Miniature Multiverse will now launch in October 2017, probably mid-October. That’s a delay of about half a month.
Good news though: The project, once released, will be far better value.
The program will be priced at $1.50, with five worlds at launch, not three. I.e. I’m essentially doubling the scope of the project and also trimming the price by $0.25. All updates will still be free.
Obviously, adding an additional room to Lokus and two entirely new worlds (Cliak and Sedest) will be the focus of much of my time the next two weeks. But once that effort is complete, the launch may be far better for it. Bonus: I plan to launch on Steam as well – I’ve done a bit of market research (thanks, SteamSpy!) and reached the conclusion that a Steam release will be worth the additional cost and effort. Maybe the project will be trashed by Steam buyers, but hey, if you don’t like it, just refund it [Steam has a refund policy that allows games to be refunded as long as you’ve spent less than 2 hrs. running them)… and in this case, that refund policy means you can see pretty much everything in this initial launch for free. And if you want to hold on to your copy of ‘Miniature Multiverse’ for later updates [there’ll be a lot of free updates over time]
That said – I’d encourage people to go the Itch.IO route. Their review process for indies is leaner and faster and less backlogged so despite the fact that I’m submitting to Steam first, there’s a high likelihood that the Steam version won’t go live until nearly the end of the year.
In other news, my video site HornbostelVideos.com is live now! There’s not a lot there yet – basically just YouTube vlog entries and revised House Trek episodes – but more will be added over time. Well worth a look.