February 2020, updates

Some of you may have noticed a problem with my eBay shop lately. Things are taking longer to deliver. Orders do, in some cases, take weeks to fulfill.

That has much to do with my bare-bones financial condition. I’ve made a lot of artworks and am shipping them as soon as I can, but even so the delays continue to escalate as some customers have requested and been given, refunds. Note that even in these cases I still will fulfill their orders, it’s kind of important to me even if it makes zero difference to eBay, but… the last two weeks I’ve been scraping through huge piles of sub-minimum wage tasks in an aim to finish shipping all delayed orders. My losses [all factors considered] on eBay in the past 40 days are in excess of $70 which makes me a rather godawful excuse for a business person but maybe not a truly horrendous ‘person’ person?

I’ve been doing a ton of stuff on mTurk and other places, every gig I can grab, at $2-3 per hour, including low-end tasks I’d normally not touch, in an effort to stabilize things and resolve complaints from customers, complaints that have piled up badly.

You need to know that I’m working on it, working very hard to shovel my way out of the broken mess I’m now stuck in. Much of that low wage work’s already done, I do see some delays/lag as likely though as the tasks are still being approved and shifted out to a usable form of money. But I’ve earned $10+ daily doing that and it seems to be piling up faster than the refunds are going out. So sending refunds *and* shipping all of the ordered items, should be viable in the next week at most.

Upsides: my Itch.IO profile has seen a gradual climb in sales even despite total absence of reviews from buyers there. Even comments here and there would be enormously impactful FYI, the only feedback I have ever gotten was a comment on one Itch stock-media pack that said the collection was a great deal. Which explains why that one pack is accounting for about 60% of all my sales on Itch!

Also, I’ve made a second sale on Etsy, so it seems that is going well and I’m posting three new artworks soon, later than I’d aimed to, but still… they will be posted.

Here’s the item that was sold. I’m still posting more and more art there as time passes. I expect the total number of available listed items to be around 25 by the end of February:

Likewise, I’m nearly done setting up an overhauled version of TriumphantArtists.com and will switch everything over to the new web design in another day or so. It’s better in terms of navigation, clean style, and flexible [responsive] formatting. The pages, in general, load faster too!

As usual though, don’t expect the changes to necessarily show up in your browser without hitting refresh. My advice, go to the main page at TriumphantArtists.com next week, hit refresh, and, err, feel refreshed I guess by how the site looks after that point? I expect the switch over will be in effect by Feb. 15 and may become visible worldwide over the following 48 hrs. so some cool things should result from that.

“Pirate video” – I’m making a little video short for the nephews’ birthday, putting an hour or so a day into that on top of everything else. It includes some pretty awesome VFX shots. That’s just another reminder of what I can do with videos and visual effects!

sea battle – pirates in pittsburgh suburbs. .GIF loop.

Ships sailing in a pond, during a storm.

Final note – I know everybody’s so, so tired of waiting for something to happen with Miniature Multiverse. I have completed the first part of the game’s design, 100%, with other sections of the game in varying stages of completion. Now I’ve opted to release a ‘partial version’ with the later areas all stripped out temporarily, and post that as a downloadable on Itch.IO with added sections posted every two months afterwards as long as it is still selling (if it sells much at all really, which given the nature of indie game dev, is unclear.) So that is the first fifth of the game which will be posted on Feb. 24th, along with the corresponding sections of the making-of PDF for ‘Extras’ buyers. So yeah, a lot is going on right now. I’m working every waking hour on something creative or earnings related [or both] lately and wouldn’t have things be any other way.

Seven quick updates for everyone here!

  1. It looks like the data on my problem hard drives will partially or entirely be recoverable. It’s an ongoing process that’s expensive and slow, but going well so far and not as costly as I’d expected initially.
  2. My nephews and niece will be in the new house about 20% of the time, not 40-50% as had been the case my first 3 months in Pittsburgh. That means I’ll have more potential for productivity from here on out.
  3. All eBay orders people placed from me, were shipped out successfully some time ago, i.e. around October, so I’ve caught up on all of that, and it seems like the frustrations and complaints of several customers will likely be resolved.
  4. Activity across my web network has been climbing steadily after the resumed operation of the sites and the extensive display fixes for mobile users, which are underway and mostly already applied at this time.
  5. Itch.IO has become a big focus for me; I launched the TACC2018 content there and the 2018 Bonus Autumn pack in time for Halloween 2018, and intend to have two new products – a Miniature Multiverse extras pack with artbook, and a batch of textured 3D models of plants and details for outdoor nature scenes – released in time for a massive and very promising Thanksgiving sale [Nov. 20th-30th, 2018]*
  6. The fiscal situation here is good but not great; the Halloween sale was successful enough to show potential but not actually anywhere near enough to cover remaining costs of completing ‘Miniature Multiverse‘. I think if the Thanksgiving sale goes well, an end-of-2018 release is still possible, if uncertain, and if it turns out to be only marginally successful, then you should all expect the completed project to be released around late January 2019 or early February.
  7. Other things like fan art modding projects and a long list of video productions which were delayed due to inaccessible data may yet be resumed but only after Miniature Multiverse launches. Apologies to the adventure game fans who, for most of the past 15 years, have been sitting around waiting for new content to play! And apologies also to my family who will have to wait even more, until Christmas 2019 for all the family videos I’ve recorded after 2010 [give or take] to make it to the finish line! [I.e. ‘1999’, ‘Globe’ and ‘Fortress Siege 2’.]

Reevaluation of priorities

Status update – I’ve been in Pittsburgh for a while, I’ve gotten past the ‘trial by fire’ of childcare and have a few days off right now to sort through things. I’m now sending out a bunch of long-delayed eBay orders as well as 100% refunds of the purchase prices of those orders as an apology for the delays in shipping. Also, as you might have noticed, my websites were down for weeks, due to a weird glitch in my billing setup at A2 Hosting. I’ve now sorted that out and all my domains are back online and should hopefully remain online from here on out.

The bad news is, I’m having real difficulty getting many of my external hard drives to work. That includes drives with critical content on them relating to many of my projects, some of that content is essential and irreplaceable.

I did back everything up locally in a massive reorganization effort; each drive had a mirror drive which was filled with identical content. Unfortunately, only 3 out of my 10 drives are functional post-move which means in a couple of cases both the original drive and its duplicate are both unusable. With data recovery costs at around $400+ per drive, I figure I’ll need $800 minimum to get everything back on track production-wise.

I have noticed that certain projects are almost entirely intact. One of the few of my projects that still seems mostly in place is my game ‘Miniature Multiverse‘. I need close to a thousand dollars in position in order to recover all the inaccessible data. That includes a ton of video projects that were nearing completion, as well as game productions, and scattered side projects including a batch of fan content I was close to done with and now cannot access.

So here’s the deal I’m making with all of you. I will work as hard as possible to wrap up ‘Miniature Multiverse’ and do it justice, with the goal of launching the project by end of 2018, several months early. I am desperately hoping it will then sell well enough to jumpstart the data recovery effort, which in turn would allow me to complete other projects, their existence contingent on ‘Miniature Multiverse’ succeeding. I won’t have a big ad budget for the launch, every last penny and every available waking hour goes into getting the game finished, so I’m counting on all of you to PLEASE buy this thing when it’s done because the future of nearly everything else of mine pretty much is hanging in the balance. If the game does well, I can accelerate my productions, and if it fails, then you’ll see a bitter wait of 2+ years possibly before anything around here makes much progress again.

I’d be grateful if you’d spread the word about the project – and share this Itch.IO page and the official website of Miniature Multiverse.

 

Not all bad news – good news, bad news post!

Bad news: As stated in the previous post, the transcription work I have been depending on to pay the bulk of my bills, is going to dry up soon.

Good news: It’s still mostly around for the moment, and isn’t gone quite yet.

Bad news: The eBay shop is still losing money each week.

Good news: I made 8 sales there in the past 60 days, and that will hopefully push my ratings to 200+, perhaps leading to higher bidding totals and items breaking even or even being frequently profitable?

Bad news: I thought that’d happen at 100 positive ratings, or 150, so how will 200 be any different?

Good news: It’s different because the frequency of bids on my auctions IS increasing over time, and because traffic on my websites is climbing too.

Bad news: The large wave of bids is concurrent with a hurricane [Harvey] that will likely dump near 20 inches of rain on Houston, flooding everything and stalling all outbound mail.

Good news: I already notified customers that there may be unavoidable delays related to this, and they’ve so far all been okay with that.

Bad news: Two items will sell later this week, and those customers may be confused and frustrated if power goes out here and no communication is possible.  They’ll be wondering ‘What is going on with this Matthew Lyles Hornbostel? Why is he not responding to my questions?’

Good news: Power is not that likely to go out, and I am in a great position to grab a bit of epic hurricane footage that could perhaps be used in my upcoming short art video ‘Storm 2’.

Bad news: This also delays recording of ‘The Annoying Magician!’ and some fragments of ‘Tinyville 2’ until a month from now.

Good news: Plenty of work to do before then anyway.  I am posting the articles section pages a bit at a time on TriumphantArtists.com, plus am closer than ever to to launching a first batch of [fully legal and self-created] content on HornbostelVideos.com, plus the comic ‘Another Road Taken’ and some game/interactive media material is on the way too.  Watch for the Spiral Skies update – showing some more of the small Unity 5.6.3 engine based adventure/puzzle game – to appear before long on SpiralSkiesGame.com, plus some largely empty fan art pages fixed and filled with content, and some even bigger updates regarding the church virtual tour program, as well as a little top-down racing game I’ve been debugging.

In case you are curious here’s a teaser for the historical preservation effort related to the Church of the Redeemer Episcopal in Houston, Texas – the entire building, which is largely demolished now, is being actively reassembled in a virtual realtime 3D form thanks to some $360+ in donations for that purpose from various church members, covering the entire cost of the project.  Too bad the crowdfunding process that worked here, failed on the far more imaginative project ‘Miniature Multiverse’ years ago – but whatever.

Parish Hall of Church of the Redeemer, recreated in 3D
Parish Hall of Church of the Redeemer, recreated in 3D