Papercraft miniatures

I’m moving forward on a range of print products for sale on Etsy.

Art prints, posters, booklets, and – interestingly – papercraft miniature designs for use in model railroads and other scale models.

Related to that news, I’ve redesigned NScaleScenery.com, a long-dormant website, with a new layout and new content. Take a look at that if interested.

Some products, we’ll note, won’t be active until I have a high-quality large-format printer at home. So don’t expect big poster art or cardstock print sets above N scale until about a month or two from now.

The plan as it currently stands:

N, Z, T scale papercraft designs, the first British set anyway, will all be finalized and all listed – I’m pretty sure – within the next 48 hrs. The N scale listings already are viewable on Etsy.

I’m continuing to make some slight adjustments and these explain the occasional inconsistencies in the existing posted photos on Etsy. The clock on the ‘town hall’ building is now smaller, and not oversized. The church is being reworked to change the tower to a [more conventional looking] bell tower. And print contrast and sharpness has improved due to a few recent changes as well. Expect the showcase photos to be updated in the next day or two to reflect the last-minute improvements.

Posters and booklets are a ways off, but I can say that the booklets are VERY extensive and cover a vast range of my artworks over the past 20 years, in four volumes, and they’ll include a great deal of material not accessible to the public elsewhere. Some really cool and quirky stuff will be shown there. There was a cover design rendered in 3d for this, that incidentally is viewable and has been for some time, somewhere on one of my Pinterest boards. It’s the design titled ‘The Triumphant Artist’.

Posters – I noticed that creative maps are popular on Etsy and I’m well aware that the ‘cartoony’ stylized depictions of states, cities, and the landmarks within them, are perennial print sellers. I have been developing a concept of ‘3d-rendered’ versions of those sorts of things. The first one I’m doing? Texas, as it’s a huge state with a lot in it, and it’s a place that has a sort of independent state-pride streak that few other states have. So I’ve taken it upon myself to create a map graphic in 3d, complete with dozens of notable landmarks depicted in a somewhat stylized sort of 3d style, relatively prominent form all over the 3d, topographically realistic terrain. The map as a whole is very high quality, purely in pixel count terms we’re talking about a resolution of the source digital file, that is over 24k total image resolution. In other words, sharp and packed with details even though it’s covering an entire 13″ by 19″ poster surface!

More European building-set designs for papercrafters will arrive on Etsy in time for Valentine’s Day in February, potentially including some of the following:

-French city and rural buildings like those seen in Paris.

Amsterdam styled colorful buildings. And a windmill?

-Swiss Alps, architecture

-Venetian / Italian coastal town architecture

-Greek architecture as typical of places like Santorini, plus some ruins.

-Castles, with modular walls and drawbridges, of a generically Western-European sort, complete with banners and other medieval detailing.

If the miniatures sell decently out of the gate (even despite a few issues admittedly at the start) I might be able to justify expanding the product line to include HO and O scale by the end of February. I will also make an effort, in that event, to add other parts of the world beyond the European styles I’ve started this with. If you’re wondering what all this looks like, here’s one of the early diorama photos I’ve posted:

N scale diorama with some of my [admittedly somewhat shoddily assembled] buildings.

I encourage you to check the new website:

www.NScaleScenery.com

And maybe browse Etsy for cool new products this next month? There will be some interesting new things there, and yes, including a few new handmade original artworks soon as well. I haven’t given up painting!:

Etsy – watch for a new sale to start in early February up through Valentine’s Day!

In answer to a couple of recent queries:

No, no sale for Valentine’s Day on Itch.IO – sorry. But I haven’t stopped work on the stock media or the indie game dev stuff. Far from it! Right now, in fact, I’m about to submit the first collection of my stock media content to the Unity Asset Store! And then on the game dev side, well, just know there’s a great deal going on there too, and while I failed to post much new in December-January there should be some major updates put online for all to see, by late February, including many new images, GIFs, and video content as well. There’s a ton of work going into those games but right now the public-facing focus is squarely on Etsy momentum and print products, and I’m really hoping that goes well.

Miniature Multiverse launching soon on Itch.IO!

A few quick notes on what had earlier been teased.  Firstly, Miniature Multiverse, a project mostly stalled since 2011, has moved forward, as I’ve realized that I can now get it done – I have a new high end camera setup, better than what I had during the Kickstarter – and I’ve gotten much better assets and experience with Unity, so… all that was missing was some specialized miniature materials and a few additional weeks of work and I could get this out there.  So that effort began in earnest a few weeks ago.  And now I’m publicly discussing it.

There’s an Itch.IO page and a website that is active again:

MiniatureMultiverse.com.  The site needs some work in the hours/days leading to actual launch.  The Itch.IO page does too, but once the updates to those two pages start flowing faster, you’ll know release is likely just hours or minutes away.

Miniature Multiverse launching in a few days
Miniature Multiverse is launching in a few days

I’ve changed my method of panoramic capture, but the good news is that the last-minute change will improve the visual quality of the tour – and it also means that I’m working through the process of photographing the tour and I’ve figured out the best available approach.  Which in turn implies something is there to photograph… and in fact, all of the three worlds in the initial version of the tour have been assembled as extensive miniature environments.  And by extensive, I mean usually about 4 or 5 feet from one end to the other, with a lot of varied detailing but in a small enough scale that I can get my arms out to my camera over any part of the miniature, and also big enough, that the camera can be carefully positioned in the various nooks/crannies of the landscapes.  They look beautiful BTW, and I’ll post a lot of material related to the project shortly.

But for now, here are some key things to consider.

One, the tour has well over 50 nodes across only three worlds [Pryme, Lokus, and Vyrsul] BUT those worlds are restructured to be a bit bigger than had initially been envisioned, so there’s actually plenty to explore here, despite the fact that the first release only has three explorable locations.

Two, I’m selling this on Itch.IO for $1.75 (plus a tip if you’re so inclined) in hopes of covering the costs involved in expanding the tour to include new worlds, so that the project can grow over time. Those new worlds will, if funded, be released as free updates to the tour!

Third, it has no HTML5 release, only Windows / Mac OS X / Linux versions. I’ll package all those into the $1.75 download archive, so there won’t be any need to buy multiple copies for multiple platforms.

Four, as stated earlier, I am not using the single-shot capture method I started out with anymore, and this image explains why that was a flawed method and inadequate graphically in my view:

New VFX stock footage .GIFs!

All of the video archives in the ‘Stock Footage’ section of TriumphantArtists.com, now have little .GIF previews so you can see what you’re downloading before downloading it.

Here are some great examples of this, in the ‘pyrotechnic’ category:

 

HD pyrotechnic stock footage

All of this is free and royalty-free and you can use it in your own video projects.  Please, however, don’t try to sell the content or pass it off as your own work.  You can, however, redistribute it for free by sharing links to TriumphantArtists.com.  Okay?

I have ordered a video camera capable of recording 720p HD video at 120fps.  That is, when played back at 30 fps, it’s 1/4 speed, slow motion footage.  So the blasts of fire and sparks will look HUGE but they’re really quite small – the nature of high-speed video means that at this framerate everything should move as if it were 16x larger.

The collection will be a modest batch of ‘zero-gravity’ pyrotechnics elements for all your indie sci-fi blockbusters.  These are also great for exploding aircraft shots and other explosions that are in the air.

I’m shooting these essentially the same way Hollywood would, but with somewhat cheaper supplies on a smaller scale, and no salary involved.

There’s a little remotely triggered bundle of explosive material, ignited electrically from a switch & radio setup – when the switch is flipped, the radio signal activates an electrical charge and that ignites/blows apart the rest of the materials like coffee creamer, debris chunks, etc.  The whole explosive rig is hanging beneath a fireproof black backdrop [Duvetyne cloth] and the surrounding area is sprayed in advance with Fire Gard, a fireproofing liquid, to minimize risk of other things catching on fire.  I’ll also have two fire extinguishers on hand, and three containers of water, two of them with spray nozzles, one is basically a large bucket.

I’ll be triggering this from a safe distance wearing a protective mask/goggles.  I’ve read up on relevant precautions and will do this as safely as I am able.

The ‘zero gravity’ recording will be captured with an HD camera and telephoto lens; these won’t be under the explosion for obvious reasons, so I’ll be using an acrylic reflecting surface [like a big cheapo mirror] positioned at a 45-degree angle directly under the blast, with the camera viewing and recording the reflection of the explosion off the surface.

I’ve plugged in the physics numbers for the sequences and can say fairly confidently that the main portion of each fire burst effect will last about 2.5-3.6 seconds when played back at 30fps.  Maybe some drifting smoke and haze after that but not much else.  There may be about seven or eight of them in all.  They’re, as I’ve said, small effects by necessity, but the high speed photography will help with that.

This recording effort may occur within 2-3 months, and other supplemental effects for a few of my video projects, a few months after that.  If the idea of highly affordable pyrotechnic and other useful video effects elements at under $1 per clip, sounds great, then by all means keep an eye on the TriumphantArtists.com stock media page.