Art supply sets being resold at a loss on eBay soon!

About $120 worth of brand new, unused art supply items, are going to be listed at prices that are only 55-65% of the amount I paid for the items, and with free shipping.

I’m trying to get my eBay shop to new heights, and most of my recent ratings are as a buyer, not as a seller. I’ve got over 200 ratings by now on eBay, 100% of them positive, but only about a third of them have been as an actual vendor/seller. I’m hoping to draw in about a dozen new ratings on eBay *as a seller* this week and ideally also one or two on Etsy soon as well.

To that end, I’ll be advertising heavily, for both my art shops and my near-release game ‘Miniature Multiverse‘ and I’m expecting a torrent of web traffic during the next 12 days as I post:

-a bunch of art-supply listings at excellently low prices.

-a handful of auctions for substantial original made-to-order personalized artworks.

-a couple of new artworks on Etsy as well.

-a final batch of articles filling the ‘articles page’ on TriumphantArtists.com – the last incomplete section is currently being written, that is, the one on ‘game design/development’.

-Chapter One of ‘Another Road Taken’ as well as early parts of the ‘Troop 4Uncensored, pt. 4’ comic book, filling out the fairly weak comics section of TriumphantArtists.com and in the process also further improving the Troop 4 site.

-House Trek episode 6 posted on HornbostelVideos.com, and also a Miniature Multiverse video trailer shortly before launch.

-Revision/update of my still art gallery on TriumphantArtists.com.

-And actually launch ‘Miniature Multiverse‘ on major digital gaming shops!

Miniature Multiverse launching soon on Itch.IO!

A few quick notes on what had earlier been teased.  Firstly, Miniature Multiverse, a project mostly stalled since 2011, has moved forward, as I’ve realized that I can now get it done – I have a new high end camera setup, better than what I had during the Kickstarter – and I’ve gotten much better assets and experience with Unity, so… all that was missing was some specialized miniature materials and a few additional weeks of work and I could get this out there.  So that effort began in earnest a few weeks ago.  And now I’m publicly discussing it.

There’s an Itch.IO page and a website that is active again:

MiniatureMultiverse.com.  The site needs some work in the hours/days leading to actual launch.  The Itch.IO page does too, but once the updates to those two pages start flowing faster, you’ll know release is likely just hours or minutes away.

Miniature Multiverse launching in a few days
Miniature Multiverse is launching in a few days

I’ve changed my method of panoramic capture, but the good news is that the last-minute change will improve the visual quality of the tour – and it also means that I’m working through the process of photographing the tour and I’ve figured out the best available approach.  Which in turn implies something is there to photograph… and in fact, all of the three worlds in the initial version of the tour have been assembled as extensive miniature environments.  And by extensive, I mean usually about 4 or 5 feet from one end to the other, with a lot of varied detailing but in a small enough scale that I can get my arms out to my camera over any part of the miniature, and also big enough, that the camera can be carefully positioned in the various nooks/crannies of the landscapes.  They look beautiful BTW, and I’ll post a lot of material related to the project shortly.

But for now, here are some key things to consider.

One, the tour has well over 50 nodes across only three worlds [Pryme, Lokus, and Vyrsul] BUT those worlds are restructured to be a bit bigger than had initially been envisioned, so there’s actually plenty to explore here, despite the fact that the first release only has three explorable locations.

Two, I’m selling this on Itch.IO for $1.75 (plus a tip if you’re so inclined) in hopes of covering the costs involved in expanding the tour to include new worlds, so that the project can grow over time. Those new worlds will, if funded, be released as free updates to the tour!

Third, it has no HTML5 release, only Windows / Mac OS X / Linux versions. I’ll package all those into the $1.75 download archive, so there won’t be any need to buy multiple copies for multiple platforms.

Four, as stated earlier, I am not using the single-shot capture method I started out with anymore, and this image explains why that was a flawed method and inadequate graphically in my view: