, I am now posting an option in which you could pay me to make a virtual tour / virtual world for you or for someone you care about, as a gift item. It is less expensive than you may expect; right now prices amount to roughly $2/ hr, so if you are choosing one of the more costly options it is still only around $28 to order a large, detailed realtime 3d world based on your creative visual ideas, and I can turn it around in a week or so, and give you a playable Windows application at the end of that week. That is pretty cool!

Anyway, thank you all for staying around, I realize things have moved slowly but I am still trying, I have not given up. I think sooner or later something I am trying will work out and my network will take off. patreOnce that happens it’ll be pretty amazing.

 

Making some new videos this summer, not just stock media, plus handmade artworks and finishing ‘Miniature Multiverse’ (hopefully)

My current plan involves the following sequence of events:

#1) Wrapping up and releasing the stock-media asset pack updates on Itch.IO, including an expanded ‘Marshes & Meadows’ and two new collections of 3d assets beyond that. Expected timing is late June, with the sale running from end of June through July 4th. I’d attempted to be ready for the entire duration of the Itch Summer Sale but things aren’t progressing quickly enough. So the start of that sale was officially June 21, and I had reworked my plan for June 24th or 25th when it became clear this would not be ready for the 21st, and now that it’s the 25th, I’m very close but realistically the 27th-29th is now looking like a probable release timeframe. But whenever this stuff IS a bit more polished and ready to launch, you’ll see a video on my Itch profile, 15 mins. long, an extensive overview of my work, especially work related to Itch.IO releases & content.

The sale will include massive discounts as well, especially on a bundle of all five stock media packs ($1.49 for five different stock media collections together in one incredible bundle, essentially 30 cents each!)

#2) I also have been slightly reducing prices and broadening options on eBay, and I posted a brand new fantasy artwork for sale too, I created it on the afternoon/evening of the 24th, over a span of 3 1/2 hours. Opening bid is $8.99. You can view my eBay profile here as usual, and the fantasy item in particular, here. 

All the eBay activity is partly to raise funding, but also in preparation for a stock-media DVD launch coinciding with the new Itch.IO releases. Basically, it’ll be all five of my massive stock media collections that do or soon will, exist digitally on Itch, together on a physical DVD complete with disc art, cover art, shipped to customers through eBay. So the eBay ramp up in activity is intended to coincide with the equivalent excitement at Itch.IO.

#3) With the eBay and Itch frenzy wrapped up, ideally I’ll have raised a couple hundred $, or something close to that, and it’d get me to the point of funding the remaining content of ‘Miniature Multiverse‘ which STILL IS MISSING THE LAST HANDFUL OF MINIATURE WORLDS! So while I *could* plausibly raise that cash elsewhere, over the next month, if I want to do so before end of July, I will need something to happen on eBay / itch.

If you’re wondering why I recently bought a handful of items on eBay, incidentally, which have zero connection to that, including a batch of candy gummies and some lighting stuff [filters and a light] plus a bit of children’s clothing… yeah, I am recording a couple of comedy family videos with my nephews and niece, all of them under the age of seven. So they have short attention spans and candy is key to keeping them on task as the 20-minute mark hits. Plus the light stuff is related, as is the roll of blue paper I’m using as a improvised cheapo bluescreen. And the clothes, I want to be sure there’ll be shirts that won’t have any blue in the design, as blue would get keyed out! So yeah, sometimes for holidays I’ll grab something (the flower items for Mothers’ Day) or for projects. In the case of the current video projects, we’ll see if there’s a way to get everyone onboard with the idea of posting that stuff online, but for now I’m just focused on getting those videos made in the first place. So that… the videos in question include a short called ‘Freeway’ in which the children are forced not to watch TV, they get upset, drive off in a car, on their own, and a ridiculous chase ensues. The other video is “House Trek: The Next Generation, Season 1” and that is a follow up to the ancient HT TOS series of absurd sci-fi videos I did and which can be viewed (some of them at least) on HornbostelVideos.com.

Only this time it has an actual cast, better production values (in terms of set stuff, props, etc) and a real narrative arc across the handful of episodes that constitute Season 1. The cast of HTTNG S1 includes me [as the crazy inventor uncle] and the kids [who accidentally initiate a launch sequence and cause the adventure to develop] and Katie [my sister / their mom] as well as my parents. This should be fun. You’ll see what I mean someday.

I’m recording this in much higher quality too. Really, it’s 1080p, good pristine 1080p too, some shot in 1080p, some in 2.7k and downscaled sharply. I could go higher res than that even but I think an HD final edit makes sense for a few reasons, mainly that 1080p is about as high as many PC monitors and mobile tablets can display anyway, and it’s the highest resolution that works for BluRays. But the bottom line is it’s real high end HD and it should look nice when done.

I am hoping that despite spending near $120 on the pair of video shoots, that I’ll still be able to cover the Miniature Multiverse stuff too, sometime in July. It’ll be the end of the month if no sales are made on eBay/Itch and maybe early/mid July if things go unexpectedly really well on my sales. But the project *will* move forward soon to completion, one way or another.

And so will the ‘older’ video projects. I had worried that a significant chunk of my video core data on videos recorded during the last couple years, would be unrecoverable and that in the worst case the videos would be severely weakened as a result of the data losses. But I’ve, with a mix of clever digital methods, been able to recover almost everything at this point, that was key to those. The resulting reality is this: Now those videos can also continue and move forward again. And that’s great news.

So, for example, Fortress Siege 2 is going to happen. And a few other videos too, will be part of what I’ll be working on from October-December 2019, after the release of Miniature Multiverse. If that launch goes well I may even be able to overhaul some of my hardware/software workflow and that may result in some cool VFX imagery and techniques / technology that you’ve never seen me pull off before!

Well, let’s just see how this goes, shall we? 🙂

 

 

Seven quick updates for everyone here!

  1. It looks like the data on my problem hard drives will partially or entirely be recoverable. It’s an ongoing process that’s expensive and slow, but going well so far and not as costly as I’d expected initially.
  2. My nephews and niece will be in the new house about 20% of the time, not 40-50% as had been the case my first 3 months in Pittsburgh. That means I’ll have more potential for productivity from here on out.
  3. All eBay orders people placed from me, were shipped out successfully some time ago, i.e. around October, so I’ve caught up on all of that, and it seems like the frustrations and complaints of several customers will likely be resolved.
  4. Activity across my web network has been climbing steadily after the resumed operation of the sites and the extensive display fixes for mobile users, which are underway and mostly already applied at this time.
  5. Itch.IO has become a big focus for me; I launched the TACC2018 content there and the 2018 Bonus Autumn pack in time for Halloween 2018, and intend to have two new products – a Miniature Multiverse extras pack with artbook, and a batch of textured 3D models of plants and details for outdoor nature scenes – released in time for a massive and very promising Thanksgiving sale [Nov. 20th-30th, 2018]*
  6. The fiscal situation here is good but not great; the Halloween sale was successful enough to show potential but not actually anywhere near enough to cover remaining costs of completing ‘Miniature Multiverse‘. I think if the Thanksgiving sale goes well, an end-of-2018 release is still possible, if uncertain, and if it turns out to be only marginally successful, then you should all expect the completed project to be released around late January 2019 or early February.
  7. Other things like fan art modding projects and a long list of video productions which were delayed due to inaccessible data may yet be resumed but only after Miniature Multiverse launches. Apologies to the adventure game fans who, for most of the past 15 years, have been sitting around waiting for new content to play! And apologies also to my family who will have to wait even more, until Christmas 2019 for all the family videos I’ve recorded after 2010 [give or take] to make it to the finish line! [I.e. ‘1999’, ‘Globe’ and ‘Fortress Siege 2’.]