Crowdsourcing adventures full of astounding worlds!

Okay, so updates include the arrival of:

-more and more new paintings about to reach Etsy, plus recent launch of confetti bags like this one that are rather unique insofar as they vary randomly and have printed textures. Plus while there are texture and 3d update delays on Itch.io and a lot of that scheduling clearly misfired, updates are nonetheless still on the way. I am still working on it and my hope is to have that all done finally this month well before the other big stuff of April 2024 drops.

Crowdsourced Adventure – browser-based sci-fi adventure multiverse
Astounding Worlds – unlock a menagerie of fascinating, even astounding, fantasy worlds.

Namely: By end of April 2024 I will post the fixed, reworked first areas of Crowdsourced Adventure, and a bunch of the Astounding Worlds stuff by end of May 2024. I am hoping for a Steam / Epic launch too coinciding with these, which means $400 getting two things launched across two stores at a price of $2 each on every store. That is a $2 launch price, but sales are likely to exist down the road and aside from that, the whole point of the launch is less about racking up profit and more emphasis on visibility. I think marketers call it ‘framing’ – you place it somewhere at a price but also note that it exists there somewhere else for intriguingly less. And you never really intended to mostly sell at the first price. You just wanted to make people aware of it in a big public setting aka Steam and pull them off to your own shop or site and get them playing THERE.

And the sites are already recently redesigned, with further overhauls imminent, and the two games will be HTML5/webgl browser game freeware there. There are ads at the bottom of the page below the game, but they are not going to interfere with the play of the game at all, they are just images with links, that exist along the bottom of the page.

Literally the only reason to play them through Steam then is to have an offline install for PC that fills 100%, not 90% of the full desktop screen area, with no ads at the bottom edge and no usual browser stuff at the top edge.

But the game itself is always exactly the same either way.

Questions people are likely to ask at this moment include:

What about your itch.IO listing?

-Yes, if you bought a big asset bundle of everything on my Itch.IO shop, you get the Astounding Worlds installer for PC the day it hits Steam and Epic. Or if you buy one in the next month, or whenever. Crowdsourced Adventure too – I am adding it to Itch.IO too as first part of the minigame pack.

What about Miniature Minigolf? Miniature Multiverse? Other games? You posted on YouTube and then silence…

-Other projects continue inching forward in development. The two mentioned in this question are HUGE projects for a solo dev and despite much progress there are hundreds of hours work remaining across just those two. If you want to help push those forward please keep visiting my sites and playing whatever I have already released as that is a real show of support for not only the released stuff but for future projects. If someone is playing the small projects it bodes well for bigger ones down the road. As for YouTube there will be video content on YT and Vimeo and HornbostelVideos.com soon relating to all the new launches. I am still actively preparing for HornbostelVideos.com relaunch and that will be big soon but I have to stop at some point in this ongoing addition of page after page, with video after video, and just put it online. That site… wow… I have maybe a hundred old videos headed there over the course of this year from 20+ years of crazy hobbyist video productions and that means occasional VFX fixes in places where they are crucial, including blurring out or replacing logos on T shirts and random business signage in urban outdoor scenes, HD AI upscaling on the older SD videos, adding subtitles, and running everything through cutting edge audio filters in an effort to clean up vocals slightly and reduce the interference and volume of clicks, hisses, wind, and non vocal irrelevant background noise in many dialogue scenes to make the voices clearer here and there where I can. And if the sound of people talking is still muddy, like with echoes, or just really bad built in mics, well, that’s when the subtitles under every video come in and help.

What is this ad nonsense along the bottom of the two new game sites?

It’s two types. One is just links to my various sites and shops, and the other, is to other peoples’ sites, shops, web comics, etc. It is an ad slot for many other indie sites’ banner ads. It’s part of a banner thing called ComicAd.net, and while some of the ad spaces at times might push towards mature content, violent or weird dark stuff, that’s true of a few of my own things too that can on occasion be a bit adult in various ways and forms – dark (adult in sense of violence, gore, psychologically horrifying, or sexually suggestive, or ominous or uneasy, disturbing). Or now and then adult just as it is aimed at thoughtful adults, not idiot kids. (Adult in the sense of at times smart, sophisticated and verbally complex, not in the sense of offensive)

I pretty much chose a range of ad filters reflecting the most ‘adult’ my online stuff ever gets, and set filters to that. Mature but not flat out pornographic. So the ads will be a mix of stuff and some of that will be dark. And it is filtered automatically, not by me. It is a lot of indie art stuff, mainly online web comics. It operates with ad slots and a bidding system, so if you wanted to you could easily post your own ads on a bunch of slots across my websites. Just last two months these Crowdsourced Adventure and Astounding Worlds ad spaces all combined have typically raised 3-5 cents daily, despite the reality that not much exists on the related sites yet. I hope the launch of the actual game content leads to a near tenfold spike in visitor activity there and we see as a result something close to $0.50 a day being bid on the ads across these sites, as that is roughly $15/month and it is the lowball threshold where ongoing regular updates make any sense. It takes me 10 to 25 hours of work typically to make a moderately substantial new area or world for either game. I am aiming to earn over $4/hr doing this, any less and it just makes zero sense as I can already make over minimum wage on many other things I have going. Therefore, $40 to $100 raised between all ads on these sites and all other sales of them on itch.io, steam, epic… that is the target that funds a new world addition. If the ad slots manage $0.50 daily, that’s a smallish $40 world added to one of these two projects every 2.5 months.

And if you unexpectedly make a lot, like $10, daily, across all this?

There will be a funding pool for game dev. I have only so many hours in a day and these two projects will max out at two hours daily work each. Or… $16 a day. At that level, we may see significant nearly weekly updates. If income on this effort climbs above $20-25 a day for a while it means I will feel pretty safe to also divert a bit of it to other game dev project budgets as well… and donate some of the cash too. I certainly would love to see at least half the income over the $20 daily mark sent to charitable causes and used to solve real world problems. So… that is what I will do. And the goal’s not out of reach. Puzzle / adventure games that are open-ended and continually expanded like this are rare in gaming, and the reason they are rarely done is probably because the first big gaming attempt at a puzzle MMO flopped really badly despite strong reviews, lovely art direction and sound design, over $12 million in development prior to first launch circa end of 2003, and a recognizable adventure genre IP. (Myst Online, aka Uru) but it turned out, funny thing, even there if they scaled down to match a low end estimate of their playerbase audience they were eventually able to make it sustainable. Today Uru is back online and is operating sustainably purely on a donation based maintenance budget that is just enough to cover electrical bills, internet bandwidth, and occasional staff maintenance, or around $15,000 annually. And it has survived and remained online on such a budget for over a decade now. And it is even growing finally due to a few people making fan content and forwarding it to the Myst studio (Cyan) for inclusion on the servers.

So why is that relevant here?

Well, I’m actually a fan of what Cyan did with Uru in many ways. I find the Myst series inspiring creatively, aesthetically and was super impressed by the stuff the studio did in its ’90s heyday from a technical POV and frustrated when it all fell apart in the 2000s and sort of cautiously optimistic that they’d bounce back since then, which seems to be happening somewhat, despite one or two mediocre missteps like Firmament. But when Uru flopped, it killed the notion of ‘puzzles in multiplayer’ entirely for the entire games industry for ten years until the classic console title Journey in 2013, which promoted itself as an artful platformer, not as puzzle game or even as a game that had multiplayer. I also can see in retrospect that the entire adventure genre has unraveled over time and puzzlers with stories and real ambition are now rare. There were plenty of warning signs. Grim Fandango, circa 1996, is a genre classic but it sort of flopped out of the gate despite being one of the best adventure classics ever made. The Longest Journey was a marginally successful game despite being amazing, and its sequels chose to add clunky combat mechanics and then when that didn’t boost appeal on the second title just kind of gave up on puzzles and most gameplay mechanics almost completely in favor of just wrapping up the storyline fast in the third and final title. Syberia likewise limped along after the first title, with not a single entry in the series breaking into the mainstream. Those were in 2000, 2001. And every Myst title after the first for a good while was selling about half as well as the previous one regardless of quality. Myst (1993) sold 7 million copies. Riven sold about 4 million. Exile just shy of 2 million. By the time Uru came along the sales were in the low hundreds of thousands and only just over 30,000 even logged into the online part before it was axed by Ubisoft. When Portal revived the ‘dead’ idea of puzzles and innovated in puzzle design circa 2007 with a really cool concept underlying every puzzle setup, everybody bent over backwards to emphasize it as a platformer, not as a puzzle platformer. Puzzles were always the dorky thing nobody wanted to discuss in gaming circles. Puzzles were sudoku and match-3 and cheap junk. Bro gamers wanted to pretend they weren’t actually a thing that could be done well or that could work well. So when a game like the Talos Principle comes out (2014) and it’s one of the top ten sellers that year, and is excellent, and spawns a sequel last year (2023) that’s also excellent and is the first game to truly take advantage of Unreal Engine 5, we sort of try to ignore that. We try to ignore that to some extent the amazing parts of Tears of the Kingdom in 2023, one of the best games in recent memory, were not just related to physics but the use of physics in really inventive puzzle design that always offered multiple valid solutions, yeah, we kind of ignore it again. Everyone always tries to ignore it. We ignore it at our peril though. Game devs ignored Myst when it sold 7 million copies and topped annual PC sales charts three years in a row. (1993-1995) and it was in much the same way that they ignored The Sims when it finally broke that record and sold 14 million copies by 2002. Myst and The Sims are two VERY DIFFERENT games, but the common thread is they broke through to audiences who don’t normally play many games and got those audiences into gaming. They were well made games at the time, doing somewhat novel things nobody had been doing all that well previously, and they stumbled onto unexpected success by appealing to broad swaths of gamers, including many women, who normally were excluded from gamer culture. We dismiss a wide range of ‘boring, simplistic’ casual games, narrative games, puzzle games, or games that expand gaming to new and broader markets, at our peril as developers.

At a total ad revenue and/or sale revenue of 10% the current reduced Uru donation revenue, or a target of $1500/year, I am agreeing to make and actively build monthly expansions for, two different games, one with a roughly scifi focus, one more fantasy styled, that is a new world on each every month or 24 worlds yearly. These don’t match Cyan’s technical ambition. They are not multiplayer. Puzzles in mine will border on casual, to the point where some will describe these as walking sims in the same way “Gone Home” is often categorized as such despite it actually having some simple puzzles. They are more old school PnC adventure titles in some aspects. But the core appeal is there. Beautiful art direction, capable sound design, and even if puzzles are relatively simple, they’ll be greatly varied, along with the settings you can explore, which I feel is a lot of what I love about the Myst metaverse, just the variety and imagination in the scenes involved. Plus like those, I’ll lean heavy on that intangible sense of wornness, weatheredness, detailing that makes impossible places feel plausible, like they have history, and I’ll have many worlds with their own distinct storylines that can be uncovered. Some of these are unexpected and inventive storytelling in their own right. The first hub world in CrowdSourced Adventure, it’s a nice setup, but the first three concepts and the related puzzles and stories and the way the places, puzzles, and stories blend nicely and all three work, the three choices presented in poll one, are all ambitious, all interesting, and I’m entirely torn as to which one to pursue first. But that’s not up to me, it’s up to the players what the next release is!

See, the community forums and polling attached will be an engaging thing – as both Crowdsourced Adventure and Astounding Worlds will allow player communities to vote on updates over time, with little posted packages of concept ideas and design drawings, maps and terse text summaries, and polls allowing the community to decide which addition is most promising, and which should therefore be the next one to move forward. There will even be systems by which people can post their own concepts and ideas and if something sticks out as cool it may end up drifting up into the polling system in some form.

And while nobody ever has paid me $50-60 to make or even $10 to slightly customize, a world for them, even though that does exist as a product on Etsy and is pretty cool, maybe, just maybe, a couple thousand engaged players across two games might be enough to collectively raise that much just with related ads, even if the players themselves are not really paying anything individually.

And if you are concerned I’m hijacking Uru’s slim playerbase, note I have actual respect for them and as someone who respects them, will not hesitate to namedrop Uru. I’ve donated easily $300+ to Uru’s fund over the last decade. I feel that this post, which may take risks in mentioning many other noteworthy puzzlers and adventure titles, might get in trouble with the devs of those titles. I wish all of you to recognize I genuinely like that stuff, and that this post, and this game content, though taking some ideas from existing puzzlers… is not tied to them. My games here won’t connect to any of their trademarks or canon. It might, however, be a thing that causes people to realize those other historically significant puzzle games exist, which for younger people is truly not a given. I can see one reason Cyan seems to keep rereleasing Myst every 7 years or so in some new overhauled edition is that they want a way for old people who recall the game to share it with their kids or other younger family, in a way that won’t alienate them due to the archaic tech. They want to keep it accessible to younger generations who are just exploring the different types of gaming for the first time, all the zoomers and soon gen alpha kids who were born years after this was a thing. Every time they do this they seem to pick up a new wave of people who become fans. And this year the first Myst sequel, Riven, is also getting a huge remake. [launch later in 2024] and so on.

But if this isn’t enough, I will push further. If revenue from the ad slots and sales across all venues for (Crowdsourced Adventure) and (Astounding Worlds) exceeds $1000 by the end of summer 2024, I agree to commit to getting a full-blown Uru expansion out to the point where it can be played by the public by December this year. That’s all the stuff I worked on a little bit here and there beginning in 2014 with Sevkor. I had to completely rebuild that age, to fit the criteria of the Guild of Writers and use the new toolset Korman. The original version was pretty but inefficient, and later iterations underway are way more obsessively optimized, with a filesize of all texture and graphical data in the 40MB range, not 145MB+ and I’ve also worked on four other fan ages connected to that, which can result in a 300mb expansion with five ages of about 60mb each. They’ll run smoothly, they’ll look great, they have related lore and puzzles and I worry that the lore will be a holdup as it’s hard to tell any real story in the setting without triggering problems with the canon and fan age guidelines. Between lore and minor technical revisions and fixes to bugs people might discover, no guarantee of it all making it past Gehn shard to Minkata, much less the official servers, by end of 2024, but… just getting it all there to a point where it is all fully playable and looks, sounds good at all THIS YEAR will be tricky and involves a couple hundred hours additional work. I could keep kicking this fan stuff down the road and barely progressing on it. If it continues at the rate it’s gone so far, I’d say the ages maybe would be done in 2026. But if the Myst fandom can help boost my stuff, make it a hit a bit more out of the gate, I’ll definitely prioritize them as well over most of the 20-odd other backlogged slow moving things in my queue. It’s not just that I’m trying to cover my bills and somehow scrape together $10k+ from all sources this year to get off disability support entirely, and be self-supporting despite numerous mental health and other medical challenges, but the fact is I’m under some pressure to do so by family, friends, myself. I find it difficult to justify any fan art or no-profit creative work around the edges or any project that fails to make income. I’ve been quite clearly discouraged from any fan art by parents and others, in favor of maximizing hourly pay. I barely can justify even commercial indie game dev and only then on dubious claims that it might pay off. My stock media on itch.io, is slowed to a crawl because not many sales are taking place there. I’m making under a dollar per hour worked on stock media packs. Etsy? The papercraft is cool but is rarely selling. Most creative products sell poorly or not at all. Paintings – only half the paintings ever posted there have sold, usually discounted to levels where I make no more than $2.50 per hour worked on them. The one thing that is working is print services – posters, bookmarks, and so on. I make just over minimum wage on many of those listings. ($7.50/hr roughly) and that’d be good except that it is wildly inconsistent in volume and frequency of sales. Most days, zero, one, possibly two sales there. Then once in a while on a holiday time, usually the 45-60 days leading to Christmas it all goes nuts. I go from not enough sales to ten, fifteen a day and drown in overtime and refunding orders from people who I could not get the order done for in time… profit drops almost to zero, maybe goes somewhat negative with some scathing feedback, despite enormous effort and workload as seen in late 2023. How I wish Etsy could hold steady at 5-6 orders a day year round. If I somehow had THAT, I’d be making the requisite 10k from that alone already.

It is NOT for lack of trying to make things happen. I have so many product lines and ventures in the pipeline and they’re not stalled even if they may seem like it, they are all moving slowly forward. I’ve been working at least 10-11 hours a day across all this, at a pay of around $1/hr and change overall, which comes out to about $4k, possibly $5k earned a year on a good recent year. Get the pay rate up to near $2.50/hr and I’m good. THAT is what I need to get off disability. But I don’t make that much and most things in development have not taken off yet for those products launched, or aren’t even released yet. I am trying. 75 hours a week working on creative stuff is trying. It’s not working. And I get nobody will ever hire me. I can’t just ‘get a job’ because autism and mental disorders and lack of recent work history and other stupid red flags always trump the fact that I’m wildly creative, hardworking, skilled, and will work for super low pay in even really technically complex jobs.

That’s the reality. If these games somehow succeed post-release that WILL be huge for me. It’ll even be huge for the entire adventure genre, and the world more broadly.

BONUS: IF, between these two games and everything else, I exceed $10k in earnings for 2024, anything above $10k will be donated. I will donate to lifesaving charities, as a result of this success. And every year after, over 50% of all my earnings above that 10k mark. I will be SO thrilled to be that guy who somehow clawed his way off of govt. support through sheer effort and paid taxes, would be nice for my self-esteem and would be good for the world too.

NOT trying to be rich. NEVER want to be. I am asking for support and for someone to hire me for gigs just because I am trying to stay afloat financially on the cheap and retain creative freedom and help make the world better. This grind is not to make a fortune, it’s to make art and games and do so with a minimum of interference and fewer creative limitations, while also assisting others to survive, thrive, fulfill their own dreams in the process.

Houston, Texas residents take note!

LOCAL SERVICES & EVENTS RELATED TO MY ART/VIDEO WORK:

If you’re in the Houston area, especially somewhere near the Eastwood neighborhood or University of Houston, the downtown area, etc…

SPECIAL LOCAL EVENT VIDEOGRAPHY

Well, I’m going to begin offering local services like videography [low-cost event videography for weddings and other special events] fairly soon.  My fees are around minimum wage and in practice more like $4.80/hour when measured accurately, so really super affordable compared to many other services, and I offer multicamera coverage of events so if one camera has a problem, for any reason, none of the events that are taking place are lost.  Price is $7.50/event hour plus an extra $4 per DVD or Blu Ray delivered the week afterward, and these are DVDs/Blu Rays with disc art, cover art, and a few basic nice features like that.  But while I will do this work for cheap, I won’t do it for nothing, or as has often been requested, for a loss.  (Incidentally – I’ve still got ten batches of video from the Episcopal Church of the Redeemer closing ceremony lingering on my desktop PC – I recorded all that for free – but I won’t deliver it on discs unless somebody actually covers the cost of that!  That stuff is *still* just sitting in a folder on my hard drive years after the fact all due to the church members’ unwillingness to pay $4/disc for it!  Kind of a dumb stalemate there, and doubly dumb given that for another $150 I’d be willing to make a realtime 3D tour of the entire church building as it was a decade ago, in Unity 5, and include that on the discs.  1/3 of the building is already sculpted in 3D, but that too is stalled because nobody will cover the cost of completing it [even though I have 14-mp photos of pretty much every surface of the structure inside & out, hundreds of them, and the skills/tools to generate a full realistic 3D version of the structure that players can walk around in on Windows and Mac.)  The worst part is that many of the church members are senile tech-illiterate dodos who probably will never even realize this blog exists or what they could have had very cheaply.  Sorry, but I refuse to coddle you anymore or continue absorbing losses doing things as an unpaid volunteer for you all.

(I don’t believe in your ancient myths any more either and I’m agnostic, nearly atheist in practice and generally no longer willing to quietly accept idiocy and irrational wishful thinking that defies logic.)

 

LOCAL SCOUTING PROGRAM AND VIDEO SCREENINGS THERE:

Boy Scout Troop 4 meets at the Church of the Redeemer Lutheran and I’m still somewhat involved in the group as a sort of leader / Assistant Scoutmaster despite having turned 18 well over a decade ago.  This group is awesome with some great but aging leaders and a fascinatingly funny legacy dating back a century, which includes great events, parties, camping and hiking, road trips, video productions, even a flight to Hawaii for a week once in 2005! – but if there aren’t a few new scouts inbound (plus a parent or two volunteering) the group is likely to continue to deteriorate and will disband entirely at the end of 2017.  That’d be a shame but not a surprise.  The BSA – a largely bloated, inefficient and corrupt non-profit institution and not really adhering to its founding ethical principles anyway –  is not adapting adequately to changing demographics; when over 2/3 of young Americans [under 30] are non-religious* and the organization actively bars non-believers from being involved even if they’re idealists who truly are trying to be good to others [just without faith in a God] then it’s no surprise that the organization is going downhill and generally screwed in the long run.  Their efforts at inclusivity have been slow, confusing and mismanaged [the multi-stage acceptance of non-heterosexual scouts] and they’ve hit a bad stage where they are adopting policies which alienate both the conservative religious groups and the emerging secular culture.  It seems like they don’t know what the hell they’re doing.  The fragmented culture of America, to be fair, has become something of a minefield for this sort of organization and controversy is seemingly found everywhere.

So if the troop is headed for dissolution, at least it’ll have a legacy living on through the troop’s website, the comic books, videos and even the little T4 adventure game in development.  Some time this summer I want to set up a big HD projection/sound system and play all the T4 movies, remastered, for the group, both current and past scouts, complete with drinks & popcorn.  It’d be a great chance to see why the troop is amazing – a big party and local boys ages 10-17 and their parents are encouraged to drop in and watch when that takes place.  (TBD)

 

ART MARKET and VIDEO PRODUCTION GROUP:

Vineyard Church of Houston, had an Art Market last Christmas and likely that’ll be an annual event so keep that in mind for the end of the year, as I’ll almost surely have a booth there again at the end of 2017, and also there’s a Video Production / Movie Makers group there probably September-November 2017 (if pastor Michael Palandro approves it, which he might, given my Dad’s consistent and steadfast supportive position in the church and my undeniable credibility as far as relevant skills are concerned, or he might not, given some of my openness about not believing in God.)

WALL ART, MURALS, ART TUTORING, ART WORKSHOPS, 3D PREVIZ, all made affordable:

You can commission artworks – handmade wall art, murals, and similar – from me (again, quite affordably and a bit under minimum wage) locally as well.  I can also teach art and video skills locally, and I’m able to create virtul tours/previs cheaply for anyone needing to show a potential client what a redesigned or ccompletely new property or location could someday look like.

Try emailing me via matthornb@gmail.com if you need an actual creative job done in the Houston area and maybe we can work something out.  Please though, no more emails from scammers.  I’m tired of evil, pathetic brain-dead criminal morons trying to con me and failing miserably at it.  Don’t even try.  It’s a waste of my time and yours.

Launching new items on Etsy & ArtFire this week

If you’re at all interested, over the next week I am about to start posting a batch of new listings on Etsy and ArtFire.  Just FYI, there have been a number of people with bad experiences selling & buying on these platforms, so if something goes wrong and, for example, one of these shops runs into a glitch or the shop suddenly shuts down for no good reason, just know it’s the platform’s decision and their screw-up, not mine.  I’ll do my best to handle my shops here with integrity but realistically there are some things I cannot control, like the other sellers [who may cheat you in some cases, or sell shoddy knock-off items that are mass produced in China and not really artful or ‘handmade’] and the decisions of the venue owners.  So be careful to buy carefully from vendors within these markets who you know have some sort of good track record – either positive ratings right there or elsewhere.   In my case?  I do not yet have a clear track record on these shops but I DO HAVE A SOLID 170+ RATINGS ON eBay.  And they’re all positive, 100% of them.

You should expect similar outcomes on my other shops, great items, inexpensively priced, with good customer service.  And if I do somehow screw up, and overlook something, I’ll do what I can to rectify the mistake.  This – delays in shipping or other screw-ups – can happen once in a while due not to malicious intent but simply because I am busy with many customers and things occasionally fall through the cracks.

I have actually been rated negatively on eBay a handful of times but in each case I managed to resolve the complaints involved.  I ended up refunding the sale amount, apologizing profusely for the late/damaged item which had trouble in the shipping process… or in one case an item was not quite what the customer was looking for visually.  All of these were issues I did try my best to resolve and on these rare occasions, the customers ended up retracting their negative ratings of my shop, usually replacing them with positive ones.   The same willingness to exceed customer expectations, and resolve problems even if it means I lose money on the sale, will apply on every shop I run, whether it’s Etsy or ArtFire or eBay or my own shop here on this website.

Triumphant Artists eBay shop

HornbostelProductions.com Shop

Triumphant Artists Etsy Shop

Triumphant Artists ArtFire Shop

I am also aiming to post new stuff on my own shop the week after that. This should include some really cool things that I’ve put a ton of work into.  Watch for that.  Oh – and by the way – there are a couple of amazing eBay auction this week too and they end in a couple of days.

They’re for custom made to order art and the opening bids are under $3 on both listings.  You might want to jump in on that!

UPDATE: eBay auctions relisted and the first of the new art items has been posted on Etsy.

Fantasy beach landscape with colored pebbles
Fantasy beach landscape/seascape with colored pebbles.

Vineyard Church of Houston, video production group

On a lighter, campier note:

Vineyard Houston Texas video production group

There’s a video production leisure group tentatively planned for May-July 2017.

It’s led by my dad and I, we’re meeting at the Vineyard Church of Houston, in Texas, right after the second Sunday church service.

Many of you know I’m not a fan of faith in general, as religions generally seem to lack any clear basis in reality and, in my view don’t have any valid claim to moral superiority when compared to genuinely humanist forms of secular reason, but I’m doing this because it seems like fun, church setting or no.

I like the people who I expect will attend this group, and still want to maintain and improve those connections.  My dad (Scott) will be there and so will I… Salvador is likely to attend sometimes.  And a few other friends and church members.

We’ll discuss how to make video productions from concept to completion, from pre-production to post, from vague idea to final edit.

Should be fun.

 

The unconventional work auction commences, and will run until midnight on the 23rd.

I’ve offered the winner of the auction I just posted, a chance to redirect five hours of my time on the morning of Friday, Feb. 24, 2017, to the project of their choice.

So this is a chance to ‘put your money where your mouth is’.

If you voted in the poll (see previous post) and you felt strongly about a particular project, you can get me to commit five hours of work to it this Friday for as little as $0.01.  (Seriously, the opening bid is actually a penny, for five hours of my time.)

You do not want to ignore this!

My morning of Friday, Feb. 24, 2017

Auction Image

My first five hours of personal work on Friday, February 24th, are on sale, and the winning bidder may choose what project I commit them to.

It has occurred to me that I not only have $7500 in funding to raise between all my unique projects, and that it'd take 3 1/2 years to fund them all at the current rate, but that I have an additional issue of time as a limited resource.

Think about your favorite highly anticipated project you've been waiting forever for me to finish.  The one that you probably ranked a '10' in my poll on Triumphant Artists.com.  You've seen that sit mostly on the backburner for months or years and want it done faster.  Now you can toss a few pennies in the ring as a bidder, and say, for example, for $0.01 (one freaking penny!) I could convince Matthew to put five more hours of work into the specific project I am actually excited about.

So you may have been waiting forever for 'Isola' to actually be done.  I hear you on that.  So you place a penny towards that.

But then, someone else wants to push for 'Vivid Minigolf', for example, and raises the bid to two cents.  And on and on it goes.  Some of you want me working heavily on other things altogether, maybe a particular video project, or what have you.  It could even turn into a small scale bidding war!

So the former scouts from Troop 4 who want me focused on the T4 comics and videos, might face off against the Missio Dei/Redeemer people who want me to resume work on the virtual tour of the old church which is now being sold off, and they in turn might face off against adventure gamers hoping for 'Panoramic Worlds' or a certain fangame, or fan-created world, versus some friends who want a movie like 'Eutopia' improved, and even they could get pitted against the family members who want '1999' done right NOW.

Heck, if the bidding goes above $4.95, or $0.99/hour, at that point I'll even open this up to a roster of tasks that are your project, not really at all mine* which might include:

-graphics elements for your web page

-a video vfx shot or two for your video project.

-photo editing of some pictures you want modified

-an online meetup, over an online voice/video chat, to discuss a topic that you want help with or are interested in.  (tutoring, interviews, whatever.)

-a 3D model for a game you're developing.

-general-purpose video editing and audio editing/clean up.

-editing passes on a written story/work/article offering proofreading and feedback.

-roughly a few seconds of cartoon animation or about a page of comic/graphic novel content based on your ideas.

and pretty much anything else creative work wise, that uses the 5 hours of time but does not use up physical materials [that] would cost me money.

IF THIS GENERATES ANY REASONABLE BURST OF BIDDING ACTIVITY, I WILL DO THIS AGAIN ONCE A WEEK.  If that occurs, it could amount to 20 hours sold a month, or 100 hours in the next five months, enough to make a major dent in even the biggest projects, assuming the same person keeps winning the auctions most of the time.

Note that you will be asked to - upon winning - pay the auction end amount using PayPal.

Starting at $0.01

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  • Ending Date - 23rd Feb 2017 18:00:00
  • Ships to - nowhere - no shipping
  • Location - Houston, TX

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