‘Miniature Multiverse’ launch must be postponed

Key news items:

#1) Miniature Multiverse is being pushed back. I have discussed launching it by end of May but that is looking impractical, largely due to the losses sustained on eBay recently [see previous post] and while I think it’s conceivable that the game could be finished if concept art sales were to go well, it would not be done as well as it should be, on the tight budget resulting from that. I would prefer to wrap the game up with a budget of $450 more and a span of another 5 months, not $250 and one month – that $450 figure is for another $250 in miniature supplies, $120 in sound design assets [licensed sound effects, music] and an $80 ad campaign at launch to give it a decent shot at success out of the gate. Any attempt to get this done on a $200ish budget means shoddier looking miniature elements on later parts of the game, and sparse, lower-quality sound, as well as a minimal or no promotion for the project which would mean a higher probability of failure. And, I want this to succeed if there’s any chance of that.

#2) I might pivot back to projects that require limited resources in physical-supply terms, during May; just in an attempt to keep everyone from getting utterly bored around here. Projects that might potentially be selected to benefit from this shift include ‘Spiral Skies’, ‘Panoramic Worlds’, the Redeemer tour, ‘Vortex’, and a couple of other minigames/games with limited scope… basically things that involve digital 3d assets, not miniature, art assets. Aside from that, the missing articles pages will be filled in soon, as well as some pages of Another Road Taken and Troop 4 comics stuff. I’m also planning on wrapping up release of the old House Trek videos not yet released on HornbostelVideos.com, plus Send in the Clones 1, and some other stuff. [Superstorm FTW!]

#3) I have also ALREADY coded a dynamic banner ad for the base of some sites’ main pages which may be implemented in more places over time. The banner ad i question uses a weighted probability system to display different chunks of content at different frequencies; there’s ad material for a wide range of websites I run, but also once in a while [less than 5% of the time] a message informing viewers that there are a batch of coupon codes in the banner that could appear but only rarely. Such codes are usable only once, first person to find a code and use it will be the only one to benefit from it… so if you find one, definitely type it down, take a screenshot, take note of it. Because these codes are for the HornbostelProductions.com shop and they grant a stunning 50%-90% off an order [up to $99 order value in the case of the 90% off code] which means, for example, with the 90% off code… you might be able to place an order for something like a gigantic 3 foot by 4 foot [36”x48”] custom painting for only $6 via PayPal, not the normal $60. And free shipping too!  That’s useful for you all as a few of you would get an astounding deal, but it’s also helpful for me even with the money lost, as it’d gain me my first few sales on that shop and, ideally, a few ratings too from customers, which is pretty crucial at this point because I think that lack of ‘social proof’ is why the store has yet to take off.

 

 

Miniature Multiverse happening?

One thing you should know about me is that when I’ve latched onto an idea, I rarely abandon it. Even if that means chipping away at obstacles to completion for years on end.

One good example? Miniature Multiverse.

For those who don’t know about this, it was a concept that I ran a Kickstarter campaign for in 2011, and the campaign was poorly promoted and weakly managed and failed to raise any real funding. That said, the concept was sound and Kickstarter staff gave the project a ‘Projects we Love’ designation. I still get occasional messages and emails from people who only discovered the KS years after it failed but still want it to happen.

Well… I have gained a lot of experience using Unity as an engine since 2011, and have acquired a lot of good assets and tools connected to it. I have a better camera than what I had in 2011, a Sony camera with 20.1 megapixel photo capability, and I’ve figured out a great camera rig setup that is suitable for this project. I also have a lot of miniature supplies now and am actively and rapidly scratchbuilding the baseline content I aimed for in crowdfunding, now quite efficiently on my own dime.  It also helps that I have no physical backer rewards to worry about shipping! And I have a strategy to launch both the HT:TOS DVD and the Miniature Multiverse first three worlds, by September 20th, in just fourteen days.  Two. Weeks. From. Now. And that is also when I post online chapter one of Another Road Taken and the first limited set of video stuff is posted on HornbostelVideos.com.  Nearly all of this is already completed and in position now and all that really still needs to be done is a few final changes and then uploading those things.

And yes, I know I’ve drastically miscalculated timing on projects before – but I think this is so close to ready that even if I miss the mark it won’t be by much.

One catch: I want to build more worlds. Miniature Multiverse was always intended as an ongoing thing. So is the [similar type of project] ‘Panoramic Worlds‘.

There are even other things going on beyond all of that that involve making 3D worlds, including one-off 3D game productions such as Spiral Skies, Isola, and the church project that some of the Redeemer church people fully funded, and a few larger long term things I can’t discuss easily but they’ll involve fan art and more info on that will be known on Sept. 24.

But to make worlds – a lot of them – for everyone to explore, sometimes means funding is necessary [in the case of Miniature Multiverse] or at least helpful in getting things done a bit better and faster.  Now, not a lot of funding is needed, but if I had, say, at least fifty or sixty subscribers as members supporting my work consistently while also benefiting from it enormously through exclusive content and deep discounts across my shops? That’d enable me to get a new world built for Miniature Multiverse every month or two, ongoing. That’d be pretty awesome, no?

Members would have access to the newest builds of Miniature Multiverse – months ahead of everyone else. So subscribing premium members and shop buyers will be able to see some things sooner than the general public. Same with videos.

And while the House Trek DVD is going to be available for purchase, to non members, it’s free [digitally] to members.  Members will get things cheaper or earlier than everyone else. And if you’re a member, you provide a degree of momentum here that is exciting – every member makes things move forward faster across the board for a variety of reasons.  So if you want to help, remember to become a member! 

Not all bad news – good news, bad news post!

Bad news: As stated in the previous post, the transcription work I have been depending on to pay the bulk of my bills, is going to dry up soon.

Good news: It’s still mostly around for the moment, and isn’t gone quite yet.

Bad news: The eBay shop is still losing money each week.

Good news: I made 8 sales there in the past 60 days, and that will hopefully push my ratings to 200+, perhaps leading to higher bidding totals and items breaking even or even being frequently profitable?

Bad news: I thought that’d happen at 100 positive ratings, or 150, so how will 200 be any different?

Good news: It’s different because the frequency of bids on my auctions IS increasing over time, and because traffic on my websites is climbing too.

Bad news: The large wave of bids is concurrent with a hurricane [Harvey] that will likely dump near 20 inches of rain on Houston, flooding everything and stalling all outbound mail.

Good news: I already notified customers that there may be unavoidable delays related to this, and they’ve so far all been okay with that.

Bad news: Two items will sell later this week, and those customers may be confused and frustrated if power goes out here and no communication is possible.  They’ll be wondering ‘What is going on with this Matthew Lyles Hornbostel? Why is he not responding to my questions?’

Good news: Power is not that likely to go out, and I am in a great position to grab a bit of epic hurricane footage that could perhaps be used in my upcoming short art video ‘Storm 2’.

Bad news: This also delays recording of ‘The Annoying Magician!’ and some fragments of ‘Tinyville 2’ until a month from now.

Good news: Plenty of work to do before then anyway.  I am posting the articles section pages a bit at a time on TriumphantArtists.com, plus am closer than ever to to launching a first batch of [fully legal and self-created] content on HornbostelVideos.com, plus the comic ‘Another Road Taken’ and some game/interactive media material is on the way too.  Watch for the Spiral Skies update – showing some more of the small Unity 5.6.3 engine based adventure/puzzle game – to appear before long on SpiralSkiesGame.com, plus some largely empty fan art pages fixed and filled with content, and some even bigger updates regarding the church virtual tour program, as well as a little top-down racing game I’ve been debugging.

In case you are curious here’s a teaser for the historical preservation effort related to the Church of the Redeemer Episcopal in Houston, Texas – the entire building, which is largely demolished now, is being actively reassembled in a virtual realtime 3D form thanks to some $360+ in donations for that purpose from various church members, covering the entire cost of the project.  Too bad the crowdfunding process that worked here, failed on the far more imaginative project ‘Miniature Multiverse’ years ago – but whatever.

Parish Hall of Church of the Redeemer, recreated in 3D
Parish Hall of Church of the Redeemer, recreated in 3D

April 10-15, 2017 – the big updates

Why is next Monday, April 10 – and every Monday after that for the next 15 weeks – going to be epic?  Here’s why:

  1. Comics.  New T4 content – the Troop 4 Uncensored, pt 4 comic book [divided into 10-12 parts] -and the first portions of Another Road Taken, which have been delayed way, way too long, will be posted during this span.  Not that anyone has complained.  Most of you either don’t know what I’m even referring to – or do know but have been really patient with me.
  2. Game news.  Spiral Skies sees actual up-to-date media content [new stuff to see on a new website specifically chosen for the project – SpiralSkiesGame.com – posted on one of these Mondays.  This is something that actually has gotten a bit of response which is great… though at this time nothing is visible on the new domain, just on PanoramicWorlds.com.
  3. The video channel.  It’ll be on TriumphantArtists.com I’ve put some substantial effort into this launch but my friends/actors mostly have yet to sign a digital document I sent them, which, in effect, stalls almost every video I really strongly want online from actually being placed online.  When they ask about the videos not being online, I turn the question around and ask them why they have been unwilling to sign the documents I sent them.  I tell them that THEY are holding back said releases.  Most of them seem genuinely surprised by this.  Perhaps once I am pulling in thousands of viewers these holdouts will actually notice, and respond to, the messages I sent.
  4.  More artworks on Etsy in the lead up to the mid-April launches.  This is the only way that some of the launch content can actually [realistically] materialize faster.  If you audience members like the items I list on Etsy then buy them, knowing that those sales [if made in the next few weeks] will finance completion of more videos, etc.  So once again, please take a look at my Etsy shop.

Here are the different videos [definitely] making it online in the next 15 weeks.  Longer projects are often split into multiple webisodes and I currently estimate between 24 and 36 videos being on the channel by the last of the 15 weeks.   24 is the likely outcome if nobody signs off on the legal documents in the next few weeks.  36, potentially, if a bunch of the signatures are collected soon.

DEFINITELY RELEASED IN NEXT 15 weeks:

House Trek: The Original Series – this is a reworking of an old video series from 2001-2004 that had a very silly take on space travel, badly going where much better sci fi series had already been before.  The fifth episode, the longest one, is now a two parter, and there’s also a short new episode tacked on to the end of the series to bridge the gap between this and the upcoming House Trek: The Next Generation.

Storm – an old 2003 art video short depicting a rainstorm.

Storm 2 – new short video two-parter in which I find myself alone in the house unprepared during a severe hurricane.

Relativity  – Escheresque 2004 art video with cool [and recently somewhat reworked] imagery that messes with your perceptions.

Send in The Clones 1, remastered  The brief first [2001] video in the aging ‘Clones’ video series.

Creativity – 2005 art video short.

Awakening  – new eerie short video in which I find myself struggling with persistently trippy and creepy nightmares which affect my judgement and sanity even when I’m awake.

Refuge – new 3-episode sci-fi short with some freaky horror-ish surprises.  It’s the year 2202, Earth is a poisoned wasteland and the surviving humans have traveled to another world to keep going.  But now people are going missing at an alarming rate!

Sheol – psychological horror/mind bender.  Brand new short.  After an internet troll interrupts a video chat, and threatens to kill me, I wake up the next morning imprisoned in a horrific death trap.

MAYBE RELEASED IN NEXT 15 weeks:

“Matthew’s Portal” (2005) a classic family mind-bender with a fun and clever story.

“Send in The Clones 2” (2002) My clones rapidly transition from laziness to rebellion.

“Duel 2030” – Recorded in 2007-2008, it’s a dark post-apocalyptic action mini-epic.

“Snow Siege” – The first of the videos I recorded with my cousins, in 2003.  A kid-friendly holiday classic.

“Tinyville Disaster” (2003) – A classic comedy made with stop-motion animation.

“Fortress Siege” – a 2009 medieval comedy that is equal parts visually impressive and wackily absurd.

 

 

FEBRUARY 2017 RECAP

Recapping the recent events of February 2017, just the last month, to remind everyone that despite appearances, a lot of updates do actually happen on my web network if you keep looking:

-eBay auctions with low starting bids continue.  Look at these three in particular, especially the top two as they’ve gotten relatively few views so far compared to the third but are nonetheless impressive value:

Pastel Pencil art, 16×20 inches, starting at $1.99

Oil pastel art, 18×24 inches, starting at $2.49

Acrylic Painting, 18 x 24 inches, starting at $2.99

-The new batch of polls continue to go largely ignored by website visitors.  I’ve gotten *hundreds* of visitors to my websites in the past week, over 700 actually, but the polling page seems to be a bit hard for them to find for whatever reason.  It’s a shame, too, given the amazing opportunity for the few who actually take a look at that page.

The polling page.

-Membership options just launched.  There are some stupendous perks to being a subscriber and signing up for a Premium Membership status here.

The most obvious is free shipping while a member and 15% or more off all HornbostelProductions.com store items.  You could get some great bargains on handmade art doing that right now.  $4.99/year for 15% or more off everything, and a list of other extras.  Really reasonable.

Membership benefits

-The VFX section of Articles were just recently posted.  There are four new articles on TriumphantArtists.com, and they are all in that category.

VFX and 3D art-icles

-Still Art section has a few new images and is now sortable.  You can now view the artworks I’ve made, organized by year, art medium, or size.

Still Art Page – now sortable!

-Ground work laid for some big stuff updated in the next 30 days.  As in, major news related to ‘Spiral Skies’, release of House Trek content, and a new batch of HD stock footage, as well as more comics stuff, finally a new vlog entry, and continued expansion of the articles section with even more valuable information.  There’s a lot of work going on behind the scenes and it’ll be publically revealed over time.

-That goofball auction of five hours of my time.  Nobody bid, but I am not really surprised given the brevity of the auction.  It was kind of an experiment and it failed.  Time to move on.  Maybe I’ll try that idea again later on with a longer build up beforehand.

-The Vineyard Video Leisure Group is now moving closer to fruition.  I posted a teaser image for it just this evening.  [See previous post]

Spiral Skies news

This little note was originally posted July 10, 2016, had to be reconstructed due to SSL transition and such.

“Spiral Skies – and some other games – now in Unity 5? Yes. (Maybe)

I am exploring the option of using the Unity 5 engine to make a realtime 3D version of Spiral Skies. This is part of why this has been delayed further – I am pushing into full realtime 3D and that involves a lot of optimization but Unity is fortunately a good choice for this kind of project. In some ways the realtime version is weaker but in most respects it should end up looking way better. Apologies to anyone who wanted the 2D version in Construct 2, but this has a lot of potential if I can make it work correctly.”

UPDATE, as of February 10, 2017: It’s not perfectly functional yet but is progressing nicely – I’m doing most of the interactivity using PlayMaker for this game and it is turning out pretty well so far, great learning experience potentially highly applicable to future games.  Will post more visual content before long, as soon as SpiralSkiesGame.com is designed fully and ready for widespread attention.  I’ve registered that domain but nothing is there yet, will be soon but not yet.  Suffice it to say that I’ve raised my aim as far as visual fidelity is concerned, and given the enormous, incredibly aggravating and nearly endless frustrations I’ve had with WebGL debugging and output in general (*grumble grumble*) I am only likely to release the game as a downloadable app for Windows, Mac, & Linux, and Android/iOS users will probably find that disappointing, as will the people on NewGrounds & Kongregate who wanted the game to be playable there, but… it’s the best I can do at the moment.  Sorry.