Etsy breakthrough!

My Etsy shop from 2011-2018, zero sales. 2019, one sale and a positive review which I was quite grateful for. 2020, nine sales. 2021 prior to November, 16 sales. Then came this month, seven sales just this month! And ten reviews now too, all of them glowing five-star reviews!

Now, given enough time it could still unravel due to unreasonable behavior by enough buyers like my eBay shop has. On eBay circa 2020 I pretty much gave up on that… eBay by 2020 I spent hundreds of hours working and was losing money doing so, due to a combination of a flawed and overly generous and too trusting, business model and an alarmingly high proportion of unreasonable customers who were essentially trying to scam me. They would order a personalized artwork, when it arrived they would claim it was damaged or that it was not what they wanted, and threaten to give a scathing review unless there was a full refund. I kept my 100% positive feedback score but only because I was caving to all of these people. It sucked and it has caused me to make three clear determinations – one being no more time consuming personalized art for buyers in most cases unless the buyer has proven exceptionally reasonable through a series of previous orders. Two, is that eBay’s become too much of a cesspool and I don’t want to be an art seller there anymore, though occasionally I still use the platform to buy and sell other things. Three, that I need to enact refund policies that are not excessively trusting and generous, and price just enough profit margin in to survive and still profit despite the few who do still somehow manage to exploit me.

I still believe most buyers are genuine. I still charge less than a typical vendor, and my effective pay per hour remains well below minimum wage doing this. But it’s now not so low that it can be entirely cancelled out for the entire year if a few sales go sideways!

I was not convinced to set the current boundaries because of my own greed or any such thing. Actually, what finally convinced me to do it was the well being of the customers, who wanted timely response and delivery, wanted a growing roster of promising new products from me, wanted my venue to survive and grow because that was good not just for me but for them! And if the shops don’t remain viable that all goes down the tubes so… there is good reason to do what I need to do to make this all sustainable and able to expand.

I have a TON of new things I want to do in the near future. Not all of them make sense as Etsy products but many do. Some – digital games and gamedev asset packs, mainly – are going to be launched mainly on Itch.IO instead, or even Steam. But Itch.IO, despite longstanding efforts to gain reviews and sales there, has yet to really be viable. My Itch.IO profile still lacks the key first review or reviews which is perhaps necessary to get momentum going there.

So here is the plan for late 2021:

-games, a few of my small or midsized projects, will launch on Itch and Steam by end of year. That will likely drive activity to my Itch profile more than asset packs ever could. And it is something I’ve been working towards for an awfully long time regardless.

-asset packs shifting to become accessible outside Itch.IO, including Unity Asset Store submissions and a big complete asset pack collection on DVD and digital download, posted as a product on Etsy.

-Etsy things that are working will be built further if the prints continue to sell well, more print product options, like glossy photo prints, prints on normal weight copy paper, more size options, etc. Likewise, even more colorful and charming miniature papercraft kits based on even more architectural styles.

-sales will continue on Etsy. November 17-30 is now a planned sale range and all the papercraft items will be 40% off, all the other items 25% off, so should be pretty amazing. And there will be another sale leading into Christmas, if you want to cut shipment of things that close! (Dec. 10-18, 2021)

-sales also on Itch.Io. As in… Nov. 20-30, and Dec. 20-Jan. 2, 2022. So that is also going to happen.

As usual, here are the links:

https://www.etsy.com/shop/MatthewLHornbostel/

https://matthornb.itch.io/

Thanks for reading!

Halloween Sale 2020

New asset pack – Street details
A mailbox from ‘Street Details’ asset pack.
Fire hydrant from the same new asset pack
Free bonus 3d asset pack, .FBX and .OBJ assets, decals, and textures released for the Halloween Sale.

Acrylic forest Artwork – one of several new items posted on Etsy leading up to the sale.

So basically here’s where things stand:

I’ve hoped for a truly massive pile of orders placed over the Etsy / Itch Halloween sale [Oct. 27th to Nov. 3] but the response has been… less than stellar so far.

Granted, there have been a few dozen visitors showing up on https://matthornb.itch.io during this event, but generally, this sale underscores what I’ve been sensing for a while, namely that the itch asset-pack stuff is not working and neither is my Etsy stuff, for the most part. My inclination at this moment is to minimize further future updates to that material and focus almost entirely on actual gamedev efforts on Itch [and also on GameJolt and Steam].

Now, if the goals are still reached unexpectedly [anything close to the $250 sales total target] I’ll still make major stock media updates, but if things continue to underwhelm I’ll probably limit that. Instead I’ll focus this month of November on earnings in more reliable venues [eg microtasking like mTurk even though the tasks available pay only $1-3 per hour most of the time] instead of focusing on making added asset pack content since clearly not many people are interested in that anyway.

Here is the likely scenario assuming the sale continues to fail badly:

—Late 2020, focus on microtasks, tedious stuff that could pull in about $250 – $300 more by year end, plus a few small updates to Itch.IO asset packs, consisting of about 15 more 3d assets and 20 more texture maps.

–Q1 2021, I’d get the promised minigames all out there. I’m going with free and paid variants of these. The paid variants are usually a bit higher res graphically with a few more cosmetic options, but otherwise the same.

–Q2 2021, Panoramic Worlds [both free and paid versions] launched.

–Q3 2021, Miniature Multiverse released.

—Q4 2021, Vivid Minigolf released.

-Early 2022 focus on a few freebies including the Redeemer VR tour, the fangames, etc. But only if things have gone well enough on the commercial releases to take this stuff off the backburner in between the first wave of games and the later reworking of Isola for realtime 3d by late 2022.

If the sale suddenly improves and unexpectedly goes really well by the time it ends on Nov. 3, all this changes a bit:

-Late 2020 would be focused on more game assets, and releasing those to all asset-pack buyers, including 50+ new 3d assets, 100+ new texture maps, and some Unity-compatibility updates. This would all ramp up into sales on Thanksgiving and Christmas 2020 which in this scenario would be actively promoted like this current Halloween sale has been. If the Halloween sale surprises me and goes well by the end that’d bode well for the other 2020 sales onwards as well, which would mean I’d have the minigames, Panoramic Worlds, Miniature Multiverse, Vivid Minigolf all launched by August of 2021 and the rest of it by December 2021. I think this really is possible but at this juncture it seems less and less likely to work. I keep pointing this out but… if I had even another $100 a month across all these sources, it’d more than double my gamedev budget per year, AND speed up the production by about 40-50% simply due to my not diverting time to the aforementioned low-wage microtasks. Every dollar you spend on my stores speeds up development of my actual creative work by roughly one hour. Really.

An intriguing image!

 

Teaser wallpaper for my nature model pack on Itch.IO.

Obviously, the package isn’t complete but it will be in a few days. This pic showcases some of the models already completed:

-3x fern variants

-cattails

-lilypads and 2x lily flowers

-Alligator weeds

But that’s just 8 models, plus the terrain/sky/water for showcasing them. So 11 models, technically made, but only 8 plants complete.

And yet… the aim is to have 25+ high quality but low-poly plants in the pack by Nov. 16. Some of those remaining 17 meshes are already partly done and I’m betting they’ll all be ready in time, that I’ll be able to pull it off well.

Cool, right?

It’ll all be available for $1.10 on Itch.IO.