Craft Fair went well

I’ve made over $250 in total at the craft fair.

Items such as the kitten artwork [colored pencil, faved a lot on Etsy but not bought by anyone there] and the Easter chick sold, so it seems my depictions of animals were well received as usual.

I’ve also sold a spectacularly large item on eBay, made to order for a customer there.

Impressionist landscape artwork

That was a colossal 5′ by 8′ item on canvas, I’ve shipped it and it’s on its way to the customer.  It cost them $108.

So – all told – I’m in good shape to push things beyond where they were before.  I’m ordering a new GPU (video card) for my computer and will try to set that up soon.  I’ve also acquired a few other smaller things that I need, and much of that is related to a virtual tour of the former Church of The Redeemer meeting location.  That’s one of a handful of Unity 3d projects being developed in tandem, so any shaders, plugins, etc, used for this will also be useful elsewhere.

The Redeemer DVDs were generally very popular and the Blu Rays less so even though they look amazing on a high-def TV.  1280×720 video may not be flawless resolution but it’s well above 720×480.  If you’re online asking for a copy, keep in mind that aside from a teaser for the virtual tour, pretty much everything on those discs is church service footage only of interest to the aging people who attended the church prior to 2011.

It’s not exactly a seat of your pants, high octane thriller.

But – it may well lead to some exciting videos making it online, ones that are shorter but way cooler looking and faster-paced, than a church service.

Right now I’m slashing prices on all of my Etsy listings by 20-35% (until May 10) so that’s worth a look.  The eBay listings also have mostly dropped by 5-10% as sales there have slowed down slightly lately.  A lot of that kind of stuff ebbs and flows.  Sometimes I see 3 or 4 people all commission unique artworks in a single week, other times I can go a month with nothing much selling.  So it’s hardly consistent and right now I’m expecting a boost in activity, partly due to the sales and reduced pricing, and partly because I have launched a bit of advertising this week.  So if you like an item I made, that you see on Etsy, buy it before it sells to someone else.

MY ETSY SHOP!

MY EBAY SHOP – OVER 180 RATINGS, ALL POSITIVE!

NOW SELLING ON ETSY, under $35:

Winter Landscape

UNDER $30!:

Fantasy Coast - gouache

UNDER $20 FOR EACH SET!:

Still Life series batch #2

Old still life series, batch #1

Lot of four old fantasy art landscapes

Set of 5 old landscape artworks

Old batch of floral artworks from 2000s onward.

There are INSANE bargains all across my network right now and you should definitely take a look if you haven’t already.

 

 

 

April 10-15, 2017 – the big updates

Why is next Monday, April 10 – and every Monday after that for the next 15 weeks – going to be epic?  Here’s why:

  1. Comics.  New T4 content – the Troop 4 Uncensored, pt 4 comic book [divided into 10-12 parts] -and the first portions of Another Road Taken, which have been delayed way, way too long, will be posted during this span.  Not that anyone has complained.  Most of you either don’t know what I’m even referring to – or do know but have been really patient with me.
  2. Game news.  Spiral Skies sees actual up-to-date media content [new stuff to see on a new website specifically chosen for the project – SpiralSkiesGame.com – posted on one of these Mondays.  This is something that actually has gotten a bit of response which is great… though at this time nothing is visible on the new domain, just on PanoramicWorlds.com.
  3. The video channel.  It’ll be on TriumphantArtists.com I’ve put some substantial effort into this launch but my friends/actors mostly have yet to sign a digital document I sent them, which, in effect, stalls almost every video I really strongly want online from actually being placed online.  When they ask about the videos not being online, I turn the question around and ask them why they have been unwilling to sign the documents I sent them.  I tell them that THEY are holding back said releases.  Most of them seem genuinely surprised by this.  Perhaps once I am pulling in thousands of viewers these holdouts will actually notice, and respond to, the messages I sent.
  4.  More artworks on Etsy in the lead up to the mid-April launches.  This is the only way that some of the launch content can actually [realistically] materialize faster.  If you audience members like the items I list on Etsy then buy them, knowing that those sales [if made in the next few weeks] will finance completion of more videos, etc.  So once again, please take a look at my Etsy shop.

Here are the different videos [definitely] making it online in the next 15 weeks.  Longer projects are often split into multiple webisodes and I currently estimate between 24 and 36 videos being on the channel by the last of the 15 weeks.   24 is the likely outcome if nobody signs off on the legal documents in the next few weeks.  36, potentially, if a bunch of the signatures are collected soon.

DEFINITELY RELEASED IN NEXT 15 weeks:

House Trek: The Original Series – this is a reworking of an old video series from 2001-2004 that had a very silly take on space travel, badly going where much better sci fi series had already been before.  The fifth episode, the longest one, is now a two parter, and there’s also a short new episode tacked on to the end of the series to bridge the gap between this and the upcoming House Trek: The Next Generation.

Storm – an old 2003 art video short depicting a rainstorm.

Storm 2 – new short video two-parter in which I find myself alone in the house unprepared during a severe hurricane.

Relativity  – Escheresque 2004 art video with cool [and recently somewhat reworked] imagery that messes with your perceptions.

Send in The Clones 1, remastered  The brief first [2001] video in the aging ‘Clones’ video series.

Creativity – 2005 art video short.

Awakening  – new eerie short video in which I find myself struggling with persistently trippy and creepy nightmares which affect my judgement and sanity even when I’m awake.

Refuge – new 3-episode sci-fi short with some freaky horror-ish surprises.  It’s the year 2202, Earth is a poisoned wasteland and the surviving humans have traveled to another world to keep going.  But now people are going missing at an alarming rate!

Sheol – psychological horror/mind bender.  Brand new short.  After an internet troll interrupts a video chat, and threatens to kill me, I wake up the next morning imprisoned in a horrific death trap.

MAYBE RELEASED IN NEXT 15 weeks:

“Matthew’s Portal” (2005) a classic family mind-bender with a fun and clever story.

“Send in The Clones 2” (2002) My clones rapidly transition from laziness to rebellion.

“Duel 2030” – Recorded in 2007-2008, it’s a dark post-apocalyptic action mini-epic.

“Snow Siege” – The first of the videos I recorded with my cousins, in 2003.  A kid-friendly holiday classic.

“Tinyville Disaster” (2003) – A classic comedy made with stop-motion animation.

“Fortress Siege” – a 2009 medieval comedy that is equal parts visually impressive and wackily absurd.

 

 

Spiral Skies news

This little note was originally posted July 10, 2016, had to be reconstructed due to SSL transition and such.

“Spiral Skies – and some other games – now in Unity 5? Yes. (Maybe)

I am exploring the option of using the Unity 5 engine to make a realtime 3D version of Spiral Skies. This is part of why this has been delayed further – I am pushing into full realtime 3D and that involves a lot of optimization but Unity is fortunately a good choice for this kind of project. In some ways the realtime version is weaker but in most respects it should end up looking way better. Apologies to anyone who wanted the 2D version in Construct 2, but this has a lot of potential if I can make it work correctly.”

UPDATE, as of February 10, 2017: It’s not perfectly functional yet but is progressing nicely – I’m doing most of the interactivity using PlayMaker for this game and it is turning out pretty well so far, great learning experience potentially highly applicable to future games.  Will post more visual content before long, as soon as SpiralSkiesGame.com is designed fully and ready for widespread attention.  I’ve registered that domain but nothing is there yet, will be soon but not yet.  Suffice it to say that I’ve raised my aim as far as visual fidelity is concerned, and given the enormous, incredibly aggravating and nearly endless frustrations I’ve had with WebGL debugging and output in general (*grumble grumble*) I am only likely to release the game as a downloadable app for Windows, Mac, & Linux, and Android/iOS users will probably find that disappointing, as will the people on NewGrounds & Kongregate who wanted the game to be playable there, but… it’s the best I can do at the moment.  Sorry.